tag:blogger.com,1999:blog-5904133056957353312.post4899194508765833074..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Crunchy RulesRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5904133056957353312.post-41415115348664013132008-10-11T06:55:00.000-04:002008-10-11T06:55:00.000-04:00GURPS 4th edition.GURPS 4th edition.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-52793748324919267692008-10-10T18:08:00.000-04:002008-10-10T18:08:00.000-04:00Well said. Just out of curiousity, What system do ...Well said. Just out of curiousity, What system do you use?Doctor Checkmatehttps://www.blogger.com/profile/14931626536197815282noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-5529486100678770292008-10-10T15:05:00.000-04:002008-10-10T15:05:00.000-04:00I agree with your points here. Normally I would cl...I agree with your points here. Normally I would classify most of what you said being part of a good quality DESIGN. However you state it way better than I would have.<BR/><BR/>Thanks for the comment it was helpful. Definitely gave me more to think about.<BR/><BR/>Rob ConleyRobert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-30969311091488165582008-10-10T14:10:00.000-04:002008-10-10T14:10:00.000-04:00I'm not sure that consistency is really a function...I'm not sure that consistency is really a function of the crunch of the rules as much as of their comprehensiveness. If the rules cover everything, you won't have inconsistent applications, although the realism of extreme cases might leave something to be desired. E.g. if the system is as simple as Roll a d20 under your Stat to avoid damage from any cause, that'll give you perfectly consistent and predictable results whenever you fall off a cliff...though you might fault the verisimilitude of it not making a distinction between falling off a 10' cliff or a 100' cliff. On the other hand, a system can be as crunch as all get-out in what it covers, but leave huge gaping holes that are ripe for inconsistency and misunderstanding by the players (so, what exactly happens when my mage puts on the plate armor? Can I just not cast spells until I take it off? Am I physically unable to put it on?)<BR/><BR/>I'm in the same boat as you, as far as wanting rules to promote consistency, but over the years I've come to a greater appreciation of systems that are consistent because they tend to have a particular approach that makes it easy to recreate the same ruling every time rather than because they've thought of every conceivable situation in advance and spelled it out in detail.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com