I heard this weekend that David Trampier passed away. For me he was one of my favorite artists. I especially liked the illustration on page 109 showing adventurers successfully leaving the dungeon. It is striking how he economized the actual drawing yet perfectly conveys what it was about. I tried to emulate that style for the ads for my various projects.
One of Trampier more popular illustration is the Ride of Emirikol the Chaotic.
So in his memory here are some links to old post with some interesting facts about that picture.
Imagining DnD for myself.
More on Emirikol's the Chaotic Ride.
Monday, March 31, 2014
Thursday, March 27, 2014
Monday, March 24, 2014
City State Kickstarter
Judges Guild has announced a kickstarter to re-release the original City-State of the Invincible Overlord and the campaign maps.
The campaigns are going to be double sided with one side an artistic presentation by Chirstiana and a cartographic presentation by me on the other. Below is a working sample of the style I am using.
Some things to look forward to on the cartography.
The campaigns are going to be double sided with one side an artistic presentation by Chirstiana and a cartographic presentation by me on the other. Below is a working sample of the style I am using.
Some things to look forward to on the cartography.
- The original had some issues when they were joined. We identified the issues and worked with the Bledsaws coming up with solutions. The idea is that the future work on the Wilderlands will be based on these maps.
- I am carefully layering the maps so that Judges Guild can use the file for digital products.
- I am mapping the entire Wilderlands in one file. This means producing combined maps of the entire Wilderlands or sections is very easy. The downside is that go through the layers rather than the maps. I started with all the coasts, then all the mountains, then the hills, then the rivers, and so on. For example below is just the coastlines and shaded mountain ranges.
Hope this gets funded with all 18 maps in print.
Friday, February 21, 2014
The Good, the Bad, and when it gets ugly.
Last Thursday, Tim of Gothridge Manor ran a one off game to try out the hybrid RPG he is working on.
Two kudos, first off to Tim whose enthusiasm really showed for his new game and campaign. How can you not get excited when the referee hands you stuff like this.
Second is to Ken, Dan, and Chris for their strong roleplaying of their characters. Even with the off-color jokes and laughter the game had a strong sense of immersion because of all of you.
So what went down. In Marricks own words.
Ah was leavin' th' Manatine figurin' t'resupply in Baludar. It was jest past nightfall when ah come acrost these fellas betchin' their boat. ah hide mahse'f an' sar thet they uncovahed an old tunnel intrance.
Th' uppity villagers like t'call us fo'ess rats but ah c'd see this hyar is no kind of trouble thet ah wish fo' them, dawgone it.
Thar six of them an' two of them had bows an' climbed up trees t'hid themselves.
Sumpin was gwine down an' it'd be bad. So ah foun' a fine spot an' climbed a tree mahse'f.
Mah legs were startin' t'ache an' th' chill a-gonna mah bones when out come three mo'e fellas.
Whutevah they were talkin' about didn't hoof it fine on account o' sooner then shit flies outta an ass ind of a shot raccon thar were swo'ds drawn an' th' fightin' started.
Even eff'n th' noo fellas were up t'no fine thet fight warn't fair. So ah plugged th' two archers outta th' three. Then started wawkin' on them on th' groun'.
It was jest like them goblins an' th' ban'it thet attacked Cleese, they went down faster than Old man Holt at th' tavahn.
So th' fight inded wif three of them givin' right up. Howevah one of th' noocomers muss had it hard on account o' he jest went an' slit th' one fella throat like mah uncle wif a pig, acco'din' t' th' code o' th' heells!
ah figgerd thet th' knight an' th' steward ought t'knows about whut gwine on, as enny fool kin plainly see. So ah climbed down an' went into th' tree line.
ah shouted t'th' noocomers thet we need take a step back an' brin' ev'rybody back t'th' gate an' let th' knight an' steward so't it out.
