Wednesday, July 26, 2017

More Majestic Wilderlands maps.

I seem to be doing a lot of them recently. This is a result of me getting close to finishing the map of the Main Campaign Area. The players are establishing themselves as merchant and managed to buy a ship. So I made a map centered on the Trident Gulf to use to plan for voyage and to act as a reference. For good measure I also started a political map.

The Main map

 The Political Map

This is for my campaign circa 4475 BCCC. The Majestic Wilderlands supplement reference how things were in 4436 BCCC. Those with the book can see there been several changes. Mainly the Council of Viridstan and the Dragon Empire.  Both entities came into being as a result of PCs doing their thing during their respective campaigns. The Council of Viridstan originated from the Fantasy Hero campaign I ran in college during the late 80s. While the Dragon Empire resulted from a GURPS campaign I ran in the early 90s.

The odd extension of the Dragon Empire around the Tiethoir River was one of the last things we did in that campaign. I took GURPS 3rd edition Mass Combat rules and combined with a little bit of Harn for the logistics and cost. The last couple of sessions saw +Tim Shorts and +Dwayne Gillingham play William the Conqueror and the Normans. The whole thing was to allow Duke Draco-lindus (Tim's Character) and his allies to gain a power base outside of the thumb of the Invincible Overlord of City-State.

Proved useful when Duke Draco broke away from City-State and reestablished the Dragon Empire.

As an experiment I mapped the progression of the last phase of the war. I experimented using colored transparent fills instead of just using borders like I did with previous historical maps I made,




4 comments:

  1. That progression map is awesome,especially since its only 5 page, I can scroll through it fast enough to act like an animated giff.

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  2. @Treebore, yeah when made the PDF I noticed that effect. It was neat. I plan to transcribe my handdrawn historical maps when I get the main maps so it should be pretty cool to see the whole thing play out.

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  3. Really handsome maps, Rob, as always!

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  4. Very good-looking maps, Rob!

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