You wonder what the deal with Roll20 and VTTs in general? Here is the scoop.
Roll20 is oriented towards in-person gaming over the internet. However the fact it is a internet application means you can play with anybody in the world whose schedule matches yours.
Roll20 is a
1) Whiteboard
A piece of software capable of displaying and interacting with images. In the case of Roll20, the whiteboard comes into play when you create a campaign. At the top of the screen is a little blue icon that pulls open the pages toolbar. A campaign can have multiple pages each setup with their own thing.
A page has a map layer, a token layer, a gm layer (not visible to the players), and Dynamic Lighting layer (if you have a subscription). The map layer is fixed and anything placed on there can't be be moved except by the GM if he switches to that layer. Everybody sees the map layer. The token layer is used for stuff that the GM and players move regularly mostly character and NPCs miniatures. The GM layer is visible only to the GM and usually used to store stuff like random encounters and hidden characters. Dynamic Lighting is a special layer that is optional and is used to setup a map for use with the Dynamic lighting feature of Roll20.
A page also has fog of war where the entire map will be blanked out except for the areas revealed by the GM. The reveal process works just like drawing squares and shapes on a paint program.
For referee who don't want to use miniatures the pages act like a sheet of paper.
2) A chat and VOIP engine
To the side of the page is a tool bar which has chat. Any thing you type can be seen by the other participants including dice rolls. There are options for hidden whispers and hidden rolls. The setting of the campaign can be enabled for VOIP. It OK most people wind up using Google Hangouts, Teamspeak, or Skype as they have a superior set of features and often superior voice quality.
Note the dice rolling of Roll20 is handled by Roll20 subscribing to a source of random noise generated by quantum fluctuations. Apparently for scientists who need a true random number generator this is a service they can buy. It has obvious applications for roleplaying games.
3) Forum
The Campaign homepage also serves as a discussion forum for that campaign. Used either for updates or for campaigns that are primarily play by post. As I understand it play by post players will jump into the campaign chat and roll the dice there noted which post the roll is for.
4) RPG Utility
To the right of the pages is a toolbar with icons for chat, art (for the GM), Journal, Compendium, JukeBox, Decks and Tables, and Settings.
Art is a search utility for tokens, maps, and images. Roll20 has a webstore with images and tokens for sale. But this will also search the internet for any free resources. You selected it can make it part of a Journal entry or a page.
Journal are notes and character sheets. A note can be text, art, or both. They can be shown to everybody, kept hidden so only the GM can see, or just shown to one player or a limited group. Character Sheets depends on what game is selected. There is a generic version that can be used for any game and a specific version that can be selected in the campaign options.
If you have a subscription to Roll20 and are savvy in designing web pages you also get the option of creating your own character sheet.
Character Sheets are mostly fill in the blank forms however an increasing number feature automation of various rolls. For example in the D&D 5e character sheet clicking the attack button next to a weapon will make an attack roll with all the relevant modifiers applied.
The Compendium displays the SRDs for various RPGs under an open license. Notably Pathfinder, D&D 5e, and I think Fate. It just a hyperlinked document that has the published rules for easy reference.
The Jukebox is a list of free sound and music you can play during the game. For example if you want a wolf howl you can search for it and get a dozen possibilities. You can do this before the game and save your favorite for quick reference.
Decks and Tables allow you to enter random decks or tables. Decks have X choices and when you make a roll you pull the result from the deck (just like a card). It remains out until you reset the deck. Random table works like most random table generators on the internet. Has a list of choices with various odds, makes a random roll, and displays the result.
By combining a Whiteboard, Chat/VOIP, Forum, RPG Utility, Roll20 allows you play tabletop RPG with all the same tools and techniques you use for face to face game. It downside is the same for all social interactions over the internet. The lack of face to face contact makes it impersonal and cold for some. The upside is that it has some tools, like fog of war, that are way easier to use compared a face to face session.
People can and do freely switch between using Roll20 and playing face to face with the same campaign. It that compatible is nothing like a MMORPG like World of Warcraft.
Roll20 is part of a general class of software called Virtual Tabletop. Fantasy Grounds is it's main competitor. Fantasy Ground is stronger in its the RPG Utility feature however it is a standalone program that requires a license from all participants or a pricey Ultimate license paid by the GM. It is available on Steam for those who use that service. It also require minimal knowledge of how your internet router works as you will need to open up a port to allow it function as a server to host your game.
Note that there are other VTTs like VASSAL (open source and free) and Aide-de-camp that are oriented towards board/war games.