They soun'ed friendly an' seem like it was a-gonna hoof it all right. ah came outta th' woods an' intrydooced mahse'f. ah didn't ketch their names 'cept fo' one in robes who called hisse'f Hythom.
Jest when ah thunk we a-gonna leave, thet son of bitch start mumblin' an' gyratin' an' befo'e ah knows it a bright flash sploded an' ah felt burnin' ah ain't felt on account o' thet dadburn fool fall into th' fire when ah was 8.
ah shoot th' bastard an' high tailed it out thar. ah reckon ah got him fine on account o' he screamed like a li'l gal. Th' bastard nailed me in th' back, thet hurt like a son of a bitch.
But ah made it back into th' woods an' circled aroun' t'th' town gate. Dawgone fool guards made hoof it back. Shet mah mouth! Th' smell of burnt leather makin' me be hankerin' t'retch an' mah ribs an' kidney hurtin' like hell. Do yo' knows it too four days of oilin' an' ah had t'buy a pot of lavendar t'mix in befo'e thet smell got out.
Ennyway
But ah reckon ah can fo'give on account o' as it turned out th' haids of th' daid rivahmen were wo'th a lot.
Convinced they let me see th' knight an' th' steward an' mah repo't. Th' one daid guy was wo'th on over a hundred silvah. Plus th' steward was kind inough t'gimme some healin' salve.
Thet night ah barely got enny sleep wif mah ribs an' kidneys hurtin' like hell. ah tell thet mage has sumpin a-comin' t'him when ah see him next.
So ah woke th' next mo'e an' had t'repo't back t'th' knight. ah will tell ress of it af'er we finish our dinner.
Two kudos, first off to Tim whose enthusiasm really showed for his new game and campaign. How can you not get excited when the referee hands you stuff like this.
Second is to Ken, Dan, and Chris for their strong roleplaying of their characters. Even with the off-color jokes and laughter the game had a strong sense of immersion because of all of you.
So what went down. In Marricks own words.
Ah was leavin' th' Manatine figurin' t'resupply in Baludar. It was jest past nightfall when ah come acrost these fellas betchin' their boat. ah hide mahse'f an' sar thet they uncovahed an old tunnel intrance.
Th' uppity villagers like t'call us fo'ess rats but ah c'd see this hyar is no kind of trouble thet ah wish fo' them, dawgone it.
Thar six of them an' two of them had bows an' climbed up trees t'hid themselves.
Sumpin was gwine down an' it'd be bad. So ah foun' a fine spot an' climbed a tree mahse'f.
Mah legs were startin' t'ache an' th' chill a-gonna mah bones when out come three mo'e fellas.
Whutevah they were talkin' about didn't hoof it fine on account o' sooner then shit flies outta an ass ind of a shot raccon thar were swo'ds drawn an' th' fightin' started.
Even eff'n th' noo fellas were up t'no fine thet fight warn't fair. So ah plugged th' two archers outta th' three. Then started wawkin' on them on th' groun'.
It was jest like them goblins an' th' ban'it thet attacked Cleese, they went down faster than Old man Holt at th' tavahn.
So th' fight inded wif three of them givin' right up. Howevah one of th' noocomers muss had it hard on account o' he jest went an' slit th' one fella throat like mah uncle wif a pig, acco'din' t' th' code o' th' heells!
ah figgerd thet th' knight an' th' steward ought t'knows about whut gwine on, as enny fool kin plainly see. So ah climbed down an' went into th' tree line.
ah shouted t'th' noocomers thet we need take a step back an' brin' ev'rybody back t'th' gate an' let th' knight an' steward so't it out.
They soun'ed friendly an' seem like it was a-gonna hoof it all right. ah came outta th' woods an' intrydooced mahse'f. ah didn't ketch their names 'cept fo' one in robes who called hisse'f Hythom.
