tag:blogger.com,1999:blog-5904133056957353312.post3549502503941720079..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: So D100 (Runequest, Legend,BRP) or Fudge/Fate?Robert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5904133056957353312.post-7049436349289961512013-09-14T20:53:35.390-04:002013-09-14T20:53:35.390-04:00@Charles: I am actually looking at Savage Worlds m...@Charles: I am actually looking at Savage Worlds myself for a medieval urban fantasy campaign (GURPS would be the other likely option and maybe Fate...or maybe something based on Rob's work with Fudge). How do you think that would work with Savage Worlds?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-80156018559209358302013-09-14T00:54:25.908-04:002013-09-14T00:54:25.908-04:00D100/BRP would be my pick as well. It's intuit...D100/BRP would be my pick as well. It's intuitive and versatile... can vary from lite to crunchy. Pretty much my go-to system.<br />I've got an aversion to Fudge/Fate but that may have more to do with it's ravening fans than any practical experience I've had with it (I've played Icons and that was fun, but every time Aspects came up the whole game stopped for clarification). <br />I'd be curious how many folks are actually playing ongoing campaigns with Fate/Fudge vs. reading it and talking about it on forums.<br />Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-31804621176775037292013-09-13T22:48:03.638-04:002013-09-13T22:48:03.638-04:00Of those you suggested, some version of d100.
You...Of those you suggested, some version of d100.<br /><br />You want a system where you can publish stuff with no-one hassling you, and where people can just sit down and play without having to read 576 pages or make up their own descriptors, etc - and where they can do character generation by random roll if they wish. Hanley Tuckshttps://www.blogger.com/profile/13047638048463160737noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-87878744289318007792013-09-13T18:08:15.374-04:002013-09-13T18:08:15.374-04:00Have you considered Savage Worlds? It's fairly...Have you considered Savage Worlds? It's fairly GURPS-like, and has a lot of third-party materials.<br /><br />Between the two above, the versatility of Fudge lets you basically make your own system, so that would be my pick.Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-82679695052569882852013-09-13T14:07:03.895-04:002013-09-13T14:07:03.895-04:00@Saroe, I was thinking that as well then after the...@Saroe, I was thinking that as well then after the umpteenth time I am beginning to get it in Fudge. I am planning to do some posts going through the Fudge SRD.<br />Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-70209085915406625552013-09-13T14:01:17.489-04:002013-09-13T14:01:17.489-04:00It a bit alike GURPS.
GURPS you can run combat i...It a bit alike GURPS. <br /><br />GURPS you can run combat in four levels.<br /><br />Opposed rolls winner does damage. Maneuvers are very basic. <br /><br />Basic combat of attack, defend, and no grib.<br /><br />Advanced with Grid.<br /><br />Advanced with Grid plus additional rules and Maneuvers from other books like Martial Arts.<br /><br />With the Fudge SRD they give you three attack options, and three injury options. The SRD explains the pros and cons of each. Then on top of that they talk about hit location and similar detailed combat option if you want to add that.<br /><br />The same with skills. There is the make up your own stuff option, simple skill list, and detailed skill option with GURPS style Very Hard, Hard, Average, Easy skill difficulty.<br /><br />Reading through this, I can see the influence of 2nd edition GURPS on the rules. Steffan O'Sullivan stops the level of detail off before GURPS does. <br /><br />But if you willing to put the work in you can add it. And you are ahead of where you would be if you were designing your own RPG.<br /><br />Mechanically the two big wins of Fudge I see are the 4dF bell curve and how well scale (differences in size and mass) is integrated. <br /><br />Finally I think tactically detailed Fudge doesn't come up often because it most popular implementation is Fate which is very much a lite system. <br />Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-61791528938500566512013-09-13T13:38:42.430-04:002013-09-13T13:38:42.430-04:00Also curious - when you talk about your Fudge/Fate...Also curious - when you talk about your Fudge/Fate variant being more detailed and crunchier, can you elaborate? That's definitely a draw for me.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-33382291063160670712013-09-13T13:17:17.075-04:002013-09-13T13:17:17.075-04:00One of the attractions of D100 for me is if a play...One of the attractions of D100 for me is if a player does something off the wall, with no obvious skill or attribute governing it, you can just say "You have a 70% chance of succeeding." Now you can do that with any game, but it fits in better with D100 than FATE.<br /><br />Also for the math-challenged, the odds are transparent in D100, but can be opaque in FATE/Fudge.<br /><br />But I did buy the FATE hardcover, so...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-56192143206667910952013-09-13T13:01:45.752-04:002013-09-13T13:01:45.752-04:00Remarkably interested in how you wind up deciding,...Remarkably interested in how you wind up deciding, as I am a Hero/GURPS fan, trying to reconcile that with my growing fondness for RQ6 (and a history as far back as the early '80s with d100 systems) and a desire to tap into the nearly-frothing enthusiasm of the Fate fan base.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-11574591196053206632013-09-13T12:47:51.287-04:002013-09-13T12:47:51.287-04:00Sorry, not RPGnow, but Bundle of Holding: http://b...Sorry, not RPGnow, but Bundle of Holding: http://bundleofholding.com/index/currentAndy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-14325374419734337542013-09-13T12:42:49.269-04:002013-09-13T12:42:49.269-04:00I'd definitely be more likely to pick up d100 ...I'd definitely be more likely to pick up d100 stuff as it tends to be my preferred type of system. FATE, on the other hand, is something I'm not really a big fan of.Mirandahttps://www.blogger.com/profile/10745062840676790649noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-32251109362750758762013-09-13T12:41:35.412-04:002013-09-13T12:41:35.412-04:00The d100 family appeal to me more because 1) I'...The d100 family appeal to me more because 1) I've played them, while I've only read Fate stuff, and 2) For better or worse I'm drawn to the simulationist aspects of d100 systems.<br /><br />That said, that grab bag of Fate stuff on RPGnow really appeals...Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.com