Thursday, August 20, 2020
Bat in the Attic Kickstarter, Attributes in the Basic Rules
In this series of posts I will be talking about some of the design choices I made. In addition to explaining what the system is about, it will also help folks in deciding which elements are the most useful to them as one of my overall goals is to support kitbashing.
Attributes
The goal is to remain compatible with the various classic editions. When I needed to make a specific choice I opted for supporting the Swords and Wizardry RPG. Thus I use the same six attributes found in most systems based on the classic editions: strength, dexterity, constitution, intelligence, wisdom, and charisma. In the this section I also discuss several other secondary attribute that most classic edition characters possess like armor class, and hit points.
Attribute modifiers
I put a lot of thought into this. Historically the various editions had several scales of different modifiers. The original edition along with Swords & Wizardry generally gives just a -1 or +1 bonus. The advanced editions generally ranged from -4 to +4. The newest editions opted to give a modifiers every other attribute points for example a 16 score would give a +3 bonus.
I felt that just having a -1 or +1 bonus was too narrow to reflect how attribute impact the things that players try as their characters. Likewise from experence I felt that the -4 to +4 range of the advanced edition, the D20 SRD, and the 5e SRD, was too generous. So I opted for a scale where a character gets a modifier for every three attribute points. With a +1 kicking in at 12, and an 18 granting a +3. This worked out in the campaigns I ran and continues to remain the bonus scale I use.
As far as incorporating different scale, the Majestic Fantasy rules will shift in feel slightly. Adopting the original edition scaled of -1 to +1 will make class and level count for more in what the character can do. Adopting the -4 to +4 scale of the advanced edition will allow characters to tackle greater challenges slightly earlier in the campaign. It start to make a noticeable difference after the middle levels of 6th to 8th levels when the party acquires more than one or two magic items.
The Other Attributes.
I write about how I interpret the various the secondary attributes classic edition character have like Armor Class, Hit Points, Movement, and Saving Throws. One of my goals when I started writing material for Swords and Wizardry is to stick closely to the original mechanics. What helped this was all the new research about the origins of the hobby and the system behind the original edition that started to be released ten years ago. One thing that was clear that the hobbyists of the time were experimenting all the time with different ideas and systems. So as old newsletters were unearthed and anecdotes recounted, I saw some of the thinking that went behind the abstract concepts of mechanics like armor class, hit points, and saving throws.
This help me build a foundation for these mechanics for when I had to make rulings. To answer questions like whether a blow completely missed or was it resisted by armor? Was kind of injury does damage represent? How does a character avoid getting a chalice of power knocked out of their hands? Players can imagine these things happening. It not always relevant but when it is it help to have something on which construct a ruling.
In the basic rules this section is an overview. Later in the rulebook in the chapter on rulings, I get into the nuts and bolts of how make rulings based on these secondary attributes.
Next I will be talking about classes.
Monday, August 17, 2020
Bat in the Attic Kickstarter, Character Sheet
Three items today.
First is version 4 of the character sheet I been using since I started running campaign with Swords and Wizardry and my Majestic Wilderlands supplement.
Majestic Fantasy RPG, Character Sheet
My idea with this character sheet is to make it a booklet of its own. You print it off and fold it in half. The interior remains blank in order to record whatever notes you need and the front and back are filled out.
My players seem to like them and more than a few have the interior packed with notes, reminders and lists.
The second item is that I sat down with Erik Tenkar of Tenkar's Tavern for one of his Fireside Chats. It is packed with details on the Majestic Fantasy RPG.
Although I have to warn you that the first couple of minutes are more of advertisement for Necrotic's Gnomes current Old School Essential Advanced Fantasy kickstarter. Congratulations to Greg Norman and his team for storming out of the gate with their kickstarter as they continued to expand Old School Essentials.
A Fireside Chat with Rob Conley of Bat in the Attic Games.
Last but not least, I have reached over 170 backers and $2,000 pledged. I am humbled and pleased at the support shown. I thank everybody who came on board. This supplement is the first in a series so anything extra will mean that I am that much further ahead lining up what I need for the next supplement.
Basic Rules for the Majestic Fantasy RPG Kickstarter
First is version 4 of the character sheet I been using since I started running campaign with Swords and Wizardry and my Majestic Wilderlands supplement.
Majestic Fantasy RPG, Character Sheet
My idea with this character sheet is to make it a booklet of its own. You print it off and fold it in half. The interior remains blank in order to record whatever notes you need and the front and back are filled out.
My players seem to like them and more than a few have the interior packed with notes, reminders and lists.
The second item is that I sat down with Erik Tenkar of Tenkar's Tavern for one of his Fireside Chats. It is packed with details on the Majestic Fantasy RPG.
