Monday, December 31, 2018

Baseline D&D Combat Simulator

For my final post of 2018, I am posting a link to a DnD combat simulator.

DnD Combat Simulator

While having two combatant whack at each other until one of them is dead is not very realistic in terms what goes on in a campaign. It is a useful baseline to have while designing a combat system.

The source code for this can be downloaded from.

DnD Combat Simulator Source Code

I developed a similar utility to use with a Majestic Wilderlands RPG based on Fudge and confirmed the feedback I got from my players that a +1 advantage seems to tilt the odds by a lot. No matter how I tweaked the combat procedure the steepness of the bell curve of 4DF dominates how bonuses work.

Ironically it wasn't until two years later I found d6-d6 fixes the issue as the bell curve is now the same as rolling 2d6.

With this utility one get a rough idea of how the changes over various DnD editions effected combat by plugging the various numbers as they existed in ODnD, ODnD+Greyhawk, ADnD and so on.

Hope this proves useful for your campaigns and I wish everybody a Happy New Year!



2 comments:

Frank said...

Yea, these kinds of things are cool. I think I wrote one for D&D back in the 80s. My friend who designed the Cold Iron game a bunch of us played and ran back in college wrote one for his game. It was really helpful to understand the impact of various modifiers and magic buffs.

Unknown said...

Good luck with your plans.
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