There is also Tabletop Simulator on Steam which uses a 3D engine to setup a virtual table with pieces you manipulate. For example if you played Axis and Allies with VASSAL you would be moving icons around. With Tabletop Simulator you would see a table with the board with models of the same pieces as the physical board game. You would move the models around just like you would normally Dice rolling involves rolling models of dice. Oh and you get to throw the table if you lose. Personally it neat for board games. For RPGs I like Roll20/Fantasy Grounds better. It does have a nice Dwarven Forge style setup for RPG so if you are into miniature it may work out better than the image/icon approach of the VTTs.
Showing posts with label Fantasy Grounds. Show all posts
Showing posts with label Fantasy Grounds. Show all posts
Monday, February 29, 2016
Wednesday, April 8, 2015
Fantasy Grounds license D&D 5e
Yesterday Smiteworks announced that they have licensed D&D 5e from Wizards of the Coast for the Fantasy Grounds Virtual Tabletop.
Wow, Wizards does something right software wise. Now it is is not without issues and I will get that in a moment
For those of you who don't know what the deal is with Virtual Tabletops, it is a piece of software that combines a whiteboard (drawing, displaying images), chat, voice chat, dice roller, and miscellaneous RPG utilities that works over the internet. Either one person, usually the referee, software acts like a server that everybody connects too. Or there is a central server run by a company that everybody connects too. Fantasy Grounds is an example of the former, and Roll20 is an example of the latter.
Unlike Computer Roleplaying Games like the Ultima Series, Baldur Gates, or Skyrim, unlike MMORPGs like World of Warcraft, Everquest, etc, Virtual Tabletops complements the existing industry and hobby rather than tries to supplants it. VTTs do require some specific setup namely in the fact to show anything you need a jpeg or similar image file. However aside from that the prep and rules you use are the same if you were all sitting around a physical table. Many groups switch between gaming using VTTs and gaming together without losing a beat in the campaign. Although in my circumstances with the Monday Night group, face to face is about getting together once or twice a year at a regional convention.
So back to Fantasy Grounds, I consider Fantasy Grounds to be the Cadillac of Virtual Tabletops. It is very good at what it does and allows for customization. Some are easy to do like setting a campaign, others require some technical skill similar to building a website or programming like constructing a ruleset. They have a marketplace where companies and creator can sell add-ons to Fantasy Grounds.
Fantasy Grounds has recently gone to a subscription service and $9.99 a month will get you a ultimate license that allow players to use the demo version of fantasy ground to connect to a campaign. Fantasy Grounds is available on Steam as well. And if subscriptions are not your thing then you can still purchase it outright. But it is pricey especially the ultimate version at $149.
The D&D 5e ruleset comes with the base subscription/purchase however it is just the rules. To be precise it is the character sheets, monster/npc sheets, etc. The 5e add-ons are Fantasy Grounds modules that have the actual 5e content. So rather than fill out a NPC form for a Orc, you just drag the Orc in from the module and everything is filled out. Including the ability to modify it from there. The same for classes, backgrounds, feats, etc.
The downside? While the Basic rules (Players and DM are included) are only $2.99, everything else is rather pricy. The complete classes are $50 and the complete monsters are also $50. The Phandelver adventure is $20. They did break everything up so if you are a player all you want is the ranger you can buy that for $5.
My guess is that somebody over at Wizards is still has a pole up their ass about on-line content for their current products and thus Smiteworks has to pass that cost along. But hey at least something available.
Another issue, is that Roll20 is really coming on strong. The Monday Night group used to use Fantasy Grounds but the need for everybody to have a copy of the software and the problem of getting whoever the referee is router setup right eventually led to us opting for Roll20. It not that Fantasy Grounds is bad, but rather Roll20 is more convenient.
At first the switch to Roll20 was a set back in feature. But in the three years we been using it gotten better and better. Especially with the addition of smart character sheets. There are still some things Fantasy Grounds does better but there are things the Roll20 has that FG doesn't. The most spectacular of which is dynamic lighting and true line of sight. It takes a bit of work to prep, you have to draw out the walls again, but the results are amazing.
I can't fault Wizards for going with Smiteworks and Fantasy Grounds. Looking over the Basic Rules that I bought, Roll20 could incorporate some but not all of the content. Roll20 is not quite there to handle everything that the 5e module included.
But I have no doubt it will be at some point. In which case I hope Wizards hasn't done an exclusive with Smiteworks and Roll20 is able to offer an official 5e add-on. Right now Roll20 has a very good 5e character sheet but you have to fill every thing out.