Although I have to warn you that the first couple of minutes are more of advertisement for Necrotic's Gnomes current Old School Essential Advanced Fantasy kickstarter. Congratulations to Greg Norman and his team for storming out of the gate with their kickstarter as they continued to expand Old School Essentials.
A Fireside Chat with Rob Conley of Bat in the Attic Games.
Last but not least, I have reached over 170 backers and $2,000 pledged. I am humbled and pleased at the support shown. I thank everybody who came on board. This supplement is the first in a series so anything extra will mean that I am that much further ahead lining up what I need for the next supplement.
Basic Rules for the Majestic Fantasy RPG Kickstarter
Saturday, August 15, 2020
Blackmarsh in Spanish!
When I released Blackmarsh I made the entire text and map open content under the open game license. When fans of systems like GURPS, Hero System, etc pointed that made it difficult for them to use in conjunction with the permission SJ Games and other companies gave, I added a creative commons license as well. Meaning that you can release Blackmarsh material using the OGL or the Creative Commons license.
The Blackmarsh SRD
I did this because Blackmarsh was meant as a easy to use introduction to a hexcrawl formatted setting like the Wilderlands of High Fantasy. At the time I wrote Blackmarsh, the WoHF Boxed Set was $70 which was a pretty big ask for a hobbyist not familiar with a setting formatted as a hexcrawl.
My use of open license had a benefit that I didn't foresee, namely a giving a pathway for hobbyists in other countries to translate Blackmarsh into another language. A few years back a group translated the setting into Hungarian.
Now the company La Marca del Este has adapted Blackmarsh for their Marca del Este (Eastmark) setting and translated it into Spanish.
They gave me a PDF link to share.
Marjalnegro
They also had their cartographer do their own version of my maps which looks great. Note they stated with my expanded map which incorporated Wildlands from Points of Light.
Black and White Map
Color Map
Finally a color version of the above incorporating Blackmarsh into their Eastmark setting. Lots of added details. I particularly like how they added in coral reefs.
Map of Blackmarsh in Eastmark
A job well done to Pedro Gil and the rest of the La Marca del Este team.
The Blackmarsh SRD
I did this because Blackmarsh was meant as a easy to use introduction to a hexcrawl formatted setting like the Wilderlands of High Fantasy. At the time I wrote Blackmarsh, the WoHF Boxed Set was $70 which was a pretty big ask for a hobbyist not familiar with a setting formatted as a hexcrawl.
My use of open license had a benefit that I didn't foresee, namely a giving a pathway for hobbyists in other countries to translate Blackmarsh into another language. A few years back a group translated the setting into Hungarian.
Now the company La Marca del Este has adapted Blackmarsh for their Marca del Este (Eastmark) setting and translated it into Spanish.
They gave me a PDF link to share.
Marjalnegro
They also had their cartographer do their own version of my maps which looks great. Note they stated with my expanded map which incorporated Wildlands from Points of Light.
Black and White Map
Color Map
Finally a color version of the above incorporating Blackmarsh into their Eastmark setting. Lots of added details. I particularly like how they added in coral reefs.
Map of Blackmarsh in Eastmark
A job well done to Pedro Gil and the rest of the La Marca del Este team.
Friday, August 14, 2020
Bat in the Attic Kickstarter, Meet the Editor
I was introduced to Douglas Cole of Gaming Ballistic when he joined one of my campaigns as a player. At that point he was already published having written several articles and products for SJ Game. After my campaign, he branched out into independent publishing as Gaming Ballistic including the use of Kickstarter. We kept in touch and his insights into his experience with kickstarter helped me with my setting up my own project. One of the things I asked was who he used as an editor. Since his projects have a fair amount of detail that has to be looked at. He highly recommended Emily Blain.
Emily has done several editing projects already and maintains a website, Revised By Emily. I contacted her and she agreed to take on editing the Basic Rules this fall. She did an outstanding job with the Gaming Ballistic projects and I am looking forward to her feedback and input for my own work.
Basic Rules for the Majestic Fantasy RPG Kickstarter
Emily has done several editing projects already and maintains a website, Revised By Emily. I contacted her and she agreed to take on editing the Basic Rules this fall. She did an outstanding job with the Gaming Ballistic projects and I am looking forward to her feedback and input for my own work.
Basic Rules for the Majestic Fantasy RPG Kickstarter
Tuesday, August 11, 2020
Bat in the Attic Kickstarter, Meet the Artist
I am a long time fan of the Harn fantasy setting from both Columbia Games and Kelestia. One the things that made Harn great was the art. First by Eric Hotz in the 80s and early 90s. And now Richard Luschek since the late 90s.
He has a strong b/w style as well as doing excellent color illustrations. I am pleased to announce that he agreed to do four pieces for the cover for the Basic Rules for the Majestic Fantasy RPG.
