tag:blogger.com,1999:blog-5904133056957353312.post4761916280530488318..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Roll20 1 vs Fantasy Grounds 0Robert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5904133056957353312.post-53033272544009873772014-05-27T00:49:32.163-04:002014-05-27T00:49:32.163-04:00I'm mixed about both. When FantasyGrounds is u...I'm mixed about both. When FantasyGrounds is up and working, particularly with a ruleset in play, it's hands down the best VTT out there. Combat moves smoothly, often faster than in a face to face game, and the rules are at your fingertips if you need to clarify things. The organization abilities are pretty nice as well. However I've had trouble with connection issues on numerous occasions, and while it's mapper provides only a couple more features than a dry erase board, I'd still take it over any other VTT any day of the week... when it works.<br /><br />Roll20 I want to like, but I've had my frustrations with it. The voice chat functionality is incredibly unstable, if my PCs cannot hear me, then one of them cannot be heard. Or two people will hear one player, but the other two will not be able to hear them. This can be fixed by using it through google hangouts, or just jumping on skype (the latter I loathe), but by itself the feature is less of one.<br /><br />I love the fact I can include background music, that alone was a major selling point for me. Pulling up tokens online is a nice touch, though whatever they use for their search engine hearkens back to the 90's. Just don't try using more than one word in your description, it's pointless. The fact that it exists, however, and works even to the extent it does, is damn impressive. <br /><br />Macros, I hate macros, with a fiery passion. Not because I can't get them to work, but because they're that element where something always seems to go wrong. A player doesn't configure theirs right, or they do, but they can't use it as certain adjustments or modifiers make it about as useful as a standard die roll. Then there are the players who know their macros too well and make some wonky macro that tells you the results, but you have to hover your mouse or click on something to see what led to the results just to make sure they're not pulling a fast one on you. This is my experience with macros in general, not just on roll20 mind you. They do make things run smoother, when everyone is on the same page. <br /><br />Their light and shadow functionality proved more of a hindrance than a benefit. I may have been spoiled with maptools, but they've been at the game longer than roll20. Either way, when I found myself disabling it for the third time in a row, I discontinued the subscription. <br /><br />The end result, for me, is that I'll use Roll20 when I have a game for something I don't have supported in Fantasy Grounds. It has topped the other VTT services out there, the fact that connecting isn't a pain in the butt alone is amazing. It can, fairly easily, become a backup when FG fails. For me they're 1 for 1 with FG winning the tiebreaker.The Mad Catterhttps://www.blogger.com/profile/16344965318629662415noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-18798884156550632072013-01-17T03:35:47.578-05:002013-01-17T03:35:47.578-05:00We've tried both Roll20 and Tabletop Forge wit...We've tried both Roll20 and Tabletop Forge with my group and had a far better experience with Roll20.<br />More stable, more features, easier to run.Acritarchehttps://www.blogger.com/profile/16466176130374395869noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-8333307959651347662013-01-09T13:40:29.143-05:002013-01-09T13:40:29.143-05:00Roll20 is subscription-based, no? I believe Tablet...Roll20 is subscription-based, no? I believe Tabletop Forge offers similar functionality (through Google+ Hangouts) and is completely free.Anonymoushttps://www.blogger.com/profile/03518534659349837389noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-52080878816352271762013-01-08T21:59:43.517-05:002013-01-08T21:59:43.517-05:00Yeah I am interested in playing around with Roll20...Yeah I am interested in playing around with Roll20. It worked a lot better last night and I like the extra features with the miniatures. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-39998143985742828432013-01-08T16:03:45.040-05:002013-01-08T16:03:45.040-05:00As a player last night, I thought Roll20 was fanta...As a player last night, I thought Roll20 was fantastic. Considering we dove into mid-session, I thought it went faster than FG (when FG is working). <br /><br />The dice macros were easy to set up.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-40103133455588511202013-01-08T09:05:28.848-05:002013-01-08T09:05:28.848-05:00You can keep 100MB without upgrading your account....You can keep 100MB without upgrading your account. <br /><br />But the dinamic lightning and token attributes are worth the bucks a paid account costs :DRagnahttps://www.blogger.com/profile/06712843169626273107noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-55694801215266588442013-01-08T09:04:39.774-05:002013-01-08T09:04:39.774-05:00You can activate 3D rolls in the settings menu ;)
...You can activate 3D rolls in the settings menu ;)<br /><br />One thing less to worry about... and about GURPS nothing you cannot fix with macros.Ragnahttps://www.blogger.com/profile/06712843169626273107noreply@blogger.com