Tim has tapped me to do the maps. Here is a sample below.
Tim has tapped me to do the maps. Here is a sample below.
Fulfillment didn't go quite as smoothly I thought it would. The main issue is that I mistakenly thought I could handle this with update posts targeted at different backer levels. Instead what I should have done, and discovered later, I is handled it with Kickstarter messages targeted at the different backer levels.
Everybody should have a Kickstarter message from me in there Kickstarter inbox with the codes for their reward level. Around forty haven't said one way or the other that they gotten their codes so I have just sent out an email to those individuals.
If you have answered the survey with no that you haven't gotten the codes from your update. Then look for that email or look in your Kickstarter inbox for the codes. In either case if you could let me know I would appreciate it so I can update the records indicating that you received the rewards.
So far people seem to like the rules and the cards. I have seen two reviews so far and I did a interview about the Majestic Fantasy Basic Rules.
Thanks to Jon Salway for writing both of these.
Thanks to Chuck for writing this.
Blackmarsh NewsBlackmarsh uses this format. I will be switching over to a different print format by the end of February once I gotten more details of the switchover process. Likely it will be a digest sized book of 24 pages in softcover and hardback. I may try using a card format as well. I will keep folks posted.
I also found that the price was incorrect it is $3.80 not $3.50. Printing cost change over time and apparently .30 cent was added to the cost since I first did the estimate for the Kickstarter.
I had Matteo M. on the discussion tab on the Majestic Fantasy RPG page at DriveThruRPG ask me this question.
Are we going to see the eXpert version of this game?
The "expert" version is going to be a series of supplements. I realize it will be a little different so there some risk it won't work out.
The next one up* is the Lost Grimoire of Magic while will have the complete details of the Magic User class, and Spells. along with some useful aids and procedures centered around magic users. There will be supplements covering Fighters, Rogues, Clerics, Monsters, NPCs (two volumes), Equipment, Treasure, and Magic Items. Finally a book around sandbox campaigns, refereeing, and various useful aids.
The point of doing it this way is that in my experience most people start out with a system and then kitbash stuff they like from other similar systems. I am aiming not only to write a quality RPG, but be a first or second choice when people kitbash their campaign. Hence breaking down it into supplements that work on their own.
*My next project will be getting the Wild North out and after that I will finish up the Lost Grimoire of Magic. Both will be Kickstarter project due to their art or editing requirements. The rules are finished and playtested, but the organization and supplemental material still remain to be written.
Once thank I thank everybody backing this project. Your generosity is appreciated. As always if you have any question or issue feel free to reach out.
While the following is a specific series of steps, the circumstance they can be applied too is nearly infinite. Also it can turn on a dime if the circumstance the referee describes changes. Whether that change follows from what the player did a their character is sometimes debated but it still implies an inherent flexibility that all RPGs possess.
Sub Main() Setting := CreateSettingAndCampaign(Referee) Players := CreateCharacters(Setting) Do Call RefereeDescribesCircumstance() For Each Player In Campaign PlayerAction = DescribeCharactersAction(Player) Call RefereeAdjudicateCharacterAction(PlayerAction) Next Loop Until Campaign = CampaignStatus.CampaignEnds End Sub Sub RefereeAdjudicateCharacterAction(aAction as CharacterAction) Decision = RefereeDecidesAdjudicationProcess(aAction) Select Decision Case DecisionType.Failure Call RefereeDescribeFailure() Case DecisionType.Success Call RefereeDescribeSuccess() Case DecisionType.Uncertain Call RefereeUseSystem(aAction) End Select End Sub
Happy New Year everyone! It is 2021 and several Bat in the Attic Games items are happening right out of the gate.
I got the proof copies of the Basic Rules and and they look good. At the urging of a friend I took the time to create the cover for Hardcover version so you will have the option picking either as your budget allows.
So while reading while reading Jon Peterson's latest, the Elusive Shift he makes an interesting reference to something Charles Totten said in Strategos on page 105.
This is the twenty second post in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign.
Today's post will cover step 28.
Scan your descriptions for NPCs or noted monsters. Write a two sentence about each. The first a one line with minimal stats the second one sentence. This is your roster.
What I been doing for the past 15 years is using my word processor to create a roster of creatures and character that the party will encounter. This function as a quick cheat sheet for when combat ensues or the players interact with the character. I find this more useful to me than keeping these details within a room or encounter area. The player come with all kinds of plans and may arrive at the locale at an unexpected time. With a roster I can tailor the who is where based on the circumstances.
Because this is reference for a region, I opted to organize the entires by locale. For the rules I am using Swords & Wizardry Core/Complete by Frog God Games. This is also compatible with my Majestic Fantasy RPG rules.
Because this is focused on what need to run the sandbox with Swords & Wizardry I only include enough text to remind of what the creature and character are about. If I need more I will look at my original write that I created previously.
Finally I like to use level as a mark of experience so most character have a class and level.
Spardion leads a sounder of 10 wereboars in the Amur Forest (0502). Lairs in a sea cliff cave in Hex 0503. The sounder's small amount of treasure is hidden in nearby crevice reachable only by using the Ring of Water Walking. The lair also contains a decrepit rowboat capable of holding six members of the back. On race occasion Spardion will use the ring and sneak aboard a nearly boat or ship at night close to shore along with his compatriots nearby in the rowboat. The Map is to original leader's treasure cache hidden in The Fortress of the Lich Lord (0303) in the guard barrack on the 1st level.
Spardion (Wereboar): HD 5+2; HP 32; AC 4; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy, Ring of Water Walking.
Wereboar: HD 5+2; HP 21; AC 4; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy.
Treasure: Gems: 2 x 50 GP; 500 GP; Map To (23 GP; Gems: 3 x 10 GP; 2 x 50 GP; 7 x 100 GP; 5 x 500 GP); Ring of Water Walking
More details after the jump break.
Just a quick update that I am in the midst of layout. I have completed about half of the pages and just finished up the monster section. Here is the last page of the monster chapter.
Here is the first page of the character class chapter which includes one of the additional Richard Luschek illustration I purchased.
For a number of years I have been purchasing stock art and supporting different artists through Patreon. This represents the bulk of the art I use in this book. One of the artist I use is The Forge whose Patreon is located at this link. They provide most of the landscape and locale art you seen in my Wilderlands Guidebooks, and Blackmarsh.
So what I decided to do to supplement the few full page pieces is use that art to present various locales from the settings I created both published and unpublished. Below is an example from the last page of the equipment chapter.
I will do another update next week. This will also include an update of the quick reference cards. I just got notification that the second print test had shipped.