Friday, June 27, 2025

Into the Majestic Fantasy Realms, Last Day!

My Kickstarter for Into the Majestic Fantasy Realms: the Northern Marches is now in its last day!

Link to the Kickstarter


Random Party Generater

Everybody invited to tonight's Random Party Generator when the kickstarter will end at 10pm Eastern Daylight.


Overview

Into the Majestic Fantasy Realms:  Northern Marches is built from the ground up for sandbox play. It’s a fully detailed hexcrawl formatted setting with dozens of lairs, dungeons, and adventure hooks, designed not just to be read, but played. Every location, encounter, and faction was refined through actual campaigns using classic rulesets, then polished for publication. Whether you’re running Swords & Wizardry, Shadowdark, AD&D, Old School Essentials, GURPS, or adapting for 5E, you’ll find the Northern Marches easy to run and rich with potential. It’s a World In Motion, where player choices matter and nothing stays static.

So far, I have released 5 previews covering the major regions of the Northern Marches.


Preview #1
Preview #2
Preview #3
Preview #4
Preview #5

This isn’t just another fantasy setting; it’s a tested framework for long-term play, a living world that supports real agency. I’ve built this to help referees run the kind of open-ended campaigns I’ve run for decades. If you want a setting where exploration matters, choices have consequences, and players carve their own path through the unknown, then Into the Majestic Fantasy Realms: Northern Marches is ready. Back it now and make this sandbox setting yours.


Tuesday, June 24, 2025

Into the Majestic Fantasy Realms, Final Three Days

My Kickstarter for Into the Majestic Fantasy Realms: the Northern Marches is now in its last three days.     

Link to the Kickstarter



Into the Majestic Fantasy Realms:  Northern Marches is built from the ground up for sandbox play. It’s a fully detailed hexcrawl formatted setting with dozens of lairs, dungeons, and adventure hooks, designed not just to be read, but played. Every location, encounter, and faction was refined through actual campaigns using classic rulesets, then polished for publication. Whether you’re running Swords & Wizardry, Shadowdark, AD&D, Old School Essentials, GURPS, or adapting for 5E, you’ll find the Northern Marches easy to run and rich with potential. It’s a World In Motion, where player choices matter and nothing stays static.

So far, I have released 5 previews covering the major regions of the Northern Marches.


Preview #1
Preview #2
Preview #3
Preview #4
Preview #5

This isn’t just another fantasy setting; it’s a tested framework for long-term play, a living world that supports real agency. I’ve built this to help referees run the kind of open-ended campaigns I’ve run for decades. If you want a setting where exploration matters, choices have consequences, and players carve their own path through the unknown, then Into the Majestic Fantasy Realms: Northern Marches is ready. Back it now and make this sandbox setting yours.


Saturday, June 7, 2025

The Old School Renaissance

 Debates about what the OSR is have been going on since at least the late 2000s. Lately I seen more rounds of discussion on this topic on various forums and on youtube like this panel discussion.

What sets the OSR apart, from the beginning, is that, unlike most corners of the hobby, it hasn’t been driven by a single author, company, or creative vision. While it grew from interest in out-of-print editions of D&D, its creative output quickly became rooted in open content under open licenses. That foundation created not a canon, but a commons.

And from that commons emerged a kaleidoscope of creative visions: rulesets, zines, hacks, adventures, philosophies, and play styles. The movement thrived not because it had a unified voice, but because it didn’t. It was, and remains, a productive chaos of competing, overlapping, and deeply personal creative visions.

Digital publishing supercharged this. The barriers to creating and distributing game content collapsed. Suddenly, anyone with the time and drive could turn their vision into a PDF, a print-on-demand book, a boxed set, or a full-blown system, no approvals required.

The OSR is shaped daily by those who publish, those who share, those who play, and those who promote. You can see just one slice of this activity on DriveThruRPG, with nearly 15,000 titles tagged OSR. Itch.io adds another 5,000+ projects under the same banner, each one a different take on what an “old school renaissance” can mean.

Many have tried to define the OSR. All of them fail, because definition implies boundaries, and the OSR has none that aren’t self-imposed. At its core, the OSR is an invitation. If you have the interest, the ideas, and the willingness to build, then it’s yours.

That’s the point. The OSR is what you make of it.



Wednesday, May 28, 2025

Into the The Majestic Fantasy Realms: The Northern Marches is now Live

I'm excited to announce the launch of Kickstarter Into the Majestic Fantasy Realms: the Northern Marches


A Sandbox Fantasy Setting

What if your players could shape a world that remembers them?

From the frostbitten ruins of the Wild North to the magical storms of the Ring Islands, The Northern Marches is a massive sandbox setting built for classic fantasy play.

Created by Robert Conley, the author of Blackmarsh, How to Make a Fantasy Sandbox, and Points of Light, this 200-page hexcrawl expands Blackmarsh into the Northern Marches and briefly describes the larger world of the Majestic Fantasy Realms for the first time. With new lands, factions, mysteries, and rules for overland, sea, and underwater travel.

