tag:blogger.com,1999:blog-5904133056957353312.post9117440325519101883..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Making a campaign human centric with the least amount of violence to RAWRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5904133056957353312.post-89934387199050410232018-02-09T16:18:07.343-05:002018-02-09T16:18:07.343-05:00I always find these reports interesting because I&...I always find these reports interesting because I've pretty much always had the exact opposite experience. All of the groups I've played with have been human dominated with maybe one or two demi-humans. I usually had to find ways to encourage players to play as an elf or dwarf because it never happened on its own. Monkapotomushttps://www.blogger.com/profile/15863829877299943297noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-85202108609749436932018-01-26T19:49:19.133-05:002018-01-26T19:49:19.133-05:00I've tried XP bonuses for humans; I find it an...I've tried XP bonuses for humans; I find it annoying. I've tried attribute bonuses for humans; I find it bland.<br /><br />What I wound up doing instead does hinge on other changes I've made to my OD&D games, so it technically does -some- violence to the RAW, but here it is for your consideration anyway (as best as I can explain it in brief):<br />• All of the human classes have exactly one prime requisite; all of the demi-human classes have two.<br />• There is no attribute that isn't a prime requisite for some class, including Constitution and Charisma; therefore CON, CHA, and DEX aren't singled out as handled differently when it comes to adjusting abilities at character creation.<br />• Instead of XP adjustments for high or low prime requisites, the adjustment table used for all attributes is −1 for a score of 3–5, no modifier for a score of 6–15, and +1 for a score of 16–18, UNLESS THE ABILITY IS PRIME FOR YOUR CLASS, in which case bonuses are accorded using the classic D&D table: +1 at 13–15, +2 at 16–17, +3 at 18.<br /><br />And then the kicker: after rolling stats on 3d6 in order, humans can buy up their prime requisite, adding 1 point to this stat for every 2 whole points they take off of any other stat, so long as the drop doesn't bring the score being cannibalized below 6. (Thus, a score of 7 or less cannot be lowered at all.) Demi-humans can do the same to raise either of their two prime requisites, but it costs them a full 3 points from one of their non-primes to raise a prime by 1. All 3 points must come off of a single stat (no splitting allowed), and again the adjustment can't bring a stat below 6, so a demi-human can't cannibalize a stat of 8 or lower.<br /><br />Seems to work pretty well. Right now my current campaign's player character roster is 30% demi-human (I prefer 25%, but close enough). John Higginshttps://www.blogger.com/profile/06522143715905888511noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-12537574354044311552018-01-23T20:44:58.266-05:002018-01-23T20:44:58.266-05:00My favorite methods:
- 5e's free feat is cool ...My favorite methods:<br />- 5e's free feat is cool and make humans a bit more desirable.<br />- Instead of level limits, XP costs DOUBLE after a certain levels.<br />- My own Dark Fantasy Basic has humans only, but suggests that, if you're using demi-humans, just make them better. But you gain more feats/abilities if your level is greater than the number of feats/abilities. This means starting with 5 abilities won't allow you to get extra stuff (except HP, BAB and some bonuses) until level 6. In practice, this means humans are a lot more customizable.<br />Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-35479946829449706862018-01-23T20:32:30.244-05:002018-01-23T20:32:30.244-05:00I prefer the AS&SH solution: no demihumans.I prefer the AS&SH solution: no demihumans.Will Arnoldhttps://www.blogger.com/profile/03698278637449036933noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-8839613312780451732018-01-23T13:17:18.946-05:002018-01-23T13:17:18.946-05:00The 5e variant human is absolutely the most fun to...The 5e variant human is absolutely the most fun to play at first level with the bonus feat. Our ravenloft campaign didn’t have any non humans at all. It just makes no sense (in fun terms) to be anything else in 5e.littlemutehttps://www.blogger.com/profile/17995764088506385208noreply@blogger.com