Wednesday, January 1, 2025

Bat in the Attic Games and 2025


 Happy New Year Folks!

This would be a good time to update everyone on what has been happening with me and my plans for the upcoming year. 

Personal

I was diagnosed with Type II diabetes a few years back. This wasn't unexpected, as my family has a history of the disease. But I didn't do myself any favors being overweight. However, I caught a break when my doctor switched me to Mounjaro. It controlled my blood sugar better and I dropped a lot of weight (100 lbs). So things are looking good in the health department. Plus, as an added bonus, I can better enjoy the outdoor activities my wife, Kelly Anne, likes to do.


Gaming

I am playing in Joe the Lawyer's AD&D 2e Forgotten Realm campaign as a half-elven druid named Darumir. I originally started out as a Human Fighter named Argyll MacDoughal from the Moonshaes but a stupid decision on my part led to the character's death when he kissed a nereid and drowned after blowing the save. Darumir is now at the 7th level and in the midst of trying to reactivate a network of old henges in the High Forest region of the Sword Coast.

For over a year I have been refereeing an online monthly DnD 5e campaign for an old friend, Dave, and his circle of friends. It started out with the group dealing with a bunch of humanoid tribes threatening Castle Blackmarsh. That wrapped up this fall, and the group found out that a priest of Sarrath, the dragon god of war and order, was the mastermind behind the whole conspiracy. 

After ransacking the hidden temple of Sarrath, the group found clues pointing to the mother temple in a place called Delaquain's Fist. Which is my adaptation of the excellent Dark Tower adventure by Judges Guild based on Goodman Game's 5e version.

The fact that we have monthly sessions forced me to adapt my usual style of running sandbox campaigns. The group is fine with a more mission-style focus, especially since it consists of a paladin of Delaquain (goddess of honor and justice), a cleric of Vertas (god of truth and creation), a cleric of Mantriv (god of storm and thunder), and finally, a cleric of Delaquain. 

I created my own set of DnD 5e rules, which I have a rough draft of here

Finally, I am refereeing a weekly game also set in the Majestic Fantasy Realm also using my DnD 5e rules. It is a sandbox campaign centered around the exploit of four characters hunting demons and cultists, with two of them followers of the blood goddess Kalis. The first is an assassin, specifically a Rogue with the Claw of Kalis archetype from my rules. The other is a monk following the Way of Blood also from my rules. The other characters are an Elven Merchant Adventurer, another rogue archetype, and a human barbarian/druid part of the circle of the Trehaen. 


The group just wrapped up an adventure rooting out a corrupt druid in the hills south of the City of Northport, the capital of the westernmost duchy of the Grand Kingdom. From the druid's possession, they learned about his alliance with the Drow of Nightportal Keep in the middle of the Forsaken Desert.


So why all the DnD 5e? I may publish my own RPG, but my friends remain my friends, and they just like the fact they have more "fiddly bits" to play with when it comes to fifth edition. Luckily, I found that the power curve of 5e mirrors that of ODnD and my Majestic Fantasy rules, so I just sub in the 5e stats, and I can run the campaign the same way as I usually do.

However, to be clear, the key to doing this is not to use all the optional rules of DnD 5e (2014). Hence, generally, I limit characters to one feat, and that is only if they are human. I use the variant human rules and discourage multi-classing unless it makes sense in-game. Everybody having an enjoyable time trumps everything, so if the group makes a good case, I will make exceptions.

Publishing

My goal is to have three major releases this year. Into the Majestic Fantasy Realms, Scourge of the Demon Wolf 2nd edition, and finally the full rules for the Majestic Fantasy RPGs.

I write fairly slowly, partly because it is difficult for me as a side effect of the hearing loss I had since I was six. However, I am confident I can do the three releases on time, as all three are fairly complete rough drafts and have the playtesting done.

Into the Majestic Fantasy Realms, the Northern Marches.

Before I got the license from Judges Guild to do the Majestic Wilderlands, I was working on a new setting that incorporated all the original material I created over the four decades I have been running the Wilderlands without any Judges Guild IP.  The result was the Points of Light books from Goodman Games and Blackmarsh

Points of Light
Points of Light 2, the Sunrise Sea

Now that I no longer have a Judges Guild license, I have returned to that setting, and the first release will be Into the Majestic Fantasy Realms, the Northern Marches.

This will be four 12" by 18"maps, each 31 hex columns by 40 hex rows. The maps will slightly overlap on the edges to make tracking travel from one map to another easier. 

