tag:blogger.com,1999:blog-5904133056957353312.post8698924364734010598..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: How to manage a sandbox campaign: The Box of StuffRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5904133056957353312.post-30003313567538837342011-05-08T11:50:18.752-04:002011-05-08T11:50:18.752-04:00Great article! I'm running two games in the sa...Great article! I'm running two games in the same sandbox right now, and it's my first try at designing a sandbox. This article has helped me think about the best way to frame locations and situations, rather than struggling to invent them from whole cloth.Jim Tigwellhttps://www.blogger.com/profile/04276425979246864104noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-33429273713162940412011-05-03T03:16:48.364-04:002011-05-03T03:16:48.364-04:00I remember being told in art school "be a col...I remember being told in art school "be a collector" - of inspiration, images, ideas, any kind of grist. <br /><br />I'll add my other great moment of advice from that time: "don't worry about making stuff that looks like art. Just make what interests you."richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-78410553131593438952011-05-02T09:36:01.674-04:002011-05-02T09:36:01.674-04:00As a game-designer who writes mostly sandbox style...As a game-designer who writes mostly sandbox style games, this is really excellent advice. If you have a rich setting and characters you want to show off and are okay with really letting the PCs give a lot of direction to the plot, you will have a stronger open campaign. Excellent article!Anonymousnoreply@blogger.com