Jest when ah thunk we a-gonna leave, thet son of bitch start mumblin' an' gyratin' an' befo'e ah knows it a bright flash sploded an' ah felt burnin' ah ain't felt on account o' thet dadburn fool fall into th' fire when ah was 8.
ah shoot th' bastard an' high tailed it out thar. ah reckon ah got him fine on account o' he screamed like a li'l gal. Th' bastard nailed me in th' back, thet hurt like a son of a bitch.
But ah made it back into th' woods an' circled aroun' t'th' town gate. Dawgone fool guards made hoof it back. Shet mah mouth! Th' smell of burnt leather makin' me be hankerin' t'retch an' mah ribs an' kidney hurtin' like hell. Do yo' knows it too four days of oilin' an' ah had t'buy a pot of lavendar t'mix in befo'e thet smell got out.
Ennyway
But ah reckon ah can fo'give on account o' as it turned out th' haids of th' daid rivahmen were wo'th a lot.
Convinced they let me see th' knight an' th' steward an' mah repo't. Th' one daid guy was wo'th on over a hundred silvah. Plus th' steward was kind inough t'gimme some healin' salve.
Thet night ah barely got enny sleep wif mah ribs an' kidneys hurtin' like hell. ah tell thet mage has sumpin a-comin' t'him when ah see him next.
So ah woke th' next mo'e an' had t'repo't back t'th' knight. ah will tell ress of it af'er we finish our dinner.
Sunday, February 9, 2014
Take $25 from me! The OSR Superstar competition.
Tenkar has just announced the 2014 OSR superstar competition starting with a call for magic items. +Tim Shorts , +Mark Gedak , and I will be judging the entries. We will judge these entries with thought and consideration. Just as we do when the party opens the door to a room full of cockatrices.*
*Which incidentally actually happened at Saturday's game.
*Which incidentally actually happened at Saturday's game.
Thursday, February 6, 2014
Some interesting RPGNow numbers.
Rarely a day goes by where somebody doesn't download a copy of Blackmarsh. My sales report show the order number. I then realized that while it can't give an accurate number of sales on the various One Bookshelf sites it may be useful to see what happens year to year.
In addition my own personal orders goes back to January of 2007 (a copy of Castle and Crusades Monsters and Treasures) . So after some fiddling around I came up with this chart from 2007 to 2013.
Wow, 1.2 million order numbers in 2013! Probably a fair amount are cancelled or generated for administrative purposes but that would be true of previous years. I think it safe to say that the volume of sales at RPGNow has nearly doubled over 2010, and nearly four times that of 2007.
I suspect most of the post 2009 increase tracks the adoption of various tablet devices.
Anyway it food for thought.
In addition my own personal orders goes back to January of 2007 (a copy of Castle and Crusades Monsters and Treasures) . So after some fiddling around I came up with this chart from 2007 to 2013.
Wow, 1.2 million order numbers in 2013! Probably a fair amount are cancelled or generated for administrative purposes but that would be true of previous years. I think it safe to say that the volume of sales at RPGNow has nearly doubled over 2010, and nearly four times that of 2007.
I suspect most of the post 2009 increase tracks the adoption of various tablet devices.
Anyway it food for thought.
Wednesday, February 5, 2014
The last couple of Harn Days
Columbia Games has been releasing Harn material just about every month for the last year and a half. Far quicker than their track record of previous years. Here are the last two releases.
First a general comment, all of these products are set in Harn's low fantasy medieval setting. While tied to Harn in many says because of their fantasy medieval foundation they are easily ported to any similar setting like Greyhawk or Forgotten Realms. When pressed for time to have a detailed settlement I often go into my Harn books and use one of the settlements in there.
One of the projects has been to released expanded versions of the original Cities of Harn. It not just more content, they go more into the personalities of the place. The kind of stuff you need when trying to bring a place to life in a session.
This time it is the City of Shiran turn. It is one of Harn's smaller cities located in the merchant controlled Thardic Republic. It is noted for its hedonism and for its arena games.
