Thursday, May 2, 2013

A Basic Outline of Ur-Dungeons & Dragons

Here is something I think that will be useful for folks writing supplements and/or retro-clones. It was adapted from Matt Finch's Swords & Wizardry Core Rules

Chapter 1: Introduction
  • The Dice
  • Creating a Character
  • Character Sheet
  • Roll Ability Scores
Chapter 2: Character Classes
  • Choose a Character Class
    Cleric
    Fighter
    Magic-user
    Thief
  • Choose a Character Race
    Dwarves
    Elves
    Halflings
  • Choose an Alignment
Section 3: Items and Equipment
  • Buy Equipment
  • Starting Gold
  • Calculating Armor Class
  • How Much You Can Carry
  • Movement
Section4: Playing the Game
  • Gaining Experience
  • Time
  • Saving Throws
  • Combat
  • Damage and Death
  • Healing
  • Morale
  • Magical Research
Section 5: Spells
  • Cleric Spell List
  • Magic-user Spell List
Section 6: Monsters
  • Monster List
Section 7: Treasure
  • Magic Potions
  • Protection Scrolls
  • Unusual Armors
  • Unusual Weapons
  • Wands
  • Rings
  • Staffs
  • Misc. Magical Items
  • Cursed Items

1 comment:

  1. It's always bugged me when games have me choose class before race. I can live with it in games where there's no/little restrictions (C&C for example), but to me it's just more logical to pick my PC's race before my class...

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