Wednesday, August 12, 2009

How to make a Fantasy Sandbox

Unlike a Traveller Sandbox making a Fantasy Sandbox is less straightforward. This is because Traveller at the stellar level has a uniform geography while a fantasy setting can have any type of geography imaginable including the fantastic like lands floating on shards of a shattered world.

If talking a fantasy setting I would do the following

  1. Using one page sketch a world or continent map
  2. Label important regions
  3. Write one page of background giving no more than a handful of sentences to each region.
  4. Pick an area roughly 200 miles by 150 miles
  5. Grab a 8.5 by 11 sheet of hex paper.
  6. The scale should be so that it represents a 200 by 150 mile region
  7. Draw in mountains
  8. Draw in rivers
  9. Draw in hills using them to divide the region into distinct river valley
  10. Draw in vegetation (swamps, forests, desert, etc)
  11. Decide to place Population Locales note their race this includes social monsters
  12. Decide to place Lairs (locales tht revolves around a home of monsters)
  13. Decide to place Ruins (locales that revolves around a site)
  14. Decide to place miscellaneous locales. (anything that doesn't fit a above.
  15. Name your geography (don't forget islands)
  16. Write a Half Page background describing the region and it's history.
  17. Write a paragraph describing each named geography
  18. Write a paragraph describing each Population Locale
  19. Write a paragraph describing each Lair (you could get away with a stat block)
  20. Write a paragraph describing each Ruin
  21. Look at your notes and come up with two to four plots that ties one or more locales together. Write a paragraph or two on each.
  22. For each population locale come up with three to five encounters. They should be a sentence each.
  23. Come up with 6 to 12 general encounter for the region as a whole. Should usable in any area of the region. They are a sentence or two each.
  24. Pick the 4 or 6 most important Population locales and draw a quarter page sketch map of the settlement.
  25. Pick the starting population locale and draw a full page map of the settlement. This is the "Home Base"
  26. Use Medieval Demographics to get an a idea of how many shops are in the town.
  27. Pick or create 6 or 12 important buildings. Write a paragraph each.
  28. Scan your descriptions for NPCs or noted monsters. Write a two sentence about each. The first a one line with minimal stats the second one sentence. This is your roster.
  29. Pick the 12 most important NPC or Monsters
  30. Write a paragraph describing each and fully stat them.
  31. Pick the most six common encounter type. (City Guard, Border Warders, Bloody Hand, Orcs) Write a paragraph and fully stat them.
  32. Scan your description for any regional organization and write a paragraph on them. Fully stat the most common encounters involved with them.
  33. Make up a rumor chart with 10 to 20 items that feeds the players into the encounter and plots you created in above.
  34. Identify major regions and create a random encounter chart for each (monsters, wildlife and NPCs) [Thanks Jeff I just plumb forgot]

This will probably run to about 10,000 words. You can do this in about 2 weeks spending about 2 hours an evening at a 1,000 words a evening and time drawing maps. Or consider it about 24 hours of work.

This is being expanded in the following posts.

A Fantasy Sandbox in detail Part I covers Step 1
A Fantasy Sandbox in detail Part II covers Step 2,3, & 4
A Fantasy Sandbox in detail Part III covers Step 5,6,7,8,9, & 10
A Fantasy Sandbox in detail Part IV covers Step 11, 12, & 13.
A Fantasy Sandbox in detail Part V covers Step 14, & 15.
A Fantasy Sandbox in detail Part VI covers Step 16.
A Fantasy Sandbox in detail Part VII covers Step 17.
A Fantasy Sandbox in detail Part VIII covers Step 18, 19, & 20.
A Fantasy Sandbox in detail Part IX covers Step 21
A Fantasy Sandbox in detail Part X covers Step 22
A Fantasy Sandbox in detail Part XI covers Step 23
A Fantasy Sandbox in detail Part XII covers part of Step 24
A Fantasy Sandbox in detail Part XIII covers part of Step 24
A Fantasy Sandbox in detail Part XIV covers part of Step 24
A Fantasy Sandbox in detail Part XV covers part of Step 24
A Fantasy Sandbox in detail Part XVI covers part of Step 24
A Fantasy Sandbox in detail Part XVII covers Step 25
A Fantasy Sandbox in detail Part XVIII covers Step 26

How to Make a Fantasy Sandbox by Robert Conley with layout by Patrick Walsh. (Bugbears for Breakfast)
collects the previous steps into a single PDF.

16 comments:

Al said...

This is a very cool, thorough writeup, thanks!

Juampa said...

This is really helpful and organized. I’m planning on starting a campaign with a modified Keep on the Borderlands… I should give the sandbox experiment a chance :)

Jeff Rients said...

Very cool, but I'm surprised no mention is made of putting together custom wandering monster charts.

Rob Conley said...

@Jeff- Done

Akrasia said...

Very helpful. Thanks!

I think that I may have a project for this autumn (as I'll be away from my regular gaming group for a couple of months).

Tim Shorts said...

Where do you create the religion in this?

David Macauley said...

Yes, very handy thanks Rob.

1d30 said...

@Tim

First we'd have to decide what spheres of influence The Great Conley would preside over.

And then design the priestesses' vestments.

Slatz Grubnik said...

Since you have no other way of getting a message to you, I'll just leave it here.

I just ran into this post, and loved the 'in detail' posts as well. I was wondering why you stopped at XI, leaving 24-34 behind?

Juampa said...

@Slatz: I've been wondering the same thing... This series of advice is really useful for my sandbox!!! :)

Rob Conley said...

Just got caught in print project I will try to pick it up again soon. The main issue is the next post involves drawing maps which is a bit time consuming.

Slatz Grubnik said...

I do look forward to the continuation of that series.

Sean said...

I may have missed you discussing this - when in this process do you think about things that affect your entire setting (or at least large parts of it)? I'm thinking of things like special laws of nature (viz or ley lines, etc), religious orders, Magic guilds, gypsies, and so on.

Rob Conley said...

@Sean - Steps 2 and 3.

Logan said...

Great List! Thx! :D

Dan W said...

Hi - thanks for this resource! - the hyperlinks in the pdf document aren't working.