I think that musing about D&D is only natural given the social nature of RPGs. Both in playing and creating things.
How hard is it to organize or play in a RPG campaign?
Because if that is hard then everything RPG related is in trouble..
How hard is it to organize or play in a RPG campaign?
Jerry, the owner of Gold Star Anime, has built three gaming tables with plexiglass tops. He has one with 1" inch squares, another with 1" hexes, and a third one with 1.5" squares for Heroclix and other miniature games. It was really cool of him to do this and proved very useful during the game. Not only for drawing out the battle map but also gave me a place to write down NPC Hit Points and other useful info.
Friday proved to a very slow day. I brought my painting stuff and finished up the unpainted cauldrons that were in my collections.
Kelly Anne had a good suggestion of using the metallic green I had as highlight for the cauldrons with the icky green stuff. I thought they came out nice.  Also shown is the last of the unpainted orc figures in my collection. Now every orc is painted and it off to finish up the unpainted official guards.
I elected to use Classic Traveller and to have the player rolled up characters. The process proved to be more involved than I thought. The big omission was I didn't have any explanation of the cascade skills.
Back Page
You can download a PDF of the map here. It includes two additional pages showing the local realms, and sub-domains.

Backside
Monday Tim ran the first session of his Into the Dark Land campaign.The characters was me playing Boog and Brian playing Grim a Halfling Thief. The session was pretty good. One outstanding item as Tim's Background notes. Not only they were well written and interesting they were formatted like a professional product. You can see a copy of the campaign start document.

The updated character sheet front and back.
Looking forward to see what happens in the next session and having the Rusty Battleaxe join as his cleric Corum.
Every campaign has a beginning and it is no different for the Majestic Wilderlands. I knew I started the using the Wilderlands sometime during the very early 80s but wasn't sure exactly when. Now thanks to a fortuitous discovery by my long time friend, Brian, now I know it is was sometime in the early part of 1981 before March.

The campaign first started in Greyhawk. It revolved mainly around two characters, Brian played Valeric and another friend played a wizard named Blackstone. In Meadville at that time people hopped campaigns all the time so characters came and go. But Valeric and Blackstone were at the heart of this campaign. When they started to reach name level I decided to do something cool and make Valeric the lost prince of Furyondy. The king of Furyondy was killed and the whole realm fell apart leaving it open to the depredations of Iuz and the Horned Society.
I bought two copies of Wilderlands of High Fantasy and drew further notes on the second set of maps. Below is an annotated map and here is a link to the original scans.
By far the best part was Brian not only finding Valeric's character sheet but also the original write up of Sunblazer one of the 13 Swords of Power. The stats in Majestic Wilderlands were based on my hazy memories. I knew it was a powerful and try to recreate it as best as I could. But the true original version was a bit well... you can see for yourself.