Tuesday, December 22, 2020

Good referee advice from 140 years ago

 So while reading while reading Jon Peterson's latest, the Elusive Shift he makes an interesting reference to something Charles Totten said in Strategos on page 105.

I think that a pretty good summary of how a good referee acts. 

You can read it for yourself using this link.

Strategos by Charles Totten


Sunday, December 13, 2020

A Fantasy Sandbox in Detail Part XXII

Part XXI

This is the twenty second post in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. 

Today's post will cover step 28. 

Scan your descriptions for NPCs or noted monsters. Write a two sentence about each. The first a one line with minimal stats the second one sentence. This is your roster.

What I been doing for the past 15 years is using my word processor to create a roster of creatures and character that the party will encounter. This function as a quick cheat sheet for when combat ensues or the players interact with the character. I find this more useful to me than keeping these details within a room or encounter area. The player come with all kinds of plans and may arrive at the locale at an unexpected time. With a roster I can tailor the who is where based on the circumstances. 

Because this is reference for a region, I opted to organize the entires by locale. For the rules I am using Swords & Wizardry Core/Complete by Frog God Games. This is also compatible with my Majestic Fantasy RPG rules. 

Because this is focused on what need to run the sandbox with Swords & Wizardry I only include enough text to remind of what the creature and character are about. If I need more I will look at my original write that I created previously.

Finally I like to use level as a mark of experience so most character have a class and level.

Amur Forest

Spardion leads a sounder of 10 wereboars in the Amur Forest (0502). Lairs in a sea cliff cave in Hex 0503. The sounder's small amount of treasure is hidden in nearby crevice reachable only by using the Ring of Water Walking. The lair also contains a decrepit rowboat capable of holding six members of the back. On race occasion Spardion will use the ring and sneak aboard a nearly boat or ship at night close to shore along with his compatriots nearby in the rowboat. The Map is to original leader's treasure cache hidden in The Fortress of the Lich Lord (0303) in the guard barrack on the 1st level. 



Spardion (Wereboar): HD 5+2; HP 32; AC 4[15]; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy, Ring of Water Walking.

Wereboar: HD 5+2; HP 21; AC 4[15]; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy.

Treasure: Gems: 2 x 50 GP; 500 GP; Map To (23 GP; Gems: 3 x 10 GP; 2 x 50 GP; 7 x 100 GP; 5 x 500 GP); Ring of Water Walking

More details after the jump break.