Overall will really benefit the hobby and industry. VTTs have been slowly growing as part of tabletop. I feel this will give VTTs a major jumpstart and not just Fantasy Grounds. And that this is a good thing for our hobby because it expands the ways in which people can continue gaming. Along with the fact that I mention that it doesn't supplant but supplements sitting around a table. Hell if you were that dedicated you could probably game D&D, Traveller, or whatever every night of the week through a combination of face-to-face and VTTs. You could game with people in Europe, Asia, or wherever (provided you can make your time zones work out).
A very good thing for the hobby indeed.
Wow, Wizards does something right software wise. Now it is is not without issues and I will get that in a moment
For those of you who don't know what the deal is with Virtual Tabletops, it is a piece of software that combines a whiteboard (drawing, displaying images), chat, voice chat, dice roller, and miscellaneous RPG utilities that works over the internet. Either one person, usually the referee, software acts like a server that everybody connects too. Or there is a central server run by a company that everybody connects too. Fantasy Grounds is an example of the former, and Roll20 is an example of the latter.
Unlike Computer Roleplaying Games like the Ultima Series, Baldur Gates, or Skyrim, unlike MMORPGs like World of Warcraft, Everquest, etc, Virtual Tabletops complements the existing industry and hobby rather than tries to supplants it. VTTs do require some specific setup namely in the fact to show anything you need a jpeg or similar image file. However aside from that the prep and rules you use are the same if you were all sitting around a physical table. Many groups switch between gaming using VTTs and gaming together without losing a beat in the campaign. Although in my circumstances with the Monday Night group, face to face is about getting together once or twice a year at a regional convention.
So back to Fantasy Grounds, I consider Fantasy Grounds to be the Cadillac of Virtual Tabletops. It is very good at what it does and allows for customization. Some are easy to do like setting a campaign, others require some technical skill similar to building a website or programming like constructing a ruleset. They have a marketplace where companies and creator can sell add-ons to Fantasy Grounds.
Fantasy Grounds has recently gone to a subscription service and $9.99 a month will get you a ultimate license that allow players to use the demo version of fantasy ground to connect to a campaign. Fantasy Grounds is available on Steam as well. And if subscriptions are not your thing then you can still purchase it outright. But it is pricey especially the ultimate version at $149.
The D&D 5e ruleset comes with the base subscription/purchase however it is just the rules. To be precise it is the character sheets, monster/npc sheets, etc. The 5e add-ons are Fantasy Grounds modules that have the actual 5e content. So rather than fill out a NPC form for a Orc, you just drag the Orc in from the module and everything is filled out. Including the ability to modify it from there. The same for classes, backgrounds, feats, etc.
The downside? While the Basic rules (Players and DM are included) are only $2.99, everything else is rather pricy. The complete classes are $50 and the complete monsters are also $50. The Phandelver adventure is $20. They did break everything up so if you are a player all you want is the ranger you can buy that for $5.
My guess is that somebody over at Wizards is still has a pole up their ass about on-line content for their current products and thus Smiteworks has to pass that cost along. But hey at least something available.
Another issue, is that Roll20 is really coming on strong. The Monday Night group used to use Fantasy Grounds but the need for everybody to have a copy of the software and the problem of getting whoever the referee is router setup right eventually led to us opting for Roll20. It not that Fantasy Grounds is bad, but rather Roll20 is more convenient.
At first the switch to Roll20 was a set back in feature. But in the three years we been using it gotten better and better. Especially with the addition of smart character sheets. There are still some things Fantasy Grounds does better but there are things the Roll20 has that FG doesn't. The most spectacular of which is dynamic lighting and true line of sight. It takes a bit of work to prep, you have to draw out the walls again, but the results are amazing.
I can't fault Wizards for going with Smiteworks and Fantasy Grounds. Looking over the Basic Rules that I bought, Roll20 could incorporate some but not all of the content. Roll20 is not quite there to handle everything that the 5e module included.
But I have no doubt it will be at some point. In which case I hope Wizards hasn't done an exclusive with Smiteworks and Roll20 is able to offer an official 5e add-on. Right now Roll20 has a very good 5e character sheet but you have to fill every thing out.
Overall will really benefit the hobby and industry. VTTs have been slowly growing as part of tabletop. I feel this will give VTTs a major jumpstart and not just Fantasy Grounds. And that this is a good thing for our hobby because it expands the ways in which people can continue gaming. Along with the fact that I mention that it doesn't supplant but supplements sitting around a table. Hell if you were that dedicated you could probably game D&D, Traveller, or whatever every night of the week through a combination of face-to-face and VTTs. You could game with people in Europe, Asia, or wherever (provided you can make your time zones work out).
A very good thing for the hobby indeed.
Wednesday, May 14, 2014
Fantasy Grounds is on Steam
Fantasy Grounds is now available on Steam.
