Saturday, August 15, 2020

Blackmarsh in Spanish!

When I released Blackmarsh I made the entire text and map open content under the open game license. When fans of systems like GURPS, Hero System, etc pointed that made it difficult for them to use in conjunction with the permission SJ Games and other companies gave, I added a creative commons license as well. Meaning that you can release Blackmarsh material using the OGL or the Creative Commons license.

The Blackmarsh SRD

I did this because Blackmarsh was meant as a easy to use introduction to a hexcrawl formatted setting like the Wilderlands of High Fantasy. At the time I wrote Blackmarsh, the WoHF Boxed Set was $70 which was a pretty big ask for a hobbyist not familiar with a setting formatted as a hexcrawl.

My use of open license had a benefit that I didn't foresee, namely a giving a pathway for hobbyists in other countries to translate Blackmarsh into another language. A few years back a group translated the setting into Hungarian.

Now the company La Marca del Este has adapted Blackmarsh for their Marca del Este (Eastmark) setting and translated it into Spanish.

They gave me a PDF link to share.
Marjalnegro

They also had their cartographer do their own version of my maps which looks great. Note they stated with my expanded map which incorporated Wildlands from Points of Light.

Black and White Map





Color Map




Finally a color version of the above incorporating Blackmarsh into their Eastmark setting. Lots of added details. I particularly like how they added in coral reefs.

Map of Blackmarsh in Eastmark

A job well done to Pedro Gil and the rest of the La Marca del Este team.




Friday, August 14, 2020

Bat in the Attic Kickstarter, Meet the Editor

I was introduced to Douglas Cole of Gaming Ballistic when he joined one of my campaigns as a player. At that point he was already published having written several articles and products for SJ Game. After my campaign, he branched out into independent publishing as Gaming Ballistic including the use of Kickstarter. We kept in touch and his insights into his experience with kickstarter helped me with my setting up my own project. One of the things I asked was who he used as an editor. Since his  projects have a fair amount of detail that has to be looked at. He highly recommended Emily Blain.

Emily has done several editing projects already and maintains a website, Revised By Emily. I contacted her and she agreed to take on editing the Basic Rules this fall. She did an outstanding job with the Gaming Ballistic projects and I am looking forward to her feedback and input for my own work.

Basic Rules for the Majestic Fantasy RPG Kickstarter


Tuesday, August 11, 2020

Bat in the Attic Kickstarter, Meet the Artist

I am a long time fan of the Harn fantasy setting from both Columbia Games and Kelestia. One the things that made Harn great was the art. First by Eric Hotz in the 80s and early 90s. And now Richard Luschek since the late 90s.

He has a strong b/w style as well as doing excellent color illustrations. I am pleased to announce that he agreed to do four pieces for the cover for the Basic Rules for the Majestic Fantasy RPG.

Basic Rules for the Majestic Fantasy RPG Kickstarter


He also has a blog where he talks about how he draws and his techniques. One interesting aspect is that he uses the 3D CAD Sketch Up to build up buildings on the local area Harn maps to use as a model for landscape illustrations in various harn products. You can see this in his post on drawing some the illustrations for Lorkin Castle.

The Basic Rules for the Majestic Fantasy RPG Cover

I use a stylized cover where the front has three hexes and the back has a single larger image. I like to use this arrangement to tell a small story related to the content of the product. For the basic rules this story will be focusing on adventuring.



This starts with two individual adventurers dealing with the dungeon while focused on the treasure to the right. The back image showing the entire group working together to win the treasure.

I am pleased to have Richard on board for this project and hope you enjoy his work as much as I do.

Sunday, August 9, 2020

Bat in the Attic Kickstarter Launches


Today I am launching a kickstarter for my latest project, the Majestic Fantasy RPG, Basic Rules.

Kickstarter for the Majestic Fantasy RPG Basic Rules

Preview for the Table of Contents

In 2009, I released a platinum selling supplement that explained the details of the setting I used for my fantasy campaign for nearly forty years. Along with providing details, the supplement contains rules for adapting the material to the Swords and Wizardry RPG and other classic editions of the original roleplaying game.

Since then, I have continued to run campaigns and now have enough material and rules to release a new series of supplements. The supplements together will function as their own system, useful as a tool for running many different types of fantasy campaigns. They will also function as individual supplements to the Swords and Wizardry RPG and other RPGs based on the classic editions.

