Currently new
Harn material is produced on a semi-regular basis. About once a quarter
Harnquest subscribers get charged $25 by
Columbia Games and receive a new packet of
Harn material. In terms of dollars per page count
Harn is expensive. However the quality of the material is outstanding.
In the past (1990s)
Harn material was good but since the inauguration of the
Harnquest format it gotten better. The earlier
Harn material was a through description various locales and entities in
Harn. It was very dry despite it's quality.
When they inaugurated the
Harnquest several of the older articles were slated for expansion. In addition to the dry description of the locale you now got description of the people involved. This little change has made these articles far more useful. Plus the illustration of these folk are all down to earth. Hardly a Elmore style heroic pose in the bunch and a whole bunch you wouldn't want to be caught in a alley with.
In past year they have started new article formats, the first is a geography description of a region of
Harn like a mountain range. While not as people oriented as the locale articles they are very useful if an adventuring party is moving through the area.
Another is a trail article. This article takes an important road or trail and follows it from beginning to end. The first one they did was the Silver Way from
Kaldor to the
Dwarven Kingdom of
Azadmere. Very useful for referees who have parties going along the trail.
Another are bestiary articles, in two or four pages they give you everything you about
harnic beasts. Even mundane creatures like cats and dogs have interesting articles about them. The cat include the great cats of
Harn and the dog include the various wolf species.
So Today is
Harn Day and here what I got
First this packet is the beginning of the revision of the Kingdom of
Rethem. This is one of the western kingdoms of
Harn and is is the "evil" realm. Mainly because much of the kingdom is in the hands of the Orders of the Church of
Agrik (Lawful Evil) and the Church
Morgath (Undead )
Important to the history and politics of
Rethem are the
Kubora barbarians and this article focuses on them.
Each packet comes with a map detailing one of the square grid regions of
Harn. While
Harn is overlaid with a hex grid of 5 leagues (12.5 miles) per hex it also has a square grid running from A to N west to east, and 1 to 10 north to south. Each of the these maps are contour maps and shows every manor and settlement on
Harn.
In this package we get the map for J4 which completes the grid encompassing the Kingdom of
Kaldor. It not related to the other articles but finishes up the work on
Kaldor done in the previous series of
Harnquests.
Next we get two articles on a
Agrikan Order the Order of
Mameka and their associated fighting order the Warriors of
Mameka. Both of these are excellent articles detailing the personalities of the orders, their history, and structures. We get some rules for
Harnmaster that showcases their unique rituals.
The reasons for the different orders the Church of
Agrik has never been detailed in the core
Harn products before. Here we learn that the
Mamekas are actually originated as a heretical sect of
Agrik obsessed with the finding a lost cairn. If found it is said the lost cairn can be used to trigger the final conflict between
Agrik and his rival the goddess
Larani (Lawful Good) and bring on his victory. It happens that they believe the lost cairn is somewhere in
Peran to the north of
Rethem. This is one of the origins of the centuries old conflict between the
Rethemi and the
Kubora.
Then we move on to a expansion of the
Kubora article from
Harn Barbarians. Here we get a breakdown of the individual tribes and some of the
Kubora personal ties. Plus we get a few interesting bits about various
Kubora customs and lore.
Next is a short bestiary article on
Tavedogs. Thing of them as a
treant looking orangutans living in a pacific northwest style forest. They are about ogre size (1 1/2 the size of a man) and have a mean left hook with claws. They are sentient although not tool users. It expands the list of the known
Harnic beast which is nice.
Next are two geography articles.
The first is about
Peran the home of the
Kubora and Urdu tribe. It breaks
Peran into it's different regions and give you a lot of useful bits to use if a party adventures there. I like the Hand of
Crador myself. It is a limestone
karst region and it's central feature is a cluster of limestone pillars. It looks like somebody thrusting their hand out from the earth. The region has a eerie feel about it, along with several legends about an evil that dwells there. The fact the numerous streams combine into a large marsh doesn't help.
The second is about the
Afarezirs a island chain off to the northeast of
Harn. It also doubles as a articles on one of the more isolated
Kuboran tribes the
Nolgind. It is pretty interesting detailing maritime life in a northern climate.
Overall I feel like I got my money's worth and look forward to seeing the other
Rethem articles.
For non-
Harn fans these article will be broken out and sold individually. I recommend the
Mameka articles. They will be useful generating ideas and personalities involving LE religions in your campaign. The two geography articles can serves as useful templates for similar regions in your campaign. The
Kubora expansion can give a sense of how different tribes and clans in a barbarian nation can interact.
Athough the
Tavedog article is good to have if you referee
Harn it has limited utility for other systems.