Monday, July 27, 2020

Random OD&D Treasure Types and Unguarded Treasure

A while ago while working on the Wild North for Fight On! Magazine I coded up the ODnD treasure types in Visual Studio using the dotNET library. Unfortunately sharing EXEs is problematic due to the variety of computer out there so it sat there on my hard drive.

In the past two years, I been delving into javascript which is a popular programming language that runs in your browser. As a result I been transferring over some of the random table dotNet stuff I did into a javascript program. The first one done is the ODnD Treasure Types and Unguarded Treasure. You can access it at the following link.

I will expand it later with some of the other tables I have coded up with dotNet.

As reminder I have the following javascript programs as well.

Note it is just two character standing still and whacking each other in turn. 

Thursday, July 23, 2020

Bandits & Brigands

Figure folks would find the following useful. It is an excerpt from the Majestic Fantasy rules I been working. One thing I am doing different is including an NPC "Monster Manual" as my campaigns often features conflicts and complications with NPCs as well as monsters.

This particular section is about Bandits and Brigands. Why they are different along with some notes on the criminal society that exist in rural society.

It is compatible with Swords And Wizadry RPG and my Majestic Fantasy Rules.

Majestic Fantasy Bandits & Brigands

Bandits are outlaw bands roaming the roads and countryside robbing merchants and peasants. They are usually poorly organized, poorly led, and poorly fed making them desperate people capable of anything

Brigands are the rural equivalent of urban thieves’ guilds. They are better organized than ordinary bandits and more capable of hiding from the authorities. Usually brigand gangs form from a mercenary band that ran into bad luck or was outlawed for a crime. Because of this, they have slightly better equipment and have fighters as members as well as thugs. The biggest difference from urban thieves’ guilds is the lack of burglars. Due to their focus on assault and robbery, thugs and fighters are much more common. In addition due to their rural location, there exists an underground trade network of fences and smugglers so the brigands can sell the goods they rob.