Showing posts with label White Star. Show all posts
Showing posts with label White Star. Show all posts

Friday, May 25, 2018

Choose your own sci-fi stock art.

I like supporting other OSR projects. The more people we have doing this stuff successfully helps to keep this a thriving hobby with enthusiastic gamers. As many if you with my works know, I am partial to black and white line art and James Shield excels at drawing in that style. I was very pleased with what I got from his last kickstarter and now he has new one, Do It Yourself Science Fiction Stock Art.

This time the focus is on science fiction but what especially neat is that it is also a tool kit for making your own. You can see a preview of it in the image below and he explains it on his kickstarter page.


While the focus of the OSR has been traditionally on fantasy, but there is now a wealth of science fiction material built on the ideas behind classic DnD (White Star, Stars without Number, etc). Having resources like James' DiY Stock Art will make it take much easier for projects to get done and in our hands.

Thursday, February 25, 2016

Design Notes on a Majestic Stars campaign

Inspired by White Star I been fooling around with making a science-fiction campaign based on my own original setting.
The following is the basic premise of the setting.

Mankind has reached the stars only to find… Earth
Birds flying under distant skies, fish swimming unexplored seas, and dinosaurs ruling unknown continents. On a hundred words there are the children of Earth. Children from an Earth of sixty-five million years ago.
Now man has outgrown his cradle and traveled into the black, wondering who and what scattered the seeds of Earth throughout the cosmos. Mankind is forging a new life among the stars but old fears and conflicts still threaten. The year is 2525 and this is their universe, the Majestic Stars.
While White Star caters to the Space Opera genre, I am leaning more towards Indiana Jones style pulp. One reason for this is my love of Babylon 5 which has a plot thread involving ancient civilizations and archaeology running through the show's run and its show lived sequel Crusade. A major focus of the campaign will be exploring ancient ruins left by the Ancient Saurians.

Another focus is the idea of the Astroguard. The Astroguard is a combination space coast guard, anti-piracy patrol, exploration corp, and rescue and aid service. It is a multi-national organization sponsored by the major powers and smaller nations of human space. It is organized as a military but more in the traditions of the United States Coast Guard and Army Corp of Engineers rather than Army, Navy, Marines or Air Force. For example it has warship but nothing larger than a cruiser. You could look at it similar to Star Trek's Star Fleet but without it's bigger ships and without being the official military arm of the Federation.

Whether the campaign will be about PC being members of the Astroguard will be up to them. I think it will work as part of the campaign whether only one or two PCs are Astroguards or even none of them. The Astroguard will definitely be one of the "good" guys of the setting.

Another thing I will is the fact that humanity just has made contact with an advanced intersteller culture that is comparable in power to all of human space. The alien race that dominates this cultures is descended from the dinosaurs but are not the same race as the Ancient Saurians. To confuse matters these guys are also named Saurians as well.

The wrinkle is that while humanity made first contact 50 years ago with the Saurians it was a dissident faction of their culture. Apparently the vast majority of Saurians are united into a single empire under the rule of an undying Third Emperor. The group that humanity made contact with call themselves the Commonwealth and are comprised of dissidents, refugees, and exiles who fled into deep space to escape the Empire. And in recent years thanks to the information learned the Commonwealth Saurians, anthropologists and researchers into Saurian culture realize that the Empire shared many characteristics with the personality cult that dominated Nazi Germany under Hitler and the Soviet Union under Stalin.

So yeah, I got dinosaur space Nazis, top that Spielberg and Lucas.

As for humanity, it is political fragmented, mostly because in the future history I developed Earth was kicked into a new ice age by a Tambora II explosion in Indonesia around 2200. After a few hiccups and wars this ignited a interstellar diaspora that spread human colonies and settlement across a 100 light year sphere. As result while Earth is the most populated human planet it only in the last century has Earth bound civilization has recovered and stabilized. There are still some major powers like the United States, the United Kingdom, the Chinese People's Republic, And the Union dominated by French and German colonies. However all of these now are largely based off-world. with only a token presence on Earth. Earth itself still politically divided and is dominated by South America, India, and South China.

One thing I am playing around is the idea that humanity is now dominated by a post-scarcity economy. That 3D manufacturing technology has made the use of Fabricators ubiquitous along with CHON Ovens for creating food staples. This is allows nearly every household act as a farm and factory for their basic needs.

But... of course there is a but. The result isn't an utopia. Yes definitely better materially than our current situation however society is still stratified. Status in the 26th century mainly revolves around those who can get people organized and motivated for particular projects. In many ways, it doesn't appear much different than how we do things in the 21st century. Money still exists for example. People still have jobs. However with the existence of Fabricators and CHON Ovens, anybody can walk away at any time. The main that keeps people at their job is that it is either interesting or that they work with people they consider interesting.

