I then opened the box.
It nice how they made the inside box lid a function aide in it own right. It can be used as a drop table to generate a random dungeon.
Removing the cover sheet and the contents we get.
As for the packing, note they cleverly put two finger wholes in the The Fantasy Trip Mega Hex lid. This made it super easy to pull out from the bottom.
As for the rest, you get the paper boxed set of Melee, Wizard, and Death Test. A very sturdy referee screen. A expanding file folder style organizer, two poster maps, In the Labyrinth main rulebook, reference book, and Tollenkar's Lair adventure. Along with dice, a deck of pregens, and pads of character sheet (two sizes).
It was exciting to open this up and look at each item. Definitely felt like I got my money worth even though I didn't get the "Get it all" level.
The poster maps
The referee's screen along with the map and book for Tollenkar's Lair
The front of the referee's screen
The remaining leaves of the front of the referee's screen.
Finally some of the cards with pregenerated characters,
Overall I think this is a outstanding product for a RPG. Steve Jackson and his team did a great job with this. One of the best part going forward is there are multiple entry points for people to try out the system before deciding to buy into the line.
Wrapping it up.
Right now I am in the midst of preparing Wilderlands of the Magic Realm for publication. Once I get that done, I will setup some of the counters and megahexes and do a run through of the system.