I been pretty sick all last week with 'whatever hell it is' that my kids got and passed on to me. Looks like it I finally getting over it and starting to catch up on some unfinished business.
First off my friend Tim over at Gothridge Manor has released Manor #3 last week.
The centerpiece of the issues is the Mine of Rot and Disease which is a pretty good short adventure that he ran me and the group through a couple of years back. A village is sick from some disease and the adventurers have to figure out the source and deal with it. It also feature a map that I drew for Tim.
Next is a bit of poetry by the Rusty Battleaxe this time about a Black Dragon.
Next is an article about one of Tim well written NPCs called Pog Nog's Cart. A goblin that might just happens to have something you can use.
Finally wrapping it up is an article about Adzeer, God of the Monster Hunt. More specifically a new cleric class variant that worship the god and dedicate their lives to hunting monsters. It is designed for the Blood and Treasure RPG.
If any of that sound interesting stop by his store and pick up a copy for $3.50 (US) / $4.50 (world) or go to RPGNow and get the PDF for $2.50.
Showing posts with label GM Games. Show all posts
Showing posts with label GM Games. Show all posts
Sunday, February 24, 2013
Thursday, February 10, 2011
Knowledge Illuminates
My friend, Tim of Gothridge Manor, has thrown his hat into the publishing ring with the release of Knowledge Illuminates.It is a small one level dungeon that requires both thinking and hacking. Tim first ran Dwayne of Gamer's Closet and myself through this several years ago at the start of one of Tim's fantasy campaigns. I remember commenting that this felt like a classic dungeon where not only we had to fight but think our way through many of the rooms.
Up to that point our fantasy campaigns were heavy on politics and conflict between different groups in society. Knowledge Illuminates forced to relearn skills that we haven't used in years and it was a blast. The ensuing campaign was great and this dungeon got it off to a great start.
Remember like so many dungeons in our campaigns (Tim, Dwayne, and myself) the real prize isn't the treasure you get but the dungeon itself. It made a great base for us for much of that campaign.
Note that I did the maps both an area map and the dungeon map. The module is written for Swords & Wizardry Core Rules and usable with all older editions of the world's most popular roleplaying game.
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