Showing posts with label bat in the attic games. Show all posts
Showing posts with label bat in the attic games. Show all posts

Tuesday, August 11, 2026

The Northern Marches is the Deal of the Day and 50% off!

One of the biggest challenges of publishing today is getting people to look at what you produced. This is why tools like DriveThruRPG's Promotion Points are crucial to publishers, especially those like myself who rely on online websites for the bulk of their sales. 

Thanks to your support of the release of the Northern Marches back in May, I had enough points to submit the Northern Marches to the Deal of the Day queue. And that deal is today. For 50% off ($20.00), you can get the Northern Marches Guidebook and the complete set of digital maps and reference files.


The Northern Marches is a 320-by-400-mile fantasy sandbox covering the lands around the western end of the Grey Sea. It includes the Wild North, Blackmarsh, the Southlands, the conquered Viking realm of Vasa, the Duchy of Northport, and the strange Ring Islands.

The setting is spread across four 12" by 18" maps using 5-mile hexes. Throughout the guidebook are settlements, ruins, lairs, tribes, realms, factions, NPCs, and local history intended to give you enough detail to start running a campaign while still leaving enough room to make the setting your own.

While the digital version comes with all the maps and files you need to begin using the Northern Marches, you can get the poster maps or the map booklet separately as print products. Note that the digital files for both are included in the Guidebook product being offered, as you will see below.


The $20.00 Deal of the Day includes more than just the Guidebook PDF.

Guidebook PDFs
You get two versions of the Northern Marches Guidebook: one optimized for reading on a tablet or phone and a larger version suitable for printing at home.

Markdown Document
The complete text of the Guidebook is included in Markdown format and licensed under the Creative Commons Attribution license. You can use, modify, and build on the material for your own projects under the terms of the license.

Reference PDFs
Six reference PDFs summarize the rules, charts, travel information, encounters, and other material found throughout the Guidebook. This also includes the current version of the Merchant Adventure rules for the Majestic Fantasy RPG.

Rob's Note: All poster maps are designed to be printed at 12" by 18".

Player and Referee Maps
High-resolution JPGs of the poster maps are included in both player and referee versions, along with the town maps used throughout the Northern Marches.

Layered Map PDFs
The complete Northern Marches map is also included as nearly 24" by 36" layered PDFs in both player and referee versions. By turning layers on and off, you can create customized map views for your own campaign.

Editable SVG Map
The Northern Marches map is included as an SVG file usable with Inkscape, CorelDraw, Affinity, Adobe Illustrator, and other programs that support SVG. This allows you to edit the map and create your own version of the Northern Marches.

High-Resolution Print Maps
Shipping poster maps can get expensive, especially outside the United States. So the package includes the high-resolution files used to print the four 12" by 18" maps. You can take them to a local print shop and have your own copies made.

Map Booklet
Sometimes a letter-sized book of maps is easier to manage at the table than four large poster maps. The four maps have been divided into 25 overlapping letter-sized areas and assembled into a map booklet. The booklet also includes reference sheets, a visual index, terrain indices, and locale registers for the Northern Marches.

So if you were on the fence about giving the Northern Marches a try, today is a good opportunity. For $19.99 you get the complete setting along with the maps and reference material I use to support it at the table. 

Welcome to the Majestic Fantasy Realms!




Monday, July 6, 2026

Release of the Maps and Reference Sheets Book for the Northern Marches.

Since the release of the guidebook and the poster maps, I have gotten excellent feedback on both. Several comments made me realize that I was too focused on the 12" by 18" poster format.

Based on that feedback, I realized we also need the maps in book form. So I divided the four poster maps into 25 overlapping sections and created a visual index to make them easy to use.

This format has several advantages.

  1. It makes referencing the maps at the table, or while traveling, easier.
  2. It allows those of you outside of the United States to get printed maps at a more reasonable cost.
  3. It lets me create a more attractive package for the handful of retailers I work with.

