Friday, August 28, 2015
And finally we are at Z for Zombies
A corpse that been animated through the use of necromantic energies.
Zombie, Init -1, AC 8; HD 2; HP 7; ATK 1; HTB +1; DMG 1d8 (fists); MV 60’; Save 16; Special: Hard to Kill, Undead; Harvest: None; CL/XP 2/30;
Hard to Kill: If a zombie is brought down to zero hit points it can roll its saving throw at +2. If the saving throw is successful it will get up with 1 hit point.
Undead: As a mindless undead creature, Zombies are immune to Charm Person and Sleep.
They appear as a decayed corpse. How decayed depends on how they have been animated.
I really liked the ability of 5e Zombies to get up after they go down to zero hit points if they make a roll. So I incorporated that as a feature of the zombies found in the Majestic Wilderlands.
Despite reaching the Zs, I still have a large section to go where I detailed common NPCs. While dungeons, ruines, and monster bashing are a part of my Majestic Wilderlands, the majority of adventures in my campaigns stem from complications and conflicts caused by NPCs. So I developed a bunch of templates for common encountered NPCs that I can use on the fly