This reflects the reality that most fantasy campaigns based on the classic editions are a kitbash of different elements that the referee finds useful. So rather than try to compete with the large number of excellent RPGs targeting the classic editions, I decided to format my take in a way that supports kitbashing. While I hope people will enjoy the system I created as a whole, I expect most will pick out just the parts they are interested in, whether it is classes, monsters, or magic items.

However, there needs to be something that ties these different elements together. A supplement that explains and illustrates how these rules work together as a complete system. To this end, I wrote The Basic Rules For The Majestic Fantasy RPG. It covers the traditional four classes of burglar, cleric, fighter, and magic user from levels 1 to 5 along with details on spells, equipment, and combat rules. It also supports the referee by including a list of monsters, NPCs, and magic items for a fantasy campaign. It ends with two sections of referee advice on how I use the elements of the classic editions to construct the rules and to make new rulings to cover the fantastic and unexpected things that players will attempt as their characters. Then it explains how to use the included material to bring the world outside the dungeon to life.

Cover has placeolder art

This is one part of this Kickstarter. The other part is a series of printed (or PDF) aids that I use to allow people to quickly generate characters using these rules. This aid is in the form of printed cards or tiles. There is an initial card that you hand the player that outlines how the character generation process works. From there, the players pick a class, a background, and buy equipment using the individual cards as a reference to fill out their character sheet. I have refined this over the past decade while running convention and game store sessions and found that it will allow a player to completely generate a character within 15 to 20 minutes. 



I hope this interests you and that you will support me on kickstarter. 

Thursday, August 6, 2020

Upcoming Bat in the Attic Kickstarter


On Sunday August 9th I will be launching a kickstarter for my latest project, the Majestic Fantasy RPG, Basic Rules.

Preview

Since 2009, I have continued to run campaigns and now have enough material and rules to release a new series of supplements. Because of the reality that most classic edition fantasy campaigns are a kitbash of different elements I am presenting these supplements for the Swords and Wizardry RPG and as part my own Majestic Fantasy RPG.

However, there needs to be something that ties these different elements together. A supplement that explains and illustrates how these rules work together as a complete system. To this end, I wrote The Basic Rules For The Majestic Fantasy RPG.

Cover has placeholder art

This is one part of this Kickstarter. The other part is a series of printed aids that I use to allow people to quickly generate characters using these rules. These aids are in the form of cards. I have refined this over the past decade while running convention and game store sessions and found that it will allow a player to completely generate a classic edition character from 1st to 5th level within 15 to 20 minutes. 

I hope this interests you and that you will support me starting on August 9th!

Monday, July 27, 2020

Random OD&D Treasure Types and Unguarded Treasure


A while ago while working on the Wild North for Fight On! Magazine I coded up the ODnD treasure types in Visual Studio using the dotNET library. Unfortunately sharing EXEs is problematic due to the variety of computer out there so it sat there on my hard drive.

In the past two years, I been delving into javascript which is a popular programming language that runs in your browser. As a result I been transferring over some of the random table dotNet stuff I did into a javascript program. The first one done is the ODnD Treasure Types and Unguarded Treasure. You can access it at the following link.


I will expand it later with some of the other tables I have coded up with dotNet.

As reminder I have the following javascript programs as well.

Note it is just two character standing still and whacking each other in turn. 



Thursday, July 23, 2020

Bandits & Brigands

Figure folks would find the following useful. It is an excerpt from the Majestic Fantasy rules I been working. One thing I am doing different is including an NPC "Monster Manual" as my campaigns often features conflicts and complications with NPCs as well as monsters.

This particular section is about Bandits and Brigands. Why they are different along with some notes on the criminal society that exist in rural society.

It is compatible with Swords And Wizadry RPG and my Majestic Fantasy Rules.

Majestic Fantasy Bandits & Brigands

BANDITS
Bandits are outlaw bands roaming the roads and countryside robbing merchants and peasants. They are usually poorly organized, poorly led, and poorly fed making them desperate people capable of anything

BRIGANDS
Brigands are the rural equivalent of urban thieves’ guilds. They are better organized than ordinary bandits and more capable of hiding from the authorities. Usually brigand gangs form from a mercenary band that ran into bad luck or was outlawed for a crime. Because of this, they have slightly better equipment and have fighters as members as well as thugs. The biggest difference from urban thieves’ guilds is the lack of burglars. Due to their focus on assault and robbery, thugs and fighters are much more common. In addition due to their rural location, there exists an underground trade network of fences and smugglers so the brigands can sell the goods they rob.