Saturday, January 2, 2021

Majestic Fantasy RPG Release, Wilderlands Deal, and more.

 Happy New Year everyone! It is 2021 and several Bat in the Attic Games items are happening right out of the gate. 

Basic Rules for the Majestic Fantasy RPG.

I got the proof copies of the Basic Rules and and they look good. At the urging of a friend I took the time to create the cover for Hardcover version so you will have the option picking either as your budget allows.

The Basic Rules for the Majestic Fantasy RPG, Hardcover, $19.99
The Basic Rules for the Majestic Fantasy RPG, PDF, $9.99

A set of rules for creating and advancing characters from level 1 to 5. Has the Burglar, Cleric of Mitra, Fighter, and Magic User classes, plus backgrounds, combat rules, equipment, and spells. For the referee there are lists of monsters, NPCs, and magic items suitable to challenge and reward your players during a campaign. These rules feature abilities for use for when character do things outside of combat and spellcasting. Along with advice for referees on how to use the available mechanics to craft rulings. Finally, a basic overview of how to bring the world outside of the dungeon to life is provided.

A 204 page RPG compatible with the Swords & Wizardry rules 

This is a series of printed (or PDF) aids that I use to help players to quickly generate characters for the Basic Rules for the Majestic Fantasy RPG. This aid is in the form of printed cards or tiles. There is an initial card that you hand the player that outlines how the character generation process works. From there, the players pick a class, a background, and buy equipment using the individual cards as a reference to fill out their character sheet. 

The print version is made using 8” by 10” coated stock. They are quite sturdy and appear to be resistant to spills and stains. The printed version has 20 cards that support up to 5 player generating characters. Five common cards and three cards for each of the classes and three spell reference cards.

Majestic Fantasy, Basic Rules,  Reference Cards (PDF)   $3.99

This is a series of printed (or PDF) aids that I use to help players to quickly generate characters for Swords & Wizardry Complete by Frog God Games. This aid is in the form of printed cards or tiles. There is an initial card that you hand the player that outlines how the character generation process works. From there, the players pick a class, a background, and buy equipment using the individual cards as a reference to fill out their character sheet. 

I have refined these cards  over the past decade while running convention and game store sessions and found that it will allow a player to completely generate a character within 15 to 20 minutes. 

These cards contain all of the information needed for assassins, clerics, druids, fighters, magic-users, monks, paladins, rangers, and thieves, for level 1 to 6. On the back of each class card is an equipment list.

Quick Reference Cards for Swords and Wizardry Complete (PDF) $3.99

Wilderlands of High Fantasy Deal of the Day

By happy coincidence, Wilderlands of High Fantasy Maps is the Deal of the Day over on DriveThruRPG.  The deal will go live at 10 am Eastern Time, Saturday January 2nd.

Note that buying this will get you the Guidebook PDF as well. There are 18 maps to the Wilderlands divided into four sets of guidebooks and maps. This deal is for the first set of five maps including the City State of the Invincible Overlord.

The guidebook has an introduction and map commentary by me,. Each map in the guidebook is detailed with the following listings: Villages, Castles & Citadels, Idyllic Isles, Ruins & Relics, and Lurid Lairs. Any statistic or rule is compatible with Swords and Wizardry and various classic editions of the original roleplaying game.

This deal on the first set is a good way to see if folks like the series without having to invest all at once. You will be credited the cost of the PDF if you decide the buy the PDF bundle later. Finally if you decide to buy print, I include the PDF of maps and guidebooks at no additional charge. The print version of each map is two 12" by 18" poster maps. They also have a generous overlap to make joining the map easy or to track features across the map boundaries.

Wrapping it Up
This weekend has been pretty busy with releases and promotions. I hope you find my offering useful and above all fun! Here is to the new year and it all its possibilities including gaming. 

I am thankful for having all of you on board and looking forward to your feedback and input. The next thing up on my plate is wrapping up the Wild North which expands the Majestic Fantasy Realms to the region north of Blackmarsh.

Tuesday, December 22, 2020

Good referee advice from 140 years ago

 So while reading while reading Jon Peterson's latest, the Elusive Shift he makes an interesting reference to something Charles Totten said in Strategos on page 105.

I think that a pretty good summary of how a good referee acts. 

You can read it for yourself using this link.

Strategos by Charles Totten

Sunday, December 13, 2020

A Fantasy Sandbox in Detail Part XXII

Part XXI

This is the twenty second post in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. 

Today's post will cover step 28. 

Scan your descriptions for NPCs or noted monsters. Write a two sentence about each. The first a one line with minimal stats the second one sentence. This is your roster.

What I been doing for the past 15 years is using my word processor to create a roster of creatures and character that the party will encounter. This function as a quick cheat sheet for when combat ensues or the players interact with the character. I find this more useful to me than keeping these details within a room or encounter area. The player come with all kinds of plans and may arrive at the locale at an unexpected time. With a roster I can tailor the who is where based on the circumstances. 

