Thursday, July 9, 2015

Golems in the Majestic Wilderlands

Working through the Gs on my monster list. Just finished the Golems.

GOLEMS
Golems are humanoid constructs built to serve their creature, usually powerful magi-users or clerics. Typically they are built to serve as guards or servants, however some with artistic ability create golems for other purposes like life sized dioramas, pleasure, or other forms of entertainment.

To create a golem, the spell caster needs to create or obtain a Manual of Golems. The Manual of Golem can be created at a cost of 3,500d in ritual components. This will take 35 days to complete for one spell caster at a rate of 100d per day per caster. Two spell casters working together can complete the manual in half of the time. To buy a Manual of Golem costs an average of 7,000d or double what it costs to market. As a general rule one can be found for sale in the largest cities if a 15 or better is rolled on a d20.

After the Manual of Golems is created, or obtained, the process for making the golem can begin. The cost in ritual components for each golem is listed and like the Manual of Golems the time to create is 100d per day per caster.

The following list the creation costs for various golems.

Golem Type Cost Magic Type
Clay Golem 6,000d Divine
Flesh Golem  4,000d Arcane
Stone Golem  8,000d Arcane/Divine
Iron Golem 10,000d Arcane

*1d = 1 sp it can be 1gp to make magic items more costly/rare

Control of a golem can be transferred to another individual at a cost of 1/10th of the creation cost of the golem. For example control of a stone golem can be transferred to another for 800d. The time to complete the ritual is 100d per day per caster. If multiple spell casters are involved in the creation of the golem, the different spell casters have to agree on which one is to have control. If this does not occur then the spell caster who makes the highest Thaumatology (or Theology in the case of clerics) ability check at the end of the golem creation ritual wins control.

Golems are man-shaped creatures built to serve their masters, usually powerful wizards or high priests. They are often used as guardians. Golems cannot be hit with non-magical weapons, and are immune to the sorts of spells used to create them (iron golems being immune to fire, for instance). You can find the details in the specific monster descriptions.

Golem, Clay, AC 7[12]; HD 10; HP 50; ATK 1; HTB +10; DMG 3d10 (fist); MV 80’; Save 5; Special: Berserk, Construct, Made of Clay, Magical Immunity; Harvest: 600d of Ritual Components; CL/XP 14/2,600;
Berserk: Every 5 rounds of combat roll a d20, if a 1 or lower is rolled the creator loses control of the Clay Golem who goes berserk and attacks friend and foe alike. For each subsequent 5 rounds of combat subtracts an accumulative -1 from the roll. The 10th round subtract -1, the 15th round, -2 and so on.
Made of Clay: Immune to damage from all piercing and slashing weapons (spears, sword, etc).
Magical Immunity: Immune to all magic except for the Earthquake spell which will destroy the Clay Golem. Also the Move Earth spell will deal 1d4 per level of the spell caster to the Golem, half damage on a successful save.

Clay Golems are massive clay humanoid statues that can move. They are imbued with a rudimentary intelligence and are able to follow their creator’s command. They can only be created by clerics and other casters of divine magic. Scholars theorize that this is because Clay Golems symbolizes the legend of man being created out of the dust of the earth.

Golem, Flesh, AC 9[10]; HD 8; HP 40; ATK 2; HTB +8; DMG 2d8 (fist); MV 80’; Save 8; Special: Damage Immunity, Lightning Healing, Magical Immunity; Harvest: 400d of ritual components; CL/XP 12/2,000;
Damage Immunity: Will only take damage from magical weapons with a +1 or better enchantment.
Lightning Healing: A Lightning spell will heal instead of damaging a Flesh Golem.
Magical Immunity: Fire and cold spells will act as a Slow spell on the Flesh Golem. Reducing the speed of the golem to 40 feet per round and only able to attack every other round. This will last for 30 minutes. It is immune to all other magical spells.

This magical construct is created from stitching together human limbs and other body parts. They can only be created by magic-users and other casters of arcane magic.

Golem, Iron, AC 3[16]; HD 16; HP 80; ATK 1; HTB +16; DMG 4d10 (fist or weapon); MV 60’; Save 4; Special: Damage Immunity, Fire Healing, Magical Immunity, Poison Breath; Harvest: 1,000d in ritual components; CL/XP 17/3,500;
Damage Immunity: Iron Golems can be only damaged by magical weapons that have a +2 or better enchantment.
Fire Healing: Any damage from mundane or magical fire heals the Iron Golem.
Magical Immunity: Lightning spells will act as a Slow spell on the Iron Golem. Reducing the speed of the golem to 30 feet per round and only able to attack every other round. This will last for 30 minutes. It is immune to all other magical spells.
Poison Breath: They can breathe a cloud of poison gas in lieu of attacking. This covers a 10 foot radius within 10 feet of the golem with a deadly gas. Everybody caught within must make a saving throw versus poison or die.

Iron Golems are magical constructs made out of a large 10 foot or higher statue of iron.They can only be created by magic-users and other casters of arcane magic.

Golem, Stone, AC 5[14]; HD 12; HP 60; ATK 1; HTB +12; DMG 3d8 (fist); MV 60’; Save 3; Special: Damage Immunity, Magical Immunity; Harvest: 800d of Ritual Components; CL/XP 16/3,200;
Damage Immunity: Iron Golems can be only damaged by magical weapons that have a +2 or better enchantment.
Magical Immunity: Fire spells will act as a Slow spell on the Stone Golem. Reducing the speed of the golem to 30 feet per round and only able to attack every other round. This will last for 30 minutes. Transmute Rock to Mud will do 1d6 damage per caster level. Its reverse Transmute Mud to Rock will heal a Stone Golem 1d6 per caster level.  It is immune to all other magical spells.

Stone Golems are magical construct made out of an 8 foot to 10 foot statue of stone. They can be created by magic-users, clerics, and all other spell casters.


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