I was surprised to find that Matt Finches Swords and Wizardry random treasure generation to be very stingy. An solitary Adult Red Dragon with a CR 15 is going to have a treasure horde worth between 4,600 gp to 9,600 gp. According to the Sword and Wizardry treasure rules this will on average result in 1 roll on the major treasure tradeout, 5 to 9 rolls on the medium treasure tradeout and 46 to 96 rolls on the minor treasure tradeout.
There only a 10% chance of getting a trade out over the cash value. When you do roll a tradeout there only a 1 in 20 chance of rolling magic items. This means only 1 in 200 dragon hoards will have a major magic item. Roughly 1 in 30 dragon hoards will have a medium magic item. And finally roughly 1 in 3 even having a minor magic item like a healing potion.
I realize I sound critical, but I do know that for many referee an extremely low number of magic items is what they prefer for this campaign. However this does not fit how I been running my Majestic Wilderlands for the last decade. I been using the ODnD treasure tables and Gygax's monster and treasure assortments. Magic items are not plentiful in either but they do appear about 20% of time with the type of item appropriate to the power of the creature.
The general idea behind the Swords and Wizardry treasure generation system is sound so what I been doing is adjusting the odds in Nbos's Inspiration Pad Pro until it product what I expected over a 100, and even 1,000 rolls.
Before I was getting stuff like this for the CR 15 Dragon
Orb Brass 14 oz. (14 sp), Scroll of Speak with Animals, 400 sp
now I am getting stuff like
Potion of Dragon Control, Potion of Heroism, +1 One Handed Spear, Lapis Lazuli Gem (5 sp), Bronze Necklace (7 s
p), +1 Broadsword, 1 crown (320 sp), 1,163 sp
Much better for how I run my campaigns. Again the lesson, if you going to do an elaborate system of random tables, code it up to see if it does what you expect it too.
Now for the second half of my post. How do you code this up with Inspiration Pad Pro. Today I will cover the basics.
The first thing to remember is that Inspiration Pad Pro random table are just text files that can be edited in notepad. The newest version has a built in editor as well. The file is saved with a ipt extension instead of a txt extension. You will need to place your file in a folder in the generators folder where you installed IPP.
Inside the you will start off like this.
Header: Random Cursed Magic Items for the Majestic Fantasy RPG
Next you define the table like this
Table:cursed_magic_items
Roll:1d20
1-2:Bag of Devouring
3-4:Censer of Hostile Elementals
5-6:Cloak of Poison
7-8:Crystal Ball of Suggestion
9-10:Dancing Boots
11-12:Flask of Stoppered Curses
13-14:Horn of Collapse
15-16:Medallion of Projecting Thoughts
17-18:Mirror of Opposition
19-20:Robe of Feeblemindedness
EndTable:
Table:(name) is used to name the table which is not important for a file that has single table. However if you have sub tables then it become important.
Next Roll:(dice roll convention) defines what type of dice I will be rolling.
The entries are formatted like:
(dice range):(result)>
The dice range can be a single number '5' or a range '5-6'. The result can be any piece of text you want.
Finally you terminate the table with EndTable:
You also can do random lists like this
You also can do random lists like this
Table:elemental_type
Air
Earth
Fire
Water
EndTable:
With each item having equal odds of appearing.
With this you can define one table per file and save them in a folder underneath the generator folder. When you fire up IPP then you will see them appear.
Is there is more? Yup, and I will cover that in another post.
Is there is more? Yup, and I will cover that in another post.
Being critical isn't necessarily a bad thing. You are able to show your work and explain why you do it the way you're doing it. That's a good thing.
ReplyDeleteAlso: I'm totally not a robot