Tuesday, April 6, 2010

Sandbox Fantasy: Random Elven Settlement Determination

Random Elven Settlement Determination
1 Hex = 5 miles or 10 km

Stat block
(Elf) 12-345678-9

1 Defense Level
2 Barrier Level
3 Local Water Level
4 Local Soil Fertility
5 Local Resource Level
6 Population
7 Government
8 Law Level
9 Magic Level

Fortification level
2d6+Modifiers

12 A-Underground Cavern with Fortified Gate
11 B- Castle (Usually integrated into the surrounding landscape, functionally the same)
10 C-Naith, (a huge central tree with the same protection as a wooden castle).
9 D-Underground Cavern
8 E-Treetop Flets (Tree platforms)
7- X-None

+6 if Pop 7+
+4 if Pop 5+
+2 if Pop 3+
-2 if Pop 1-

+2 if Gov 2,4,6,8,A,F

Barrier Level
12 A-Taigh (a encircling barrier that entangle and confuses those attempting to cross)
10-11 B-Thorn Hedge 10'+ thick
7-9 C-Landscape (the settlement site is deliberately set so that landscape is difficult to navigate)
6 E-Hedge
5- X-None

+6 if Pop 7+
+4 if Pop 5+
+2 if Pop 3+
-2 if Pop 1-
+2 if Gov 7,9
+2 if has A Underground Cavern (A or D)
+1 if has Castle

Hydrographics
2d6-2 Min: 0 Max:10
+6 within one hex of a river
-6 within desert terrian
-2 within mountains
-1 within hill terrian
Automatically 10 within a swamp
+2 within forest
+4 within two hexes of a coast or lake of one hex size.

Fertility
1d6-1d6+Hydrographics Min:0 Max:10
10 is average fertility divide by 10 then multiply by crop yield to get actual yield.

Resource Level
2D-2
Represents the percentage chance of finding a resource.

Population
2d6-5 Minimum of 0
-6 within 2 hexes of a settlement of any other race
-3 within 2 hex of a Elven settlement.

0 100
1 200
2 400
3 600
4 800
5 1,000
6 2,000
7 4,000
8 8,000
9 16,000
A 32,000

Government
1d6

1 Head of Family
2-3 Council of Elders
4 High Priest
5 Mage
6 King

Law Level
1d6-3+Population
This represents the degree of the ruler's involvement in the populace daily life. 0 being the lower and F the highest.

Tech Level
Represent Capability more than knowledge. Interpretation should be done on a region by region basis.
1d6 + Modifiers
Min: 0
Max: Max TL of Campaign Region
0 No Magic (barbarian tribe)
1 Low Magic I(personal use only)
2 Low Magic II(battle magic)
3 High Magic I (battle magic)
4 High Magic II (full range of spells)
5 High Magic III (artificers)
6 Faerie Realm (everything is magic)

Pop 0-1
-1 Pop 2-3
+1 Pop 6
+2 Pop 7

+1 if Gov - High Priest
+2 if Gov - Mage
-1 if Gov - Head of Family

1 comment:

David Larkins said...

Great stuff! I'd love to see more Traveller-style statblocks/generation for D&D. Very handy.