Thursday, September 10, 2026

Development of the Majestic Fantasy RPG, Part 4

Sandbox Campaigns often fail when players feel they lack information and that their choices are little better than throwing darts at a board in the dark. In the decades I have been running Sandbox Campaigns, one key tool I use to combat this issue at the start of a campaign is working with the player to establish their character's initial context. This helps them make informed choices as their characters the moment the campaign begins. 


Creating Characters

Creating characters for the Majestic Fantasy RPG involves deciding on an initial context, rolling attributes, picking a character class, choosing a character background, allocating skill points, and finally choosing equipment and spells. The following outlines each of these in detail.

The Initial Context

The players’ choices as their characters propel sandbox campaigns. However, to make choices, the player has to understand the circumstances and the character’s context. Otherwise, the options are no better than making a random dice roll.

The Initial Context is particularly important at the start of the campaign, when there are no past events for the players to reference when making decisions as their characters. The Initial Context establishes the character's circumstances at the start of the campaign, enabling players to make informed choices from the outset.

The Initial Context doesn’t have to be elaborate. It only has to be sufficient. What is sufficient varies from player to player. I have had players come up with detailed histories and backstories, as well as those who found a single sentence sufficient. “Max likes to hang out at bars in Eastgate and likes to get involved in trouble.” This player decided to make a Human Thug in a campaign set in the City-State of Eastgate.

Most players find a paragraph or two of personal background sufficient, along with a handout of the region or city they will be starting out in.

Ideally, with the Initial Context, the players should know or have created:

  • Where is the character starting?
  • Who does the character know?
  • What are the character’s immediate goals?
  • What kind of trouble is the character in at the start?

The Pre-game

I encountered this in HârnWorld, released by Columbia Games in 1983. The basic idea is that you sit down one-on-one with each player before the first session to flesh out the character’s background. Mostly, this is some discussion intermixed with a bit of light roleplaying.

This technique effectively minimizes the write-up required for handouts. The discussion and roleplaying often work better and are more fun than reading a document, particularly for players or groups who want detailed backgrounds at the start of the campaign.

If this feels too formal or you don’t have the time, that’s OK. The key is that the Initial Context fits the group’s time and interest.

Definition Note

Initial Context: The circumstances, location, and relationships that define where the character is at the beginning of the campaign.



Previous Section: Part 3

Next Section: Part 5

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