Next is the Order of the Checkered Shield. Some of Harn's religions have fighting order like the various order that fought in our history's crusades. Unlike the rest of the island western Harn has a good vs evil conflict between the Agrik dominated Kingdom of Rethem (god of fire and tyranny), and the Larani dominated Kingdom of Kanday. The Checkered Shield are on the frontline of Kanday's border with Rethem. Lots of adventuring possibilities with this organization.
In the past years Columbia Games have been putting out small location articles. They take a building or a small area of land and detail it. This location is about the Temple of Larani in the Castle town of Dyrisa. It shows how the above two articles (Hyvrik and Checkered Shield) work together in something an adventuring party would interact with.
Onto the second release.
Many of the cities and castle of Harn have been detailed in articles already printed. Now Columbia Games is expanding to smaller keeps.
Heru Keep is located in the Kingdom of Kaldor. It show the effect of the succession crisis meta-plot of Kaldor as on a smaller settlement.
Menio Keep is located in the Kingdom Melderyn. It is interesting example of a settlement dominated by a single industry. In this case pottery. While it sound mundane, where there is money involved there is intrigue and this place is just as dramatic in its own way as Heru Keep and the succession crisis.
Next is an addition to the Harnmaster beastiary that focuses on Harnic Lycanthropes. An interesting section are details of the attitudes of the various religions towards Lycanthropes.
Last is another small location article, this time focusing on a Charcoaler outside of Harden Castle in Melderyn. What makes this useful is that Charcoaler not only have a shop in town, they have to maintain forest camps where the charcoal is made. This can be used to add an interesting encounter to a wilderness adventure.
Again just a warning Harn products are pricey but the the quality is always top notch.
First a general comment, all of these products are set in Harn's low fantasy medieval setting. While tied to Harn in many says because of their fantasy medieval foundation they are easily ported to any similar setting like Greyhawk or Forgotten Realms. When pressed for time to have a detailed settlement I often go into my Harn books and use one of the settlements in there.
One of the projects has been to released expanded versions of the original Cities of Harn. It not just more content, they go more into the personalities of the place. The kind of stuff you need when trying to bring a place to life in a session.
This time it is the City of Shiran turn. It is one of Harn's smaller cities located in the merchant controlled Thardic Republic. It is noted for its hedonism and for its arena games.
And it comes with this cool map of the Arena for those desiring for some action with blood and sand.
Next is the Order of Hyvrik one of the clerical order of Larani, the Harn goddess of Justice and Honor. As in real life the various Harn religions have sects and orders. Hyvrik dominates the Church of Larani in the western portion of Harn.
In the past years Columbia Games have been putting out small location articles. They take a building or a small area of land and detail it. This location is about the Temple of Larani in the Castle town of Dyrisa. It shows how the above two articles (Hyvrik and Checkered Shield) work together in something an adventuring party would interact with.
Onto the second release.
Many of the cities and castle of Harn have been detailed in articles already printed. Now Columbia Games is expanding to smaller keeps.
Heru Keep is located in the Kingdom of Kaldor. It show the effect of the succession crisis meta-plot of Kaldor as on a smaller settlement.
Menio Keep is located in the Kingdom Melderyn. It is interesting example of a settlement dominated by a single industry. In this case pottery. While it sound mundane, where there is money involved there is intrigue and this place is just as dramatic in its own way as Heru Keep and the succession crisis.
Next is an addition to the Harnmaster beastiary that focuses on Harnic Lycanthropes. An interesting section are details of the attitudes of the various religions towards Lycanthropes.
Last is another small location article, this time focusing on a Charcoaler outside of Harden Castle in Melderyn. What makes this useful is that Charcoaler not only have a shop in town, they have to maintain forest camps where the charcoal is made. This can be used to add an interesting encounter to a wilderness adventure.
Again just a warning Harn products are pricey but the the quality is always top notch.
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