The books also include printed versions of the travel and encounter reference sheets I created for the digital download, along with a copy of the Terrain Index and the Locale Registers for each of the four poster maps.

There are two formats available: a softcover standard-color book for $9.99 and a hardcover premium-color book for $19.99.

For those of you who already bought the guidebook or backed my Kickstarter, I have emailed you or sent you a Kickstarter message with a discount coupon for both versions. They are marked up slightly so they register as a sale on DriveThruRPG for promotional purposes.

The link to the Maps and Reference Sheets for the Northern Marches Book.


Visual Index

Map Page




Saturday, June 27, 2026

Northern Marches Livestream

My friend Joe the Lawyer and I are having a live discussion about the Northern Marches, along with other OSR and RPG topics, tomorrow, Sunday at 5 pm Eastern Daylight Time.

I hope you will join us. Feel free to ask Joe and me questions during the livestream. If you are unable to make it, post your questions in the comments on the post or video, and I will try to answer them.




Monday, June 1, 2026

Off to North Texas Con

So everyone knows I will be at North Texas Con this week. My books and maps will be for sale at the Black Blade Publishing Booth. I am running three sandbox adventures for the event: Scourge of the Demon Wolf, The Domain of the Rat Lord, and The Deceits of the Russet Lord. 

I will be available to answer questions throughout the event, and I am looking forward to meeting everyone who can make it.



Friday, May 22, 2026

Premium Color edition of the Northern Marches Released.

 I am happy to announce the release of the Premium Color edition of Into the Majestic Fantasy Realms: The Northern Marches. Because of a mistake on my part, I wasn't able to enable this version of the Northern Marches during my public release on April 30th. For those wanting to purchase this version, I have attached a $5 off coupon valid until June 15th. 

Discount DriveThruRPG coupon

https://www.drivethrurpg.com/browse.php?discountId=9ceee3becb

Product Link

https://www.drivethrurpg.com/en/product/555490/into-the-majestic-fantasy-realms-the-northern-marches

Here are some examples of what the Premium color version looks like.


Note the shine on the image of the watchtower



Thursday, April 30, 2026

Into the Majestic Fantasy Realms: The Northern Marches has been released!

Last year, I launched the Kickstarter for Into the Majestic Fantasy Realms: The Northern Marches. Over 800 backers brought my projects to life, and now it is time to let the rest of the hobby into this project and experience the Northern Marches and the freedom that a well-supported sandbox campaign offers. At 8pm EDT tonight, April 30th, on the Vlog of Many Things I will be releasing the guidebook and maps for public purchase.

Vlog of Many Things Live Stream


Into the Majestic Fantasy Realms: Northern Marches
  • Premium Color Hardback ($59.99)
  • Standard Color Hardback ($49.99)
  • Standard Color Softback ($39.99)

Maps of the Northern Marches and selected towns

  • 18 printed 12" by 18"  Maps ($19.99)

Into the Majestic Fantasy Realms: The Northern Marches.

What if your players could shape a world that remembers them? From the frostbitten ruins of the Wild North to the magical storms of the Ring Islands, the Northern Marches await.

The Northern Marches expands my Blackmarsh setting into new lands: the cold taiga and icy rivers of the Wild North, the wilderness frontier of the Southlands, the conquered Viking realm of Vasa, and the westernmost duchy of the Grand Kingdom, Northport.


Each region of the Northern Marches brims with ancient ruins, forgotten magic, and factions fighting to shape the future. The Ring Islands, the Forsaken Desert, the forest of Les Gigantov, the Great Glacier, the Black Marshes, and the underwater realms of the Grey Sea all await adventurers willing to brave their dangers and plunge into their mysteries.

Together, the Northern Marches span over 100,000 square miles, divided across four 12" by 18" maps overlaid with a numbered hex grid for easy reference. Its factions, characters, histories, ruins, lairs, and cultures form a rich tapestry, creating a living world that players can visit as their characters while seeking adventure.

It is a world that remembers those who stood, fought, and changed destiny.

The Northern Marches contains the following items.

