Tuesday, July 30, 2019

Fantasy Medieval Style Law. Part 1

Recently I created an example of how fantasy medieval legal system would work. I talked about this in a series of posts about building a feudal setting called Of Overlords, Kings, and  Barons. Of course there is a Harn Article on the subject called simply Law.

The Incident
The PCs are sitting in the Rusty Keg tavern in the City of Eastgate enjoying a meal and a drink after concluding a deal for a map that will lead them to the Barradine Ruins, their current focus. From two tables over, Michael Greene and his friends start mocking one of the party's member, Sigurt the Bold a Northeron. He is a member of the Greene family a local merchant family who works the northern trade routes. Northeron raider are one of the more serious threats that the family has to prepare on their trading voyages. As a result there is little love for Northerons from Micheal or his family.

Michael is drunk and starts making loud comments about SIgurt. His friends join in as well. Finally Sigurt had enough and walks over and just clocks Micheal after deciding that he can take on the whole lot if need be. Micheal jumps on top of Sigurt and the fight is on. Micheal's friend are about to jump but stops when the whole adventuring party stands up. The fight is between Micheal and Sigurt.

A few blows are traded by Sigurt has the upper hand being a veteran warrior. Unfortunately a few rounds in, Sigurt's player rolls a critical hit. Not only Sigurts puts Micheal down but also kills him.

The Aftermath
The tavern goes silent. Corbin, the leader of the party, decides that it is best not to stick around. He gives the barkeep 50 gp for the trouble caused. Then the party leaves and returns to the Wyvern Inn where they have rooms.

The barkeep, who also the owner of the Rusty Keg, goes over to Micheal Greene's friends and tell them to pick up Micheal's body and bring him to a back room. Then the barkeep start questioning Micheal's friend who are they and who is Micheal. Eastgate is large enough that not everybody is recognized on sight. However the Barkeep has heard of the Greene family and is well aware of their status as a merchant family. So the barkeep grabs his son and tell one of Micheal's friends to take his son to the Greene house.

A 1/2 hour later, Aldus Green and his eldest son and heir Marcus Greene arrive at the Rusty Keg. Sad and angered at the death of his younger son, Aldus tells Marcus to start questioning people as to what happened. While a lot of the patrons have left a few remained who saw everything. Between them and Micheal's friends, Aldus and Marcus gets a general description of the party, and along with the name of the person who they met, Lado Thorne a chandler local to the ward.

The Investigation
Aldus and Marcus secure a cart from the Barkeep and transport Micheal's body back to their house. It is almost midnight when this is done. Because it is night time Marcus gather a guard wakes up a handful that work for the family. Picking those who have brawled or can fight. They march through the street towards Lado's shop.

Along the way, a City Guard patrol stops them and asks their business., Marcus explains that his brother was killed and they were on their way to Lado's shop to question him about the identity of the killers. That they intend no violence. The guard corporal in charge of the patrol knows from experience that tempers are high. So he tells Marcus that he may go but only if one of the guard accompany to act as a witness.

Marcus agrees knowing that his family hasn't done anything formal yet. So the guards are well within their authority to order Micheal and his posse to turn back. But the guard corporal knows about the Green family and their status. Since the purpose of the posse is to question Lado it fine as long as it doesn't get out of hand. After Marcus leaves with his posse and the assigned guard.. The corporal sends a runner back to the ward's barrack to let the Sergeant and Lieutenant know that a murder took place and that the Greene family has sent out a posse.

Marcus, the guard, and the posse arrived at Lado's house. After pounding on the door for a few minutes, Lado open a window and ask their business. He becomes a little frightened at the posse below, he calms down a little when he see a guardsman with them. He lets Micheal and the guardsman into his shop and they begin to talk.

As a rule most proprietors including Lado keep quiet about their customer's business. However when Lado learned that Micheal Green was killed in a bar fight after he left. He quickly identifies the adventuring party to Micheal and to the guardsman as a witness. He also happen to know through the dinner conversation with the party that they are staying at the Wyvern Inn.

He doesn't tell Marcus what his business with the group was about. Telling Marcus that his father can talk to Tomas, the guildmaster of the Chandlers if the Greenes want to know. However that discretion doesn't extend to protecting his customer from a murder investigation.

The Writ
It been a long night so far with no end in sight, Marcus leaves Lado's shop. He tells the city guardmen that the Greens are going to keep watch on the Wyvern. The guardsmen acknowledges and asks for an escort back to the barrack. Marcus does this as well as send his own guard and one of other employee to watch on the Inn for the remainder of the night. Afterwards Micheal returns home and spends the remainder of the night comforting his mother.


Rob's Note: Aldus doesn't authorize Marcus or any of those who work for them to go into the Inn and grab the party as the Inn is the property of a innkeeper who in good standing with the innkeeper's guild. Innkeeper are expected to protect their guests and safeguard their property as one of their responsibilities. With a writ from a Alderman, the Greenes have no recourse to wait until they secure one. However if Sigurt or the party steps out of the Inn then they are fair game.


In the morning the party wakes up and has breakfast and plans the day's shopping in order to prepare to leave for the Barradine Ruins the following day.

At the earliest possible hour, Aldus Greene and his son Marcus head over to Alderman Angus Mallory's house. The Mallory family have long been friends of the Greens. The Mallorys own one of the largest weaving establishments in Eastgate and the Greenes often ship their linen and wool to distant ports.

Aldus reports the murder and has his son Marcus swear to the particulars. Alderman Mallory is more than willing to accept their sworn oaths and issues a writ authorizing the Greene to seize Sigurt's person and transport him to the nearest jail to await a hearing. The writ further allows the Greene to call on the CIty Guard as the accused is reputed to be a member of an adventuring party. Aldus pays the Alderman two shillings (24 sp) for the writ.

While the party is eating breakfast and planning their day. Aldus and his son Marcus are gathering every guard and employee they have along with sending a runner to the ward barracks to ask for a patrol to be on hand.

This takes time so the party conclude breakfast and break up to go shopping and prepare for the expedition. The two men that the Greene station see this and start to follow Sigurt. Sigurt is in the company of Thil the Cowled, a mage, and their job is purchase rations and other consumables for the expedition. Ironically they head over to Lado's shop.

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