Ars Magica by Atlas Games has been a major influence over the nuts and bolts of magic in the Majestic Wilderlands. Mostly because it describes a easily understandable and gamable culture of magic-users. The I only used a few of the mechanics of magic from Ars Magica and one of them is the Dominion.
The Dominion
As powerful as magic-users are they pale against the divine power of the gods. In various holy (and unholy) places the local mana has been altered to only respond to those who have faith in a deity’s religion. Magic-users has labeled this phenomenon as the Dominion. This is represented as a penalty to the caster level for all magic-user spells including those associated with that deity. If the caster level drops below 1, then spells can only be cast through a ritual or with an item. The dominion levels do not add together. Take the highest one that applies.
Location, (Spell Level)
Altar or Sanctum, (-10)
Temple Grounds, (-5)
Shrine or minor holy place, (-3)
Holy ground, graveyard, etc, (-1)
Region dominated by a single religion may be considered a holy ground for that religion.
Location (Spell Level)
Wilderness (-0)
Rural Countryside (-1)
Village (-2)
Town, City, (-3)
In the present day of the Wilderlands, the following regions are noted for their dominions.
Location (Deity)
The Elven Kingdom of Irminsul (Silvanus)
The Sarnic city states (Hamakhis)
Principality of Modron (Mitra)
Principality of Nome (Mitra)
Principality of Tlan (Mitra)
The Karian Empire (Mitra)
Limerick Shire (Dannu)
The Empire of Thule to the far south of the Wilderlands is noted for being under the dominion of Set. Before it fell a thousand years ago, the Ghinorian Empire was under the dominion of Mitra, many of the surviving Ghinorian successor states have maintained the remnants of this dominion.
The dominion of Mitra in the Principality of Lenap has faded due the corruption of Mitra’s church in the region. What remains is strongest in rural villages where it still can be found at a -1 modifier. For a different reasons, the dominions of Mitra in Tarantis and Nomar have disappeared. The influx of Skandians invading both realms has changed the local population to the point that the land is no longer dominated by those following Mitra.
In the Sarnia the dominion of Hamakhis nearly faded due to incessant wars between the city-states. The temples became corrupt due to politics and factional conflict. But it was renewed several centuries ago by the reformers of the Order of Pegana.
A dominion of Dannu appeared in the Limerick Shire after the fall of the elven kingdom of Silverwoods four centuries ago. Many attribute this to the halflings remarkable efforts in creating a safe haven for refugees of al races trying to escape the chaos of that time period. Their continued work in keeping the peace between the races has caused Dannu’s dominion to persist to the present.
The Viridians of Viridistan never had a dominion and in the past actively worked to destroy the traces of any that appeared by killing the populace. Today with the empire torn apart in civil war, adherents of all the major religions of the Wilderlands are adventuring to rid any remnant of the Viridians and their demonic influence.
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