The maps will be the Great Glacier (NW), The Wild North (NE), Blackmarsh (SW), and Northport (SE). Each has dozens of entries covering Terrain, Islands, Lairs/Ruins, and Settlements. Like Blackmarsh each locale is keyed to a five-mile hex.


There an overview of the Northern Marches. Which is the region covered by the four maps. Along with another short overview of the Majestic Fantasy Realms as a whole.


However, unlike the World of Greyhawk Folio (and boxed set), this section will be short. Into the Majestic, Fantasy Realms focuses on a wealth of local-level details, not on a grand overview in the travelogue format of the entire continent. In addition, I designed the setting so that its various parts can be taken out and plugged into other settings like you could with Blackmarsh and the Points of Light Series.

In many ways, this process for the Majestic Fantasy Realms mirrors the development of my Majestic Wilderlands. I started out focusing on a few select regions, like around the City-State of the Invincible Overlord, in the early 80s and built out from there. The part of the continent that I will focus on for Into the Majestic Fantasy Realm are those regions that are important to the Northern Marches, like the Grand Kingdom, the Norlund Vikings, and the Ochre Empire dominated by the dragon god, Sarrath. 

The writing for the four maps is done. Also, thanks to the folks at Forge Studios, I have most of the art I need.

What remains are;

  • The first draft of the overview for the Northern Marches
  • The first draft of the overview of the Majestic Fantasy Realms
  • Mini Maps to illustrate various locales

  • Plus a dozen city maps like Castle Blackmarsh but in color.

    • Expect a kickstarter early this year.

      Scourge of the Demon Wolf, 2nd Edition


      After Into the Majestic Fantasy Realms, I will release the 2nd edition of Scourge of the Demon Wolf. The adventure will be the same but will now be set in the Duchy of Northport within the Majestic Fantasy Realms.

      One of the complaints about the original is that the hexcrawl formatted setting I included in the 1st edition was too terse. For the 2nd edition, I expanded it to a letter-sized map similar in word count to Blackmarsh, covering the entirety of the Duchy of Northport. The supplemental sections fully detailing Denison Crossing, the village of Kensla, and the Golden House will remain.

      The Majestic Fantasy RPG

      Hopefully, I will be able to end 2025 with a Kickstarter to fund the art and editing I will need for the full version of the Majestic Fantasy RPG. The rough draft of the rules has been written and will be released in five books. I designed the layout of the books based on the notebooks I used when I ran campaigns using these rules. While all-in-one rulebooks are popular, I find keeping the material as separate references to be more useful at the table and during prep.


      The digest sized books will be

      • The Manual of Puissant Skill
        A player's handbook for the Majestic Fantasy RPG
      • The Domesday Codex
        A manual of characters for the Majestic Fantasy RPG.
      • The Legendarium of the Fantastic
        A manual of monsters for the Majestic Fantasy RPG.
      • The Tome of the Mundane, Strange, and Arcane
        A guide for running campaigns using the Majestic Fantasy RPG along with Magic Items and Treasures.
      Beyond the stat blocks, the Domesday Codex, and The Legendarium of The Fantastic will have material on various NPCs groups and Monster ecology to help fuel ideas on incorporating them into your campaigns.


      Optionally

      • Libram of Spells
        An optional book that just has the spells and magic rules. This will duplicate material found in The Manual of Puissant Skill.

      I know it sounds strange, but among the stuff I carry to the session is a stack of Librams to hand out to those playing spellcasters. They seem to really appreciate it. The way this will work is that the PDF for the Libram will be included, but a print copy is available for those who want a print version for themselves and don't have the time or means to print a booklet for themselves.

      Finally, I will release a System Reference Document for the entire system under Creative Commons BY. 

      While I am not currently running a campaign using these rules, I have run several convention and game store events using my system.

      Wrapping it up.

      So that where I am at and what I am planning to do. I appreciate being able to participate in this community and am glad I got to talk to many of you over 2024. I am looking forward to meeting even more of you in 2025.

      Keep safe, have fun and

      4 comments:

      Brandon Cox said...

      Thanks for everything that you do Rob, I have purchased many of your books and read numerous blogs as I have been trying to build my own world over the last year. It’s been difficult and I get discouraged at times, but I’m still trying. I look forward to all of your projects! Have a great year!

      Frankie said...

      Will you revisit your work on Nomar for the Majestic Fantasy Realms?

      Robert Conley said...

      Actually yes, I looked it over and it since 90% of it is my own original work I going to port it over pretty much "as is".

      Robert Conley said...

      Thanks for the compliments and I am glad that my posts and books helped.