Tuesday, September 6, 2016

A Fantasy Sandbox in Detail Part XXI

Part XX
This is the twentieth first in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover some clean up of the details of step 27. First I forgot to link in the generator files files for the names I created for the description. The post been updated and you can download them from here. Remember they are for NBos' Inspiration Pad Pro 3.
Pick or create 6 or 12 important buildings. Write a paragraph each
The final step once you detailed everything is place the businesses in the town.
First a numbered index

1) Chandler
2) Finesmith
3) Finesmith
4) Herbalist
5) Jeweler, Quality
6) Jeweler, Quality
7) The Leathercrafters of Piall*
8) King’s Sheriff
9) Mikva Trading Hall
10) Ostler
11) Temple of Veritas
12) Sea Brethren Hall
13) Resident Mage
14) Potion Shop
15) Tailor’s Guild*
16) The Red Wench (tavern)
17) The House of Fish (tavern)
18) The Oaken House (inn)
19) Weaponsmith
20) Weavers*
*These three business have multiple locations in Mikva.

1) Chandler
Since chandlers more or less function as general stores I will place this in the market.

2) Finesmith
Ecgric sounds like he would be in a better section of town.

3) Finesmith
Leudast would want to be near the wharves for his business and his connection to Piall's Thieves Guild.

4) Herbalist
Morath and Bernira seems like they would be in the common section of town but in a nice building.

5) Jeweler, Quality
6) Jeweler, Quality
Both jewelers would be in the heart of Mikva off of the main market square.

7) The Leathercrafters of Piall*
All but two are on the south side of Mikva near the swamp to keep the odor of the tanning process away from town. The two are located near the market square as they specialized solely on finished leather goods.

8) King’s Sheriff
The sheriff has his quarter in the building in the back of the Trading Hall.

9) Mikva Trading Hall
One of the more prominent building in Mikva and on the Market square.

10) Ostler
I placed near one of the larger buildings that has access to an large open space where they let the horses graze.

11) Temple of Veritas
The biggest building in Mikva outside of the Baron's castle.

12) Sea Brethren Hall
Next to the Wharf.

13) Resident Mage
Occupies one of the finer buildings.

14) Potion Shop
Occupies one of the building in the common quarter of Mikva.

15) Tailor’s Guild*
The tailors congrete in teh northwest corner of Mikva, except for one who does most of his trade with sailors and boat owners.

16) The Red Wench (tavern)
In the center of the commoner's quarter.

17) The House of Fish (tavern)
At the south end of the Wharf.

18) The Oaken House (inn)
And Mikva's high end estabilshment is off of the Market Square.

19) Weaponsmith
As a high end profession, Fikki has his shop next to the Market Square.

20) Weavers*
Four of the weavers live in the southeast corner of Mikva. Two are near the wharf and mostly produce canvas for the sea trade.

And now the finished map for Mikva

That it for part XXI next is Part XXII where we start fleshing out NPCs and monsters.




1 comment:

Anders J said...

Hey Rob! I'm really loving this series, and it's proving super helpful. Also fantastic that you're still doing these so many years on. Any idea when the next installment will be out? :)