Wednesday, April 10, 2019

Four more Maps! The Wilderlands of the Magic Realm, Revised Edition is released!

I am pleased to announce the release of the Wilderlands of the Magic Realm. This is one of four products covering the eighteen maps that encompasses the Judges Guild Wilderlands setting. This product covers five of the maps as detailed below. The four sets combined will cover a region equal in size to Western Europe providing years and decades of adventuring for you and your group.

Unlike many setting products, the Wilderlands sketches out the overview and history in light detail. Then presents a comprehensive list of local detail in a compact format that is customizable. This eliminates much of the tedious work involved in creating a setting and allows the referee to focus on the campaign and the grand adventures the players face as their characters.

This is presented as two products both in PDF and Print on Demand.

This product is a 48 page Guidebook for the four maps of the Wilderlands of the Magic Realm. The books has an introduction and commentary by Robert S. Conley who has used the Wilderlands as his main fantasy campaign for nearly forty years. Each map is detailed with the following listings: Villages, Castles and Citadels, Idyllic Isles, Ruins and Relics, and Lurid Lairs.

Due to the extensive use of monsters from the supplements to the original edition, this release details 17 monsters and provides full statistics suitable for use with Swords & Wizardry and similar RPGs.

Because the maps for Wilderlands of the Magic Realm are dominated by ocean; charts, tables, and rules concerning water adventures have been included from various Judges Guild publications. A three page summary of the ships presented in Dave Sering's Wave Riders & Sea Steeds are also included along with ship illustrations.

Included with the Guidebook PDFs are letter sized blank map of the Wilderlands that can be used to take notes during a campaign. A PDF with the map legend. A letter size black and white guide to the placement of each of the 18 maps within the Wilderlands. This guidebook covers the Ghinor Map 11, Isle of the Blest Map 12, Ebony Coast Map 13, Ament Tundra Map 14.

Finally a giant sized preliminary version of the master map that I used to crop the individual maps from. With the right printer this can be printed as a full scale map 5 feet wide and 8 feet long. With the PDF you can selectively copy out regions as complete maps that overlap the borders of the 18 maps. After the release of the final set of maps this file will be updated as a layered PDF allowing for custom maps of the Wilderlands to be copied or created.



The second product is a set of four maps:  Ghinor Map Eleven, Isle of the Blest Map Twelve, Ebony Coast Map Thirteen, Ament Tundra Map Fourteen. When ordered via print on the demand they are printed in two overlapping halves each on a 12" by 18" poster. In addition each map is presented as a 22" by 17" PDF file.

The maps have been redrawn from the original in a color style. Instead of the distinct symbols of the original maps, terrain has been drawn as a  transparent fill and vegetation represented by colored areas. This allows both terrain and vegetation to overlap. Representing more accurately the complexity and diversity of the Wilderland's geography.

This release will be followed by the Wilderlands of the Fantastic Reaches covering the last four maps of the Wilderlands.

A preview PDF

The Wilderlands of the Magic Realm Guidebook

The Wilderlands of the Magic Realm Color Map



15 comments:

  1. Thanks! I ordered my posters and PDFs. I'm looking forward to the final 4.

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  2. Huzzah! Your work on this project has been exemplary and inspiring. I love the Wilderlands and have used the setting for years. Despite this, every time I take a look at your work on this, it takes my imagination in new and unexpected directions. Thank you!

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  3. Is the "Finally a giant sized preliminary version of the master map that I used to crop the individual maps from." part of the product?

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  4. Thanks for the compliment folks

    @dkbq, yes it one of the files you get when you buy the guidebook PDF.

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  5. Excellent! I did not realize before I viewed he sample that you provided some updates on the critters and such. One minor item, "Sea Steeds and Wave Riders" rather than the other way. Ha, yes, that is what my group used from the day. There should still be a copy in our old black banker's case...

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  6. This is fantastic! Thanks, Rob, for continuing to make good on the now basically defunct CSIO Kickstarter. Frankly, I think I'm getting an even better project than what I pledged for! Guidebook and Maps ordered!

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  7. Awesome Rob. Ordered the physical copies so can't wait for those to arrive. Brilliant that the overview map is included/.Loving all the water based info & tables. Great job!

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  8. Rob,
    On the Kickstarter you made the update with the codes public and available to all. I think you want to make that backers only or remove it.

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  9. Purchased! I can't wait for the final 4.

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  10. When might we expect the last set of maps? I cannot wait to get my hands on them. :D

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  11. The guidebook for Wilderlands of the Fantastic Reaches is in the final stages of editing. So expect it no later than mid September possibly earlier if the proof order process goes quickly.

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  12. Thank you!!! I am really looking forward to them. That is the area I decided to set my new campaign.

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  13. I really love the new renditions of the Judges Guild maps. I have a complete copy of the original judge's maps and player's maps. Are there player's maps for these new editions too?

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  14. Thanks appreciate the compliment. Sorry no as far as the player's maps goes. There wasn't much in the way of referee information on the originals so what I did instead is created a b/w letter sized version that blanked out the terrain that players can use to make notes on.

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