  • Guidebook to the Northern Marches
  • An editable markdown document of the Guidebook to the Northern Marches licensed for reuse under the CC-BY 4.0 license.
  • 6 reference PDFs summarizing Encounters, Travel, Merchant Adventures, and a blank map outline for notes.
  • 4 12" by 18" referee maps of the Northern Marches
  • 4 12" by 18" player maps of the Northern Marches
  • 2 combined player and referee maps of the Northern Marches
  • A layered PDF of the map of the Northern Marches
  • A layered SVG file of the map of the Northern Marches
  • 5 Town and City Maps for referees.
  • 5 Town and City Maps for the players.


Tuesday, January 13, 2026

Heading out to PAGE

Packing up and heading to the Philadelphia Area Gaming Expo.

I’ll be running Scourge of the Demon Wolf and The Deceits of the Russet Lord on Friday and Saturday, and I’ll be sharing my thoughts on the State of the OSR during a panel on Thursday morning.

Hope to see some of you there!



Friday, June 27, 2025

Into the Majestic Fantasy Realms, Last Day!

My Kickstarter for Into the Majestic Fantasy Realms: the Northern Marches is now in its last day!

Link to the Kickstarter


Random Party Generater

Everybody invited to tonight's Random Party Generator when the kickstarter will end at 10pm Eastern Daylight.


Overview

Into the Majestic Fantasy Realms:  Northern Marches is built from the ground up for sandbox play. It’s a fully detailed hexcrawl formatted setting with dozens of lairs, dungeons, and adventure hooks, designed not just to be read, but played. Every location, encounter, and faction was refined through actual campaigns using classic rulesets, then polished for publication. Whether you’re running Swords & Wizardry, Shadowdark, AD&D, Old School Essentials, GURPS, or adapting for 5E, you’ll find the Northern Marches easy to run and rich with potential. It’s a World In Motion, where player choices matter and nothing stays static.

So far, I have released 5 previews covering the major regions of the Northern Marches.


Preview #1
Preview #2
Preview #3
Preview #4
Preview #5

This isn’t just another fantasy setting; it’s a tested framework for long-term play, a living world that supports real agency. I’ve built this to help referees run the kind of open-ended campaigns I’ve run for decades. If you want a setting where exploration matters, choices have consequences, and players carve their own path through the unknown, then Into the Majestic Fantasy Realms: Northern Marches is ready. Back it now and make this sandbox setting yours.


Tuesday, June 24, 2025

Into the Majestic Fantasy Realms, Final Three Days

My Kickstarter for Into the Majestic Fantasy Realms: the Northern Marches is now in its last three days.     

Link to the Kickstarter



Into the Majestic Fantasy Realms:  Northern Marches is built from the ground up for sandbox play. It’s a fully detailed hexcrawl formatted setting with dozens of lairs, dungeons, and adventure hooks, designed not just to be read, but played. Every location, encounter, and faction was refined through actual campaigns using classic rulesets, then polished for publication. Whether you’re running Swords & Wizardry, Shadowdark, AD&D, Old School Essentials, GURPS, or adapting for 5E, you’ll find the Northern Marches easy to run and rich with potential. It’s a World In Motion, where player choices matter and nothing stays static.

So far, I have released 5 previews covering the major regions of the Northern Marches.


Preview #1
Preview #2
Preview #3
Preview #4
Preview #5

This isn’t just another fantasy setting; it’s a tested framework for long-term play, a living world that supports real agency. I’ve built this to help referees run the kind of open-ended campaigns I’ve run for decades. If you want a setting where exploration matters, choices have consequences, and players carve their own path through the unknown, then Into the Majestic Fantasy Realms: Northern Marches is ready. Back it now and make this sandbox setting yours.


Wednesday, May 28, 2025

Into the The Majestic Fantasy Realms: The Northern Marches is now Live

I'm excited to announce the launch of Kickstarter Into the Majestic Fantasy Realms: the Northern Marches


A Sandbox Fantasy Setting

What if your players could shape a world that remembers them?

