And it was a lot of fun.
Tim recounts much of the session here. Tim did a great job refereeing, and Dwayne expertly used the full capabilities of his character.
Looking from the outside lead up and the encounter itself were incredibly interesting, but trying to figure out the best choices for Paltar was an exercise in frustration that night. For me, the best choices means not trying to figure out what I would do, but what would my character. The thing that I like the most in playing tabletop (as opposed to refereeing) is being the character I am playing while at the table. Some of my frustration stems from the fact that Paltar was clearly in a situation beyond anything he trained or prepared for.
But it not Tim's fault that it happen. Sure he the referee, sure he wrote the encounter, downloaded that cool picture, etc, etc. Why it isn't Tim fault? Because it was my choices that resulted Paltar being in that situation.
There were several opportunities for a different set of circumstances to play out. I could have headed back to City-State instead of sending Lazarus. Despite the bum arm from the previous' week undead attack, I figured I was better choice because I had a large shield and could defend Cal, our mage, better. Lazarus was a sword and buckler fighter.
I didn't have to go into the woods to lure the thing out. But I did and that was that. My only regret that I wish I could have hung on for one more round so I could have Create Fire it's ass while we were in a Very High Mana zone.
In the end Paltar died a heroic death, and now I got to come up with a new character. I am thinking about playing either a Tharian HorseLord, a Cleric of Sarrath (Set), or a Myrmidon of Sarrath (Set).
The way we play clerical magic with GURPS is using the Unlimited Mana system out of GURPS Thaumatology. The upside of unlimited mana is that you don't spend fatigue for spells, just cast and it is done. However the fatigue that would have been spent get added to a tally. If your tally crosses a threshold, then "bad things" happen. I.e. you get to roll on the calamity table. Where results ranges from you getting a tail, to permanently destroying the mana in a region
With our variant your tally get reduced only by performing acts of piety. Daily prayer restores a small amount, more import acts of faith reduce the tally by larger amounts. It is a nice contrast to the standard GURPS Magic system. I detail the variant here.
So tonight I am going sit down with GURPS Character Assistant and see what I get for 120 point.
AD&D Session 2: White Plume Mountain (Part II)
50 minutes ago