One reason I am doing this is that I feel it makes the idea of a pure adventuring party plausible. A group of folks use their connection to procure a starship, work together to keep it operating, and go out exploring and getting into trouble. The adventuring party still want to earn credits because I am sure they will want to do things beyond sitting around all day in their starship, eating meals prepared from ingredients from their CHON Oven.

Another thing I am doing is that this technology has led to humanity to be extremely diverse. There are probably ten billion humans spread out among hundreds of worlds in a 100 light year radius of Earth. Humanity hasn't reach the limits of influence of the Ancient Saurians so new worlds terraformed by them are still being found by the Astroguard. One result of this is just about every form of government or culture from Earth has a settlement somewhere. As weird as it sounds there are some with totalitarian government started because that how the settlers wanted to live along with various utopian and religious communities. The point is to have these little weird pockets of civilization scattered about for the PCs to encounter and deal with.

Right now I am working on a specific location to base the campaign round. I thinking of borrowing a bit from Babylon 5 and  Deep Space Nine and having the "town" of the campaign be the Artemis Space Station. The Artemis Station is run by the Astroguard and is located near the edge of Saurian Commonwealth space in a sector that noted for it numerous ancient ruins. I am still working on the details and will share them in another design notes post.

Friday, May 8, 2015

The White Star, White Box Science Fiction Roleplaying.

Sometimes it is the harder to write something good when you are shooting for brevity and simplicity. Even Gygax with original Dungeon & Dragons didn't get it right the first time. It took Holmes Blue Book DnD and and refined in Moldavy/Cook version before Dungeons and Dragon got the presentation right.

Written by James Spahn, White Star adapts the original Dungeons and Dragons (1974 edition) to science fiction. Mechanics wise there is not much there, but that was goal. To open up the classic tropes of science fiction using the straight forward mechanics of original Dungeons and Dragon routed through Swords and Wizardry, White Box edition. And James does a hell of a job. Everything drips with the love of the genre. His adaptation of the original mechanics to science fiction is spot on. And he manages to pull off a hat trick with retaining 100% compatibility with Swords & Wizardry White Box.

And it been generating buzz all over the OSR especially by Tenkar over on Tenkar's Tavern. I am seeing announcements for supplements popping up like this from the Greyhawk Grognard. I think it warranted based on what I read.

What are the highlights of the products in my opinion there are several.
  • He treats starships as monsters/characters with AC, hit points, etc and I am impressed with how it reads. 
  • He retains 100% compatibility with Swords and Wizardry.
  • Does a great job of including what you need to run Star Wars style space opera campaigns.

So what bad about White Star? Well if you are not interested in content creation then pretty much the only support the rulebook has is for Star Wars style space opera campaigns.

But I don't view that as a problem in the long run. Because just about the whole thing is under the Open Game License. So while James has opted to present support for space operas the path is open for other folks to jump in with support for other types of science fiction.  Also while it has no explicit planet creation or starship creation rules it looks pretty straightforward to just make up stuff with the examples in the book. It just that easy with the ODnD style mechanics.

I will complain that chapter two, Character Creation, was declared product identity. I get that the campaign stuff involving his setting is product identity. But I don't see the point of making the classes product identity. But then again the whole thing so straight forward that it is easy to see how to make your own.

So what about Star without Numbers the current leader of sci-fi roleplaying in the OSR. Star without Number is a great RPG, however for me it sits where OSRIC does in relation to Swords & Wizardry. While pretty much the same game, Swords and Wizardry lays out the foundation of of Dungeons and Dragons in a way that OSRIC doesn't. Swords and Wizardry not OSRIC was the game that fired up my imagination enough to figure out how to adapt my Majestic Wilderlands from GURPS to a variant of classic Dungeons and Dragons.

White Star inspires me in the same way. I can see what James is getting at and how I can adapt it to what I like about science fiction. And yes I have something to adapt. While it doesn't have the pedigree or the play behind it as the Majestic Wilderlands, it is something I been working on for a long, long time.


Mankind has reached the stars only to find… Earth

Birds flying under distant skies, fish swimming unexplored seas, and dinosaurs ruling unknown continents. On a hundred words there are the children of Earth. Children from an Earth of sixty-five million years ago.

Now man has outgrown his cradle and traveled into the black, wondering who and what scattered the seeds of Earth throughout the cosmos. Mankind is forging a new life among the stars but old fears and conflicts still threaten. The year is 2425 and this is their universe, the Majestic Stars.