From the frostbitten ruins of the Wild North to the magical storms of the Ring Islands, The Northern Marches is a massive sandbox setting built for classic fantasy play.

Created by Robert Conley, the author of Blackmarsh, How to Make a Fantasy Sandbox, and Points of Light, this 200-page hexcrawl expands Blackmarsh into the Northern Marches and briefly describes the larger world of the Majestic Fantasy Realms for the first time. With new lands, factions, mysteries, and rules for overland, sea, and underwater travel.

For the Table of Contents and a Preview, please click on this link.


This Kickstarter will fund:

  • A 200-page guidebook
  • A travel and encounter system
  • 5 referee maps (12"x18")
  • 5 player maps (12”x 18”)
  • A Creative Commons SRD for open use.

Explore. Discover. Change the world!

Find Adventure in the Majestic Fantasy Realms and the Northern Marches.














Thursday, May 8, 2025

An Update on the Majestic Fantasy Realms

I noticed an increase in visitors, and since my last post was in March, I figured a quick update was in order.

The writing for The Northern Marches is complete, and I’m now working on the Kickstarter setup. Expect a preview page soon, with the full launch planned for two weeks after that.

The last section I worked on was the travel rules and encounter tables. These expand on the travel rules presented in How to Make a Fantasy Sandbox. I believe I’ve developed an elegant solution for determining travel speed across various terrain types. The rules also include underwater travel, with new encounters for Descents underwater, alongside the existing Journey, Voyage, and Trip encounters.

Traditional encounter tables are also part of the system, tailored to the various regions of the Northern Marches.


Expect a post soon on the Kickstarter details. 

I’m aware of the current situation surrounding Goodman Games’ City-State Kickstarter. My feelings remain unchanged since I posted Voyaging into Strange New Worlds. My kickstarter will have what I’ve discovered along the way, and hopefully, it opens the gate to new adventures with friends and family.


Saturday, March 1, 2025

Wandering through the Majestic Fantasy Realms

It's time for another Bat in the Attic update! 

I am halfway through the first draft of my upcoming project, Into the Majestic Fantasy Realms, the Northern Marches. 

It will be divided into two sections. The first half focuses on the Northern Marches, which combines and expands Blackmarsh, Southland, and the Wild North into four 12" by 18" maps.


Rob's Note: The dark grey blobs are outlines of mountain ranges. 

The second half provides a brief overview of the larger Majestic Fantasy Realms. It will be formatted like the old Greyhawk Folio booklet and detail some history, important terrain, and various regions. 


The Northern Marches

The Northern Marches is the project's main focus, consisting of six major regions: The Wild North,  Blackmarsh, The Southlands, Vasa, Northport, and the Grey Sea.

While the first three are based on products I already released, the last three, Vasa, Northport, and the Grey Sea, are brand new. 



The Northern Marches region got its name from being the frontier of the Bright Empire. A thousand years ago, the Bright Empire dominated much of the Majestic Fantasy Realms under the rule of the Imperial Princes and the United Church. Castle Blackmarsh was the northernmost outpost of the empire.



The Wild North

The Wild North is a realm of unforgiving beauty and ancient magic, a place where ice and wilderness shape the destiny of its inhabitants. Among them are the Rurasin, the descendants of Viking explorers, and the original elk-hunting tribes, the Sorobes, who inhabit the region. They are divided into rival city-states ruled by princes and merchant councils. Looming over the lands is the remnant of the Great Glacier, which once covered the Wild North in its icy grip. 
 

Blackmarsh

A fiery mountain fell from the sky and impacted the Northern Marches. Over 2,500 years ago, it created the Smoking Bay and caused widespread disasters and storms. Several early civilizations collapsed, and the continent saw widespread migrations as different cultures and tribes sought better conditions after the chaotic weather. 

