Thursday, April 14, 2011

Blackmarsh setting is released!


I got back the proof copy of Blackmarsh and it exceeded my expectations. Therefore I am releasing Blackmarsh on RPGNow as of today. I want to thank Tim Shorts of Gothridge Manor, Dwayne of Gamers Closet, and the Rusty Battleaxe for their help and support.

A special thanks to John Adams and the Delving Deeper development team for giving me the opportunity and drive to contribute Blackmarsh to the OSR.

In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.

The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.

In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?

Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns. The text and map for Blackmarsh have been released under the Open Game License for anybody to use for commerical and non-commerical purposes.

Blackmarsh package on RPGNOW (FREE!) (pdf)

Blackmarsh Setting Book ($7), (letter size print)

Blackmarsh Setting Reference Document (doc, pdf, zip), included on RPGNow.

14 comments:

  1. Great work Rob! Congrats, I believe this will do well.

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  2. Congratulations on a successful release. I hope it does better then you expect.

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  3. Excellent, I've been looking forward to seeing this. Can't wait to read it.

    Just an observation Rob, the section titled "The Hex Map" isn't justified like the rest of the text, but left-aligned instead.

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  4. Congrats and well done.

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  5. Holy crow, you made the pdf free! Downloaded for ingestion, soonest. Thanks Rob :)

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  6. Awesome work! Thanks for making it free, although I'll shell out for a printed copy. Been excited for this.

    So overall how long did it take you to complete?

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  7. @Scott, funny you should ask because I was talking to Tim last night about posting about that topic.

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  8. Thank you very much! Timely, too, as I just finished reading the Majestic Wilderlands yesterday.

    I will get a printed copy of this after I see the DD version.

    Thanks for your wonderful contributions to the game :)

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  9. For some reason there's no 'add to wishlist' option for this product on RPGNow.

    Possibly because it's free in one version?

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  10. I will mention that, I not am sure how many vendors have a free PDF coupled with a paid print product.

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  11. I just downloaded the PDF. It looks brilliant! :D

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