Basic Rules for the Majestic Fantasy RPG Kickstarter
He also has a blog where he talks about how he draws and his techniques. One interesting aspect is that he uses the 3D CAD Sketch Up to build up buildings on the local area Harn maps to use as a model for landscape illustrations in various harn products. You can see this in his post on drawing some the illustrations for Lorkin Castle.
The Basic Rules for the Majestic Fantasy RPG Cover
I use a stylized cover where the front has three hexes and the back has a single larger image. I like to use this arrangement to tell a small story related to the content of the product. For the basic rules this story will be focusing on adventuring.
This starts with two individual adventurers dealing with the dungeon while focused on the treasure to the right. The back image showing the entire group working together to win the treasure.
I am pleased to have Richard on board for this project and hope you enjoy his work as much as I do.
He has a strong b/w style as well as doing excellent color illustrations. I am pleased to announce that he agreed to do four pieces for the cover for the Basic Rules for the Majestic Fantasy RPG.
Basic Rules for the Majestic Fantasy RPG Kickstarter
The Basic Rules for the Majestic Fantasy RPG Cover
I use a stylized cover where the front has three hexes and the back has a single larger image. I like to use this arrangement to tell a small story related to the content of the product. For the basic rules this story will be focusing on adventuring.
This starts with two individual adventurers dealing with the dungeon while focused on the treasure to the right. The back image showing the entire group working together to win the treasure.
I am pleased to have Richard on board for this project and hope you enjoy his work as much as I do.
Sunday, August 9, 2020
Bat in the Attic Kickstarter Launches
Today I am launching a kickstarter for my latest project, the Majestic Fantasy RPG, Basic Rules.
Kickstarter for the Majestic Fantasy RPG Basic Rules
Preview for the Table of Contents
In 2009, I released a platinum selling supplement that explained the details of the setting I used for my fantasy campaign for nearly forty years. Along with providing details, the supplement contains rules for adapting the material to the Swords and Wizardry RPG and other classic editions of the original roleplaying game.
Since then, I have continued to run campaigns and now have enough material and rules to release a new series of supplements. The supplements together will function as their own system, useful as a tool for running many different types of fantasy campaigns. They will also function as individual supplements to the Swords and Wizardry RPG and other RPGs based on the classic editions.
This reflects the reality that most fantasy campaigns based on the classic editions are a kitbash of different elements that the referee finds useful. So rather than try to compete with the large number of excellent RPGs targeting the classic editions, I decided to format my take in a way that supports kitbashing. While I hope people will enjoy the system I created as a whole, I expect most will pick out just the parts they are interested in, whether it is classes, monsters, or magic items.
However, there needs to be something that ties these different elements together. A supplement that explains and illustrates how these rules work together as a complete system. To this end, I wrote The Basic Rules For The Majestic Fantasy RPG. It covers the traditional four classes of burglar, cleric, fighter, and magic user from levels 1 to 5 along with details on spells, equipment, and combat rules. It also supports the referee by including a list of monsters, NPCs, and magic items for a fantasy campaign. It ends with two sections of referee advice on how I use the elements of the classic editions to construct the rules and to make new rulings to cover the fantastic and unexpected things that players will attempt as their characters. Then it explains how to use the included material to bring the world outside the dungeon to life.
Cover has placeolder art
This is one part of this Kickstarter. The other part is a series of printed (or PDF) aids that I use to allow people to quickly generate characters using these rules. This aid is in the form of printed cards or tiles. There is an initial card that you hand the player that outlines how the character generation process works. From there, the players pick a class, a background, and buy equipment using the individual cards as a reference to fill out their character sheet. I have refined this over the past decade while running convention and game store sessions and found that it will allow a player to completely generate a character within 15 to 20 minutes.
I hope this interests you and that you will support me on kickstarter.
Thursday, August 6, 2020
Upcoming Bat in the Attic Kickstarter
On Sunday August 9th I will be launching a kickstarter for my latest project, the Majestic Fantasy RPG, Basic Rules.
Preview
Since 2009, I have continued to run campaigns and now have enough material and rules to release a new series of supplements. Because of the reality that most classic edition fantasy campaigns are a kitbash of different elements I am presenting these supplements for the Swords and Wizardry RPG and as part my own Majestic Fantasy RPG.
However, there needs to be something that ties these different elements together. A supplement that explains and illustrates how these rules work together as a complete system. To this end, I wrote The Basic Rules For The Majestic Fantasy RPG.
Cover has placeholder art
This is one part of this Kickstarter. The other part is a series of printed aids that I use to allow people to quickly generate characters using these rules. These aids are in the form of cards. I have refined this over the past decade while running convention and game store sessions and found that it will allow a player to completely generate a classic edition character from 1st to 5th level within 15 to 20 minutes.
I hope this interests you and that you will support me starting on August 9th!
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