For the Table of Contents and a Preview, please click on this link.


This Kickstarter will fund:

  • A 200-page guidebook
  • A travel and encounter system
  • 5 referee maps (12"x18")
  • 5 player maps (12”x 18”)
  • A Creative Commons SRD for open use.

Explore. Discover. Change the world!

Find Adventure in the Majestic Fantasy Realms and the Northern Marches.














Thursday, May 15, 2025

Into the Majestic Fantasy Realms: The Northern Marches pre-launch.

I'm excited to announce that my third Kickstarter launches on Wednesday, May 28th, just two weeks away! Click the link below to get notified when it goes live.

Into the Majestic Fantasy Realms: the Northern Marches


A Sandbox Fantasy Setting

What if your players could shape a world that remembers them?

From the frostbitten ruins of the Wild North to the magical storms of the Ring Islands, The Northern Marches is a massive sandbox setting built for classic fantasy play.

Created by Robert Conley, the author of Blackmarsh, How to Make a Fantasy Sandbox, and Points of Light, this 200-page hexcrawl expands Blackmarsh into the Northern Marches and briefly describes the larger world of the Majestic Fantasy Realms for the first time. With new lands, factions, mysteries, and rules for overland, sea, and underwater travel.


This Kickstarter will fund:

  • A 200-page guidebook
  • A travel and e
    ncounter system
  • 5 referee maps (12"x18")
  • 5 player maps (12”x 18”)
  • A Creative Commons SRD for open use.

Explore. Discover. Change the world!

Launching in two weeks on Wednesday, May 28th, 2025.


Thursday, May 8, 2025

An Update on the Majestic Fantasy Realms

I noticed an increase in visitors, and since my last post was in March, I figured a quick update was in order.

The writing for The Northern Marches is complete, and I’m now working on the Kickstarter setup. Expect a preview page soon, with the full launch planned for two weeks after that.

The last section I worked on was the travel rules and encounter tables. These expand on the travel rules presented in How to Make a Fantasy Sandbox. I believe I’ve developed an elegant solution for determining travel speed across various terrain types. The rules also include underwater travel, with new encounters for Descents underwater, alongside the existing Journey, Voyage, and Trip encounters.

Traditional encounter tables are also part of the system, tailored to the various regions of the Northern Marches.


Expect a post soon on the Kickstarter details. 

I’m aware of the current situation surrounding Goodman Games’ City-State Kickstarter. My feelings remain unchanged since I posted Voyaging into Strange New Worlds. My kickstarter will have what I’ve discovered along the way, and hopefully, it opens the gate to new adventures with friends and family.


Saturday, March 1, 2025

Wandering through the Majestic Fantasy Realms

It's time for another Bat in the Attic update! 

I am halfway through the first draft of my upcoming project, Into the Majestic Fantasy Realms, the Northern Marches. 

It will be divided into two sections. The first half focuses on the Northern Marches, which combines and expands Blackmarsh, Southland, and the Wild North into four 12" by 18" maps.


Rob's Note: The dark grey blobs are outlines of mountain ranges. 

The second half provides a brief overview of the larger Majestic Fantasy Realms. It will be formatted like the old Greyhawk Folio booklet and detail some history, important terrain, and various regions. 


The Northern Marches

The Northern Marches is the project's main focus, consisting of six major regions: The Wild North,  Blackmarsh, The Southlands, Vasa, Northport, and the Grey Sea.

While the first three are based on products I already released, the last three, Vasa, Northport, and the Grey Sea, are brand new. 



The Northern Marches region got its name from being the frontier of the Bright Empire. A thousand years ago, the Bright Empire dominated much of the Majestic Fantasy Realms under the rule of the Imperial Princes and the United Church. Castle Blackmarsh was the northernmost outpost of the empire.



The Wild North

The Wild North is a realm of unforgiving beauty and ancient magic, a place where ice and wilderness shape the destiny of its inhabitants. Among them are the Rurasin, the descendants of Viking explorers, and the original elk-hunting tribes, the Sorobes, who inhabit the region. They are divided into rival city-states ruled by princes and merchant councils. Looming over the lands is the remnant of the Great Glacier, which once covered the Wild North in its icy grip. 
 

Blackmarsh

A fiery mountain fell from the sky and impacted the Northern Marches. Over 2,500 years ago, it created the Smoking Bay and caused widespread disasters and storms. Several early civilizations collapsed, and the continent saw widespread migrations as different cultures and tribes sought better conditions after the chaotic weather. 

In the desolation around the Smoking Bay, the adventurous found viz, magic in physical form.  And there was more. Strange artifacts and stranger creatures that survived The Mountain That Fell were scattered amid the landscape. Over the centuries, many came to Blackmarsh seeking to plunder its riches. Then the elves came into Blackmarsh, expelled the feuding races, drove the monsters out, and healed the land. The elves created the Blackmarsh Rangers to stand watch over Blackmarsh.  Anyone willing to defend the land and its people is welcomed into their ranks. 

