Monday, July 19, 2021

The popularity of tabletop roleplaying and explosive growth in digital sales. Interesting DrivethruRPG numbers yet again.

 So recently I visited a Barnes and Nobles for the first time in forever. While looking through the store I came across this.



and in a bit of a surprise there was a table full of merchandising much of it typical of folks trying to follow the latest fad. 


So DnD and roleplaying are a thing again not longer relegated (for now) to a single shelf in the back corner of the science fiction and fantasy section.

So this got me thinking about something I haven't done in a while. Crunching the order numbers from my sales to get a sense of how DriveThruRPG and other Onebookshelf sites are doing.

I posted on this back in February of 2014 and in May of 2015

So this weekend I went through my sales and pulled the numbers. Also I wanted to see what effect the pandemic had so I did a month by month starting in December of 2019.


It is rare that a day goes by that somebody doesn't download a copy of the free PDF of Blackmarsh. So for my data, I can get a order number on January 1st (or the first of the month) and produce the above. But keep in mind that this doesn't show absolute sales only relative sales. Many order numbers are probably internal orders used to manage OBS day to day business. And these order are across the various various OBS storefronts like Wargames Vault. 

So it looks like Covid pandemic had an effect as April of 2020 and May of 2020 showed sales well above the usual month to month growth.  With 1,086,556 orders processed in April and 828,972 orders processed in May. 

Year to year, digital sales have achieved phenomenal growth and has grown by an order of magnitude (10x) since 2008. 

If folks want to crunch the numbers for themselves I provided a link to the spreadsheet below.

Order Numbers for DriveThruRPG

Here what I see when I run a sales report. I blacked out the customer #. 


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Tuesday, July 6, 2021

Food for thought concerning MegaDungeons

James over on Grognardia talks about the list of upcoming Greyhawk products that can be found in Dragon #55. 


Later in the post he focuses on this tidbit

As with most extensive dungeon complexes, much is developed and kept in the head due to actual play, and some areas are so difficult as to be impossible for those not used to our DM style.

A while ago I talked about Minimal Dungeons inspired by my reading up books on the early days of the hobby and this picture of Gary Gygax refereeing where we see part of his notebook.

Minimal Dungeons

Minimal Dungeon Redux

As food for thought, perhaps a megadungeon "fit for sale" shouldn't be focus on presenting a product formatted like a tournament style dungeon. A dungeon map with every room keyed and written with a description. Rather a megadungeon should be focused on teaching the reader how the author ran the megadungeon. Accompanied by any aides the author used whether it is a complete map, geomorphs, or a sketch. 

Keep in mind that the work for a dungeon (or even one of my Blackmarsh style sandbox settings) grows by the square of the area covered. A map twice the size is not twice the work but rather four time the works if one try to format it like a tournament style dungeon.

When it comes to the Greyhawk Dungeon, we do know that Gygax was able to teach how to run it at least once with Rob Kuntz. My opinion that any thing we can do as humans can be taught or at least explained to other humans. 

Personally I was able to do a lot with the map to Tegel Manor because of the numerous notes and the room labels. The key served as a reference to specific content like monsters, and treasure. Occasionally a room would have a paragraph if it was a special encounter. What Tegel was missing was commentary and notes by Bob Bledsaw on how he ran the adventure. Plus a page or two page introduction for novices to running a megadungeon or for less experienced referees would be a good thing to have.