tag:blogger.com,1999:blog-5904133056957353312.post2038495832046676436..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Thoughts on Skills and ThievesRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5904133056957353312.post-5342912970423653282009-04-26T22:31:00.000-04:002009-04-26T22:31:00.000-04:00I don't really like the stand-alone thief class bu...I don't really like the stand-alone thief class but also don't feel like ditching it completely is a good thing. So I decided to make the thief an "add-on" sub-class, essentially only available by paying an XP penalty to your "main" class.<BR><BR>I started by defining everyone's chances to perform what we call "thief skills," all d6 based like listening, then added a simple progression for those who elect to pay the thief penalty to improve those skills as they advance in level.<BR><BR><A HREF="http://www.lordkilgore.com/wordpress/wp-content/uploads/2009/04/kilgore_wb_thievery.pdf" REL="nofollow">Check it out here if interested.</A><BR><BR>Feedback is appreciated!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-73650646309520397452009-04-26T14:14:00.000-04:002009-04-26T14:14:00.000-04:00The "rouge" class, ehy? :D
I do not rea...The "rouge" class, ehy? :D<br /><br />I do not really subscribe to the school of thought that says "AD&D suggests that only the thief can do X skills". Like Robert Fisher and other uncountables, I have come to view them as exceptional abilities that already do what you here propose, and to see the rule books supporting that perception.<br /><br />Anybody can move quietly, but the thief moves silently, <I>etcetera</I>.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-23014279310340879342009-04-25T14:44:00.000-04:002009-04-25T14:44:00.000-04:00(trying again)
I'm currently running a D&...(trying again)<br /><br />I'm currently running a D&D(ish) game that does exactly that. Both that everybody has a chance to do pretty much anything that a skill would cover, with actually having the skill granting a bonus, and that every combination of classes is possible where you sacrifice some of the ability of the primary class to gain some ability in the secondary class. Thief/Mages are even called Mountebanks.<br /><br />Just started last night, second session in about 15 minutes. So far the players seem keen on it.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-72431355099506445172009-04-25T14:43:00.000-04:002009-04-25T14:43:00.000-04:00This comment has been removed by the author.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-78563984023592225642009-04-24T23:05:00.000-04:002009-04-24T23:05:00.000-04:00I thought a bit about this idea that everyone can ...I thought a bit about this idea that everyone can do stuff, but some are better at it. My first suggestion, of course (me being a T&T fan and all) would be to use the Talents from T&T7.<br /><br />But, I also think I've read something like this for "D&D", and I think it was about Castles & Crusades. In that game every class had a primary stat, or something like that. If you do something that's dependant upon your primary stat you get some bonus.<br /><br />I guess you could just roll a die and add something (level?) if the action attempted was related to the primary stat.<br /><br />Someone correct me, but it might be just how C&C works.<br /><br />Sounds neat, anyway.AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-58458901643006131102009-04-24T19:32:00.000-04:002009-04-24T19:32:00.000-04:00The old Bard Games Arcanum (which was AD&D com...The old Bard Games <I>Arcanum</I> (which was AD&D compatible) had a Charlatan class that was essentially the Mountebank you describe. Untrained fighters with legerdemain skills and the ability to cast 1st level spells.<br /><br />You might check it out.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-40262450311341714502009-04-24T18:45:00.000-04:002009-04-24T18:45:00.000-04:00I continue to toy with the notion of a mountebank ...I continue to toy with the notion of a mountebank class. I think the idea has a lot of merit.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.com