In the desolation around the Smoking Bay, the adventurous found viz, magic in physical form.  And there was more. Strange artifacts and stranger creatures that survived The Mountain That Fell were scattered amid the landscape. Over the centuries, many came to Blackmarsh seeking to plunder its riches. Then the elves came into Blackmarsh, expelled the feuding races, drove the monsters out, and healed the land. The elves created the Blackmarsh Rangers to stand watch over Blackmarsh.  Anyone willing to defend the land and its people is welcomed into their ranks. 

The Blackmarsh Rangers and the elves continue to stand watch over the region, along with a few realms that were able to peacefully co-exist, like Castle Blackmarsh and the Duchy of the Ostrobards. But lurking in the wilderness are those with designs and plans for Blackmarsh, including Dark Elves, Vikings, Orcs, and Goblins.


The Southlands

The Southlands is a vast frontier of deserts, plains, forests, and mountains. Here, adventurers struggle to push back the wilderness and move the boundaries of civilization forward.  Opposing them are foes ranging from orc hordes to dark elves from the Underrealm.  Renegades and traitors from the Grand Kingdom have established themselves in hidden realms.  Yet allies also exist, dwarves, elves, and halflings who stand ready to support those committed to good.



Vasa

Three centuries ago, the Vikings of Norland began expanding outward, sailing their longships throughout the Majestic Fantasy Realms to explore, trade, raid, and ultimately colonize. One wave of exploration reached the western shores of the Grey Sea over three centuries ago, where the Vikings, drawn by the region’s abundant furs, established permanent outposts and settlements. Over 250 years ago, they proclaimed the Kingdom of Vasa.

Then, fifty years later, the Vikings of Vasa encountered the expanding Grand Kingdom. They were briefly allies against the forces of the Gnoll King but afterward became bitter rivals. The conflict lasted over six decades and resulted in the Grand Kingdom's conquest of Vasa.  The surviving nobles fled and established a kingdom-in-exile at Castle Taldane in Blackmarsh. Nearly a century later, the Grand Kingdom's grip on Vasa continues to tighten.


Northport

Northport is the westernmost duchy within the Grand Kingdom, centered around the bustling port of Northport on the Grey Sea. Within the region's heart lies the city of Northport, ruled by Duke Duncan McDowell, whose family has governed the duchy since its founding by the king. The region’s wealth stems from fishing, mining, and trade across the Grey Sea and along the Water of Boyle. Since the Grand Kingdom’s victory in the Great Gnoll War and the conquest of the Vasan Vikings, a century ago, a web of noble houses loyal to the duke and the crown has ruled the land. The might of the Grand Kingdom has not quelled all conflicts and intrigues within Northport. Outlaws and druids bent on vengeance trouble the land, while smugglers ally with renegade Vikings to evade the duke's taxes.

Magical forces have shaped the region. Forests hide entrances into mysterious pocket dimensions known as wolds and lost elven kingdoms. Powerful Sidhe Lords spin webs of deceit from their mountain lairs to fuel the passions and desire of mortals to fuel their insatiable lust for power. Ancient magical orders build conclaves filled with mages pursuing mysterious agendas to perfect their mastery of magic. 


The Grey Sea

The Grey Sea is known for its storms, strong currents, treacherous reefs, and superb fishing grounds. Once reavers, Vikings, and pirates dominated the waters, but the Grand Kingdom's conquest of Vasa brought peace. Only the exiled Vasan Vikings at Castle Taldane and a few pirate ships remain to challenge the Grand Kingdom's might.

At its heart lie the Ring Islands, formed when a chunk rich in viz calved off and smashed into the Grey Sea. After the chaos of its impact settled, a ring-shaped archipelago emerged from the waves. A remnant of this chunk remained as the central island, known as the Nexus. The abundant viz channeled unpredictable magical energies, causing the archipelago islands to become perilous to explore. The Ring Tower, built on Ringwatch Island, is the only stable foothold for adventurers and seers seeking to understand the islands’ mysteries and plunder their riches.

