Zach at RPGBlog 2 gives us a link to a promotional video of the newest edition of Warhammer Fantasy Roleplaying. As these things go I find it pretty informative which FFG should be commended for.
However from viewing the video I feel the latest edition is fraught with problems. The killer is the price of $100 err $99.95. While quality components can justify a higher price; I can't see any combination of components justify that much of a price increase over a regular RPG. What they show in the video doesn't add $60 worth of value to a RPG (assuming the core book would have been $40 without all the extras).
The system itself seems needlessly gamey. The problem with trying to reward roleplaying with rule benefits is the average players starts gaming the system rather roleplaying more. The is the same problem with D&D 4th edition. Roleplaying should rewarded within the game world with interesting adventures or tangible in-game benefits like a title, a loyal henchman, or better treasure.
I know given my like for GURPS this criticism seems odd. The difference is that choices in GURPS map into what you would do in reality making it easy to say to referee situation not explicitly covered in the rules. The further you divorce your rules from what the character are doing the harder becomes to referee when you run into situation not explicitly covered.
Like D&D 4th my criticism has nothing to do whether it is a fun game.
Because of the pricing issue my prediction is that WFRPG will go down as the Heaven's Gate of RPGs. If you want to go the D&D 4th edition route don't make a $100 RPG.