The Blackmarsh Rangers and the elves continue to stand watch over the region, along with a few realms that were able to peacefully co-exist, like Castle Blackmarsh and the Duchy of the Ostrobards. But lurking in the wilderness are those with designs and plans for Blackmarsh, including Dark Elves, Vikings, Orcs, and Goblins.


The Southlands

The Southlands is a vast frontier of deserts, plains, forests, and mountains. Here, adventurers struggle to push back the wilderness and move the boundaries of civilization forward.  Opposing them are foes ranging from orc hordes to dark elves from the Underrealm.  Renegades and traitors from the Grand Kingdom have established themselves in hidden realms.  Yet allies also exist, dwarves, elves, and halflings who stand ready to support those committed to good.



Vasa

Three centuries ago, the Vikings of Norland began expanding outward, sailing their longships throughout the Majestic Fantasy Realms to explore, trade, raid, and ultimately colonize. One wave of exploration reached the western shores of the Grey Sea over three centuries ago, where the Vikings, drawn by the region’s abundant furs, established permanent outposts and settlements. Over 250 years ago, they proclaimed the Kingdom of Vasa.

Then, fifty years later, the Vikings of Vasa encountered the expanding Grand Kingdom. They were briefly allies against the forces of the Gnoll King but afterward became bitter rivals. The conflict lasted over six decades and resulted in the Grand Kingdom's conquest of Vasa.  The surviving nobles fled and established a kingdom-in-exile at Castle Taldane in Blackmarsh. Nearly a century later, the Grand Kingdom's grip on Vasa continues to tighten.


Northport

Northport is the westernmost duchy within the Grand Kingdom, centered around the bustling port of Northport on the Grey Sea. Within the region's heart lies the city of Northport, ruled by Duke Duncan McDowell, whose family has governed the duchy since its founding by the king. The region’s wealth stems from fishing, mining, and trade across the Grey Sea and along the Water of Boyle. Since the Grand Kingdom’s victory in the Great Gnoll War and the conquest of the Vasan Vikings, a century ago, a web of noble houses loyal to the duke and the crown has ruled the land. The might of the Grand Kingdom has not quelled all conflicts and intrigues within Northport. Outlaws and druids bent on vengeance trouble the land, while smugglers ally with renegade Vikings to evade the duke's taxes.

Magical forces have shaped the region. Forests hide entrances into mysterious pocket dimensions known as wolds and lost elven kingdoms. Powerful Sidhe Lords spin webs of deceit from their mountain lairs to fuel the passions and desire of mortals to fuel their insatiable lust for power. Ancient magical orders build conclaves filled with mages pursuing mysterious agendas to perfect their mastery of magic. 


The Grey Sea

The Grey Sea is known for its storms, strong currents, treacherous reefs, and superb fishing grounds. Once reavers, Vikings, and pirates dominated the waters, but the Grand Kingdom's conquest of Vasa brought peace. Only the exiled Vasan Vikings at Castle Taldane and a few pirate ships remain to challenge the Grand Kingdom's might.

At its heart lie the Ring Islands, formed when a chunk rich in viz calved off and smashed into the Grey Sea. After the chaos of its impact settled, a ring-shaped archipelago emerged from the waves. A remnant of this chunk remained as the central island, known as the Nexus. The abundant viz channeled unpredictable magical energies, causing the archipelago islands to become perilous to explore. The Ring Tower, built on Ringwatch Island, is the only stable foothold for adventurers and seers seeking to understand the islands’ mysteries and plunder their riches.

Beneath the waves of the Grey Sea is a vast undersea realm. There are kingdoms of merfolk and Sahuagin marauders, the underwater halls of storm giants, servants of the Thunder god, and ruins of a sunken empire once ruled by the Kraken Lord, Bathynaz, a demon of great power.


Wrapping it up



I am currently writing the second half, detailing the Majestic Fantasy Realms. The first half detailing the Northern Marches is done except for the towns I plan to include. Plus, I have a list of maps to create, both large and small, that will form the bulk of the illustrations in the book. 

Viking Exploration Routes

The Kickstarter to fund editing and the art pieces is slated to begin late April. I hope to see many of you there. In the meantime, I will post various excerpts over the upcoming weeks to help folks to better understand the final product. 

I am very excited about approaching the finish line. Doing this project was the whole reason I got into self-publishing in the first place. While a lot of folks have told me how useful Blackmarsh and my Points of Light books are, I always felt it needed to be a bit more expansive to be the foundation of a campaign that ranges from an adventuring group's first foray into a dungeon to the founding of kingdoms.  Each map of the Northern Marches covers an area the size of Indiana, Ireland, or Scotland. A large enough area to take a campaign from beginning to end. Yet still small enough to fit into someone's pre-existing campaign world if they don't want to use the larger Majestic Fantasy Realms.

Until next time!