To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It about going back to the roots of our hobby and see what we could do differently. What avenues were not explored because of the commercial and personal interests of the game designers of the time.
3 comments:
I wholeheartedly agree.
That is a good way to look at it. But I think there also is a search for a 'feel' of player more than just a ruleset. But it has been an interesting trip so far.
Well phrased. Not 100% my take, but I like it.
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