Beneath the waves of the Grey Sea is a vast undersea realm. There are kingdoms of merfolk and Sahuagin marauders, the underwater halls of storm giants, servants of the Thunder god, and ruins of a sunken empire once ruled by the Kraken Lord, Bathynaz, a demon of great power.


Wrapping it up



I am currently writing the second half, detailing the Majestic Fantasy Realms. The first half detailing the Northern Marches is done except for the towns I plan to include. Plus, I have a list of maps to create, both large and small, that will form the bulk of the illustrations in the book. 

Viking Exploration Routes

The Kickstarter to fund editing and the art pieces is slated to begin late April. I hope to see many of you there. In the meantime, I will post various excerpts over the upcoming weeks to help folks to better understand the final product. 

I am very excited about approaching the finish line. Doing this project was the whole reason I got into self-publishing in the first place. While a lot of folks have told me how useful Blackmarsh and my Points of Light books are, I always felt it needed to be a bit more expansive to be the foundation of a campaign that ranges from an adventuring group's first foray into a dungeon to the founding of kingdoms.  Each map of the Northern Marches covers an area the size of Indiana, Ireland, or Scotland. A large enough area to take a campaign from beginning to end. Yet still small enough to fit into someone's pre-existing campaign world if they don't want to use the larger Majestic Fantasy Realms.

Until next time!

Wednesday, January 1, 2025

Bat in the Attic Games and 2025


 Happy New Year Folks!

This would be a good time to update everyone on what has been happening with me and my plans for the upcoming year. 

Personal

I was diagnosed with Type II diabetes a few years back. This wasn't unexpected, as my family has a history of the disease. But I didn't do myself any favors being overweight. However, I caught a break when my doctor switched me to Mounjaro. It controlled my blood sugar better and I dropped a lot of weight (100 lbs). So things are looking good in the health department. Plus, as an added bonus, I can better enjoy the outdoor activities my wife, Kelly Anne, likes to do.


Gaming

I am playing in Joe the Lawyer's AD&D 2e Forgotten Realm campaign as a half-elven druid named Darumir. I originally started out as a Human Fighter named Argyll MacDoughal from the Moonshaes but a stupid decision on my part led to the character's death when he kissed a nereid and drowned after blowing the save. Darumir is now at the 7th level and in the midst of trying to reactivate a network of old henges in the High Forest region of the Sword Coast.

For over a year I have been refereeing an online monthly DnD 5e campaign for an old friend, Dave, and his circle of friends. It started out with the group dealing with a bunch of humanoid tribes threatening Castle Blackmarsh. That wrapped up this fall, and the group found out that a priest of Sarrath, the dragon god of war and order, was the mastermind behind the whole conspiracy. 

After ransacking the hidden temple of Sarrath, the group found clues pointing to the mother temple in a place called Delaquain's Fist. Which is my adaptation of the excellent Dark Tower adventure by Judges Guild based on Goodman Game's 5e version.

The fact that we have monthly sessions forced me to adapt my usual style of running sandbox campaigns. The group is fine with a more mission-style focus, especially since it consists of a paladin of Delaquain (goddess of honor and justice), a cleric of Vertas (god of truth and creation), a cleric of Mantriv (god of storm and thunder), and finally, a cleric of Delaquain. 

I created my own set of DnD 5e rules, which I have a rough draft of here

Finally, I am refereeing a weekly game also set in the Majestic Fantasy Realm also using my DnD 5e rules. It is a sandbox campaign centered around the exploit of four characters hunting demons and cultists, with two of them followers of the blood goddess Kalis. The first is an assassin, specifically a Rogue with the Claw of Kalis archetype from my rules. The other is a monk following the Way of Blood also from my rules. The other characters are an Elven Merchant Adventurer, another rogue archetype, and a human barbarian/druid part of the circle of the Trehaen. 


The group just wrapped up an adventure rooting out a corrupt druid in the hills south of the City of Northport, the capital of the westernmost duchy of the Grand Kingdom. From the druid's possession, they learned about his alliance with the Drow of Nightportal Keep in the middle of the Forsaken Desert.


