Can use a melee weapon to attack a number of creatures with a total hit dice equal to the Fighter’s level. There is always a minimum of one attack allowed. If the creature has a modifier to their hit dice, round up to the nearest whole number. For example, a giant fire beetle has HD 1+3; treat this the same as a creature with HD 2.
In addition, Fighters are allowed to add their to-hit bonus (or the difference between hitting AC 0 at 1st level and their current chance of hitting AC 0) to the initiative die roll.
The conjunction of the two has given fighting in my Majestic Fantasy campaign a much welcome boost in effectiveness without being overpowered in the way the ADnD multiple attacks and Unearthed Arcana options are.
One thing I did think of when I wrote the basic rules was writing about how I applied the multiple attack rule during play.
One thing learned from my career writing software for metal cutting machines is that folks find division harder. While I can do division pretty fast, I do subtraction even faster. So the way I apply the multiple attack rule is as follows.
- The players pick a target and resolve their attack.
- I subtract the target's hit dice from the character level and there is nothing left over. I see if it equals or exceeds the target's hit dice.
- If it does then the character gets to resolve another attack on the target.
- If it does not then I look to see if anything is within melee reach or within the reach of a single five footstep. If there are I look at their hit dice. If equal to or less than the remaining total. I narrate the result by saying "You see an opening on targets to your left and right, which do you choose?"
- The player can elect to follow up with another attack or a step and attack. If they do they get to resolve that attack.
- This is repeated until the players exhausted all the hit dice they can attack.
However after a recent playtest of my Deceits of the Russet Lord adventure, I may add this as an explicit ability to certain monsters. For example, a Sidhe Lord with 10 hit dice would be able to target 10 HD worth of creatures or characters. But I would stick with the traditional three attacks that an Owlbear would get.
The cutoff would be if the monster hit dice is in part a reflection of skill as opposed to instinct, I would add this to the monster. NPCs are already taken care of as in the Majestic Fantasy RPG they are leveled characters.