You may want to check out the comments in the Steam discussion. Ignoring the troll posts it is interesting to see the question and comment made by a group of gamers who are mostly outside of the hobby of tabletop RPGs. Also there is more than a few "How do I get started with Pen & Paper" questions. It would be nice those veteran tabletop gamers with Steam Accounts took the time to answer. New blood always helps the cause.
I blog around Fantasy Grounds here.
I compared Roll 20 and Fantasy Grounds here. The only thing I will add that last Monday I experienced my first downtime with Roll20 (lasted for a half-hour).
Right now I consider Fantasy Grounds and Roll20 the two choices. Likely this remain so in the near future, mainly because they have two fundementally different approaches for presenting a tabletop. One is standalone software that each member of the group have to own. The other is a web based app that has a subscription fee of up to $120 a years to get all the bells and whistles. Which one works bests depends on the individual. In terms of overall quality they are equally good.
You may want to check out the comments in the Steam discussion. Ignoring the troll posts it is interesting to see the question and comment made by a group of gamers who are mostly outside of the hobby of tabletop RPGs. Also there is more than a few "How do I get started with Pen & Paper" questions. It would be nice those veteran tabletop gamers with Steam Accounts took the time to answer. New blood always helps the cause.
I blog around Fantasy Grounds here.
I compared Roll 20 and Fantasy Grounds here. The only thing I will add that last Monday I experienced my first downtime with Roll20 (lasted for a half-hour).
Right now I consider Fantasy Grounds and Roll20 the two choices. Likely this remain so in the near future, mainly because they have two fundementally different approaches for presenting a tabletop. One is standalone software that each member of the group have to own. The other is a web based app that has a subscription fee of up to $120 a years to get all the bells and whistles. Which one works bests depends on the individual. In terms of overall quality they are equally good.
Tuesday, January 8, 2013
Roll20 1 vs Fantasy Grounds 0
Lately I have been having nothing but trouble with Fantasy Grounds. It sensitive to network troubles and my router and DSL line have been causing problems by resetting every couple of hours. Due to the holidays I haven't been able to get it resolved with my ISP yet, however I did activate an Roll20 account as a backup.
Fantasy Ground crapped out again Monday so I switched over to Roll20. I missed the 3D rolling and the GURPS specific ruleset. However in a good deal many areas Roll20 was a smoother experience. Everything just loaded and everybody was able to connect without having to pay. I did get an account as I looked at my FG image folder and found I needed to get one of the paid tiers in order to hold my images.
I was impressed at how far they progressed over the summer. Fantasy Grounds better watch out because these guys are building a top quality VTT with some very interesting features like being able to pull images and tokens right off of the web as well as uploading your own. And they have integration with Google Plus. I might continue my subscription even after solving my FG issues to use for the Google Plus gaming that is going on.
They have a free account level for people to try the service with their friends.
And finally remember if you ever have the Rusty BattleAx play in your VTT games never have him ask what the weather is like. Otherwise your tech will go to hell in handbasket in the next few minutes.
Fantasy Ground crapped out again Monday so I switched over to Roll20. I missed the 3D rolling and the GURPS specific ruleset. However in a good deal many areas Roll20 was a smoother experience. Everything just loaded and everybody was able to connect without having to pay. I did get an account as I looked at my FG image folder and found I needed to get one of the paid tiers in order to hold my images.
I was impressed at how far they progressed over the summer. Fantasy Grounds better watch out because these guys are building a top quality VTT with some very interesting features like being able to pull images and tokens right off of the web as well as uploading your own. And they have integration with Google Plus. I might continue my subscription even after solving my FG issues to use for the Google Plus gaming that is going on.
They have a free account level for people to try the service with their friends.
And finally remember if you ever have the Rusty BattleAx play in your VTT games never have him ask what the weather is like. Otherwise your tech will go to hell in handbasket in the next few minutes.
Tuesday, October 2, 2012
Help get Fantasy Grounds on Steam
Steam has a feature called Greenlight where software vendors can get voted up to have their products place in the Steam Store. Fantasy Grounds is undergoing the process which you can view here. If you have a Steam Account and like Fantasy Grounds vote for them as having FG on Steam would greatly increase its exposure to thousands of other gamers who may wind up playing our quirky hobby.
Remember Virtual Tabletops, like Fantasy Grounds, are not MMORPGS, rather they use whiteboard and chat technology to allow people to play tabletop RPGs over the internet just like sitting around a table.
Remember Virtual Tabletops, like Fantasy Grounds, are not MMORPGS, rather they use whiteboard and chat technology to allow people to play tabletop RPGs over the internet just like sitting around a table.
Subscribe to:
Posts (Atom)