So why all the DnD 5e? I may publish my own RPG, but my friends remain my friends, and they just like the fact they have more "fiddly bits" to play with when it comes to fifth edition. Luckily, I found that the power curve of 5e mirrors that of ODnD and my Majestic Fantasy rules, so I just sub in the 5e stats, and I can run the campaign the same way as I usually do.

However, to be clear, the key to doing this is not to use all the optional rules of DnD 5e (2014). Hence, generally, I limit characters to one feat, and that is only if they are human. I use the variant human rules and discourage multi-classing unless it makes sense in-game. Everybody having an enjoyable time trumps everything, so if the group makes a good case, I will make exceptions.

Publishing

My goal is to have three major releases this year. Into the Majestic Fantasy Realms, Scourge of the Demon Wolf 2nd edition, and finally the full rules for the Majestic Fantasy RPGs.

I write fairly slowly, partly because it is difficult for me as a side effect of the hearing loss I had since I was six. However, I am confident I can do the three releases on time, as all three are fairly complete rough drafts and have the playtesting done.

Into the Majestic Fantasy Realms, the Northern Marches.

Before I got the license from Judges Guild to do the Majestic Wilderlands, I was working on a new setting that incorporated all the original material I created over the four decades I have been running the Wilderlands without any Judges Guild IP.  The result was the Points of Light books from Goodman Games and Blackmarsh

Points of Light
Points of Light 2, the Sunrise Sea

Now that I no longer have a Judges Guild license, I have returned to that setting, and the first release will be Into the Majestic Fantasy Realms, the Northern Marches.

This will be four 12" by 18"maps, each 31 hex columns by 40 hex rows. The maps will slightly overlap on the edges to make tracking travel from one map to another easier. 

The maps will be the Great Glacier (NW), The Wild North (NE), Blackmarsh (SW), and Northport (SE). Each has dozens of entries covering Terrain, Islands, Lairs/Ruins, and Settlements. Like Blackmarsh each locale is keyed to a five-mile hex.


There an overview of the Northern Marches. Which is the region covered by the four maps. Along with another short overview of the Majestic Fantasy Realms as a whole.


However, unlike the World of Greyhawk Folio (and boxed set), this section will be short. Into the Majestic, Fantasy Realms focuses on a wealth of local-level details, not on a grand overview in the travelogue format of the entire continent. In addition, I designed the setting so that its various parts can be taken out and plugged into other settings like you could with Blackmarsh and the Points of Light Series.

In many ways, this process for the Majestic Fantasy Realms mirrors the development of my Majestic Wilderlands. I started out focusing on a few select regions, like around the City-State of the Invincible Overlord, in the early 80s and built out from there. The part of the continent that I will focus on for Into the Majestic Fantasy Realm are those regions that are important to the Northern Marches, like the Grand Kingdom, the Norlund Vikings, and the Ochre Empire dominated by the dragon god, Sarrath. 

The writing for the four maps is done. Also, thanks to the folks at Forge Studios, I have most of the art I need.

What remains are;

  • The first draft of the overview for the Northern Marches
  • The first draft of the overview of the Majestic Fantasy Realms
  • Mini Maps to illustrate various locales

  • Plus a dozen city maps like Castle Blackmarsh but in color.

    • Expect a kickstarter early this year.

      Scourge of the Demon Wolf, 2nd Edition


      After Into the Majestic Fantasy Realms, I will release the 2nd edition of Scourge of the Demon Wolf. The adventure will be the same but will now be set in the Duchy of Northport within the Majestic Fantasy Realms.

      One of the complaints about the original is that the hexcrawl formatted setting I included in the 1st edition was too terse. For the 2nd edition, I expanded it to a letter-sized map similar in word count to Blackmarsh, covering the entirety of the Duchy of Northport. The supplemental sections fully detailing Denison Crossing, the village of Kensla, and the Golden House will remain.

