tag:blogger.com,1999:blog-5904133056957353312.post9199947635947356136..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Sandbox FantasyRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5904133056957353312.post-13997945628335816822008-10-17T09:49:00.000-04:002008-10-17T09:49:00.000-04:00I think that your two (no, three! heh) points are ...I think that your two (no, three! heh) points are good ideas for any prolonged legacy campaigning, especially when the group changes little. <BR/><BR/>One of the better campaigns I've played in is my friend's D20 Star Wars game. Covering 3-4 years of real time and over 100 years of game time, the legacy our group's PCs have made really changed the landscape of the setting, while my friend has done a good job of maintaining the original flavor of the Star Wars setting. It's not really a sandbox game as we play it, but I see the the application of the same ideas as yours to great effect.Anonymoushttps://www.blogger.com/profile/13973301663176412762noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-85700156633773016522008-10-17T08:17:00.000-04:002008-10-17T08:17:00.000-04:00I agree completely. Some of my favorite campaign m...I agree completely. Some of my favorite campaign moments involved harkening back to old times in the game (previous campaigns). Unfortunately, campaigns take so long that I haven't been able to feel that tingling again now that we've moved on to other settings. But yeah, I agree. Players should definitely be able to affect the world around them, and to become a stable part of it. Though it depends on the game, too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-9736136270653128772008-10-17T07:47:00.000-04:002008-10-17T07:47:00.000-04:00Nice work, Rob! Good marks of sandbox play.Nice work, Rob! Good marks of sandbox play.Zachary Houghtonhttps://www.blogger.com/profile/01166638173640517627noreply@blogger.com