Matt Finch has released the 4th edition of the Swords & Wizardry Core rules. You can download a free copy from RPGNow here. Some of the changes include the still optional Thief Class being moved up and included in the Character Class chapter. Some additional combat rules like parrying. Along with a two page sample setting in the appendixes.
To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It is about going back to the roots of our hobby and seeing what we could do differently. What avenues were not explored because of the commercial and personal interests of the game designers of the time.
What are RPGs?
A game where the players play individual characters interacting with a setting with their actions adjudicated by a human referee.
Rules are an aide to help the referee adjudicate actions and to help the players interact with the setting.
Dice are used to inject uncertainty which make a tabletop RPG campaign more interesting than "Let's Pretend".
The only thing a player needs to do to roleplay a character is to act if he or she was really there in the setting in that situation.