      The Majestic Fantasy RPG

      Hopefully, I will be able to end 2025 with a Kickstarter to fund the art and editing I will need for the full version of the Majestic Fantasy RPG. The rough draft of the rules has been written and will be released in five books. I designed the layout of the books based on the notebooks I used when I ran campaigns using these rules. While all-in-one rulebooks are popular, I find keeping the material as separate references to be more useful at the table and during prep.


      The digest sized books will be

      • The Manual of Puissant Skill
        A player's handbook for the Majestic Fantasy RPG
      • The Domesday Codex
        A manual of characters for the Majestic Fantasy RPG.
      • The Legendarium of the Fantastic
        A manual of monsters for the Majestic Fantasy RPG.
      • The Tome of the Mundane, Strange, and Arcane
        A guide for running campaigns using the Majestic Fantasy RPG along with Magic Items and Treasures.
      Beyond the stat blocks, the Domesday Codex, and The Legendarium of The Fantastic will have material on various NPCs groups and Monster ecology to help fuel ideas on incorporating them into your campaigns.


      Optionally

      • Libram of Spells
        An optional book that just has the spells and magic rules. This will duplicate material found in The Manual of Puissant Skill.

      I know it sounds strange, but among the stuff I carry to the session is a stack of Librams to hand out to those playing spellcasters. They seem to really appreciate it. The way this will work is that the PDF for the Libram will be included, but a print copy is available for those who want a print version for themselves and don't have the time or means to print a booklet for themselves.

      Finally, I will release a System Reference Document for the entire system under Creative Commons BY. 

      While I am not currently running a campaign using these rules, I have run several convention and game store events using my system.

      Wrapping it up.

      So that where I am at and what I am planning to do. I appreciate being able to participate in this community and am glad I got to talk to many of you over 2024. I am looking forward to meeting even more of you in 2025.

      Keep safe, have fun and

      Sunday, December 29, 2024

      Updating the Classic Traveller Character Generator

      Most years, I save up my vacation time and spend the last week or so of the year with my family. Outside of the holiday celebrations this gives me some time to do various projects. 

      While my main focus is on finishing up the draft of Into the Majestic Fantasy Realms, I try to do one or two small projects. This year, I worked on updating the Classic Traveller Character Generator that I host on my Bat in the Attic Games website. 

      Originally written by Phil Gorman with contributions by Frank Filz, I modified the original source code to include the 12 Citizens of the Imperium careers. It has proven popular with thousands of views every month.

      Recently James over on Grogardnia was talking about Classic Traveller and he mentioned that he used a character gen program that was since lost. When I mentioned the generator I host, he didn't like the lack of interactivity.

      So I fixed it.


      Traveller Interactive Character Generator

      The original still exists at its original address except now it has a link to the interactive generator.

      You use it by picking a career (or use random). Then clicking Start. This will create a fresh character with no terms. Keep clicking Start if you want to reroll your starts.

      Then when you ready to start your first term click Term. If enlistment roll is made you start out in your chosen career. Otherwise the character is drafted into one of the military services. Once you click term, the results will displayed below. For the interactive character generator I enabled Verbose mode by default to allow you to see exactly what is happening. 

      Then the generator will ask you to pick your skills. You will get a number of skill picks per term and you can pick which table to roll on.



      Per the original rules there a Advanced Education chart that will appear for character with a education of 8+.

      Once you picked all the skills for that term then the generator will display.


      You can click start to start over or term to continue. If you want to muster out then click MusterOut. 

      When you MusterOut you can pick whether you roll on the Cash table or the benefit table.


      You can make a maximum of 3 cash rolls after which the option will disappear and you can only roll benefits.


      After which the history will end and display that Character Generation has finished. 


      The character sheet results and history are all text. So you can select and copy this with your mouse if you want to save your character. I may try later to add a save character option of some type.


      I will have another post about my projects for 2025 before the New Year. Meanwhile, enjoy the new Interactive Classic Character Generator!

      To everyone, I wish you a very Merry Christmas and a Happy New Year!