It may not be the definitive interpretation of ADnD combat but is certainly one of the most complete. For me personally after reading it I finally got what Gygax was getting at in the 1st edition DMG. The two key points are
- The initiative number is the segment when the OPPOSING side gets to act. So if Side A rolls a 5 and Side B rolls a 2; Side A starts their combat round on segment 2 and Side B starts their combat round on segment 5. Thus for side A any spell that takes 2 segments or less can be cast safely. Three segments spells will be simultaneous with melee combat. Any longer casting time spells run the risk of being disrupted by Side B.
- Weapon speed, and all the rules about multiple attacks with weapon speed only come into play when initiative is tied. So when Side A and B both roll a 4 then weapon speeds are compared and it may be possible that if the weapon speed is low enough the wielder of that weapon will get multiple attacks.
4 comments:
Nice. I think Random Wizard did something similar once, but it was done as a multi-page flow-chart.
Classic AD&D rules debate: why on earth would a faster weapon gain the potential for a second attack only in the case of tied initiative? "Sorry, you won initiative, you get only 1 attack this round."
cirsova: It was skidoo who did it. The flowchart can be found on Mediafire storage.
Thanks, for the link, faoladh!
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