Because this is reference for a region, I opted to organize the entires by locale. For the rules I am using Swords & Wizardry Core/Complete by Frog God Games. This is also compatible with my Majestic Fantasy RPG rules. 

Because this is focused on what need to run the sandbox with Swords & Wizardry I only include enough text to remind of what the creature and character are about. If I need more I will look at my original write that I created previously.

Finally I like to use level as a mark of experience so most character have a class and level.

Amur Forest

Spardion leads a sounder of 10 wereboars in the Amur Forest (0502). Lairs in a sea cliff cave in Hex 0503. The sounder's small amount of treasure is hidden in nearby crevice reachable only by using the Ring of Water Walking. The lair also contains a decrepit rowboat capable of holding six members of the back. On race occasion Spardion will use the ring and sneak aboard a nearly boat or ship at night close to shore along with his compatriots nearby in the rowboat. The Map is to original leader's treasure cache hidden in The Fortress of the Lich Lord (0303) in the guard barrack on the 1st level. 

Spardion (Wereboar): HD 5+2; HP 32; AC 4[15]; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy, Ring of Water Walking.

Wereboar: HD 5+2; HP 21; AC 4[15]; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy.

Treasure: Gems: 2 x 50 GP; 500 GP; Map To (23 GP; Gems: 3 x 10 GP; 2 x 50 GP; 7 x 100 GP; 5 x 500 GP); Ring of Water Walking

More details after the jump break.

Sunday, November 8, 2020

Kickstarter: Layout continues for the Majestic Fantasy RPG, Basic Rules

 Just a quick update that I am in the midst of layout. I have completed about half of the pages and just finished up the monster section. Here is the last page of the monster chapter.

Here is the first page of the character class chapter which includes one of the additional Richard Luschek illustration I purchased. 

For a number of years I have been purchasing stock art and supporting different artists through Patreon. This represents the bulk of the art I use in this book. One of the artist I use is The Forge whose Patreon is located at this link. They provide most of the landscape and locale art you seen in my Wilderlands Guidebooks, and Blackmarsh.

So what I decided to do to supplement the few full page pieces is use that art to present various locales from the settings I created both published and unpublished. Below is an example from the last page of the equipment chapter.

I will do another update next week. This will also include an update of the quick reference cards. I just got notification that the second print test had shipped.

Thursday, October 22, 2020

Kickstarter: Editing and Art Update


Emily turned her edits over and I am going through the comments and corrections. Another back and forth should do the trick and meet the completion data of October 31st for the edits. I will also do the update the quick reference cards.

More Richard Luschek Art

I learned that Richard Luschek has a Patreon and subscribed to it. In addition, he selling some of his art through his Patreon. Thanks your generosity in supporting this kickstarter,  I bought a few of them for the interior layout as I can use a few more character pieces and I like his work a lot.

This is Samil the House Man which I plan to use in the section about hirelings. Somebody has to keep track of the party's finances. 

Monday, October 19, 2020

Richard Luschek Patreon

I am a long time fan of Richard Luschek's work and hired him to illustrate the cover pieces for the Basic Rules for the Majestic Fantasy RPG. Recently I learned that he has started a Patreon to share some of his personal work. So far he has posts of character images and stories from the campaigns he has been involved with. 

I am supporting him and looking forward to seeing what he shares in the future. I hope some of you will support him as well.

Richard Luschek II Patreon

Friday, October 16, 2020

Our AI future and Tabletop Roleplaying

 What I hope for and think will happen, is something like this.

So you want to create a setting and populate it. 

Most folks I know generally has two or three dozen ideas going into this. It may be more but there is some limit. Once you start working beyond this limit it become a bit of a chore and not fun as a hobby. The good news is that most of time you can start small. If you keep the result of what you do for the next campaign then within a few years you will find yourself quite a bit of detail for your setting and that was fun to create.

In my experience a lot of the reason this stuff is not fun is because it is repetitive work. It fine when you describe the first handful of shopkeepers. When you try to describe the 20th often it is not as fun unless some time has passed to recharge your creativity.

A great set of random tables can overcome much of this but even they have their limit. For example Traveller does a great job of generating sectors. But even that process breaks down if you tried to use to generate an entire Imperium of 16 sectors or more.

But what if we didn't use even a great set of random tables? What if we used a trained neural network instead? What if it was setup not just randomly generate but randomly generate with the two to three dozen ideas we already had? 

You tell software or webpage take what you already thought of. Then it will generate the rest around it. In addition after it done, you can review the results and have re-generate the elements you don't like. 

Maybe the result is partially there but needs to be tweaked. So you edit it and then have it regenerate the rest of that specific element. As a bonus it would be nice to drill down to the level of individual character.

What make this possible, is something I noticed about the best random tables. That they seemly capture the author experience with the subject of the table. Whether is something specific like traps, or magic items. More general like a dungeon maze. Or expansive as an entire galaxy worth of sectors. 

While it doesn't replace our creativity, random tables allow us to extend it by using the wisdom of the author of the table. The same with the use of AI software. 

Now that I can see being very useful tool for the hobby.