While the population of a village is too small to sustain a criminal underworld, some villages will have the misfortune of having a faction of toughs. And a rare few will even be controlled by the toughs although this usually requires the indifference or cooperation of the liege lord.
Village Tough, Init +0; AC 8[11]; 1st level Thug; HP 4; ATK 1; HTB +1; DMG 1d4+2 (club, tool); Mv 120’; Save 15; ABL Athletics +2; Intimidation +1; Professional (Farming) +1; Special: +1 to damage to all weapons;
Attrib: Str 13 (+1); Dex 10 (+0); Con 10 (+0); Int 10 (+0); Wis 8 (-1); Cha 10 (+0);
Posses: Clothes, Club (1d4+2), Farm Tools, 8d.
The village tough is a typical member of this faction.
Village Tough Leader, Init +0; AC 8[11]; 3rd level Thug; HP 10; ATK 1; HTB +3; DMG 1d4+4 (club, tool); Mv 120’; Save 13; ABL Area Knowledge (Local Region) +1; Athletics +4; Intimidation +2; Professional (Farming) +1; Special: +2 to damage to all weapons;
Attrib: Str 15 (+2); Dex 10 (+0); Con 10 (+0); Int 10 (+0); Wis 10 (+0); Cha 12 (+1);
Posses: Clothes, Club (1d4+4), Farm Tools, 50d.
The leader of the village toughs often is the individual who is the strongest and most charismatic. He also usually has extensive knowledge of the local region and knows where local bandits, smugglers, and the rare fence are located.
2 comments:
What's a fantasy world without a small army of pot-bellied bully boys? Boring I say, god damn boring.
Very cool, I like it.
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