So while reading while reading Jon Peterson's latest, the Elusive Shift he makes an interesting reference to something Charles Totten said in Strategos on page 105.
You can read it for yourself using this link.
So while reading while reading Jon Peterson's latest, the Elusive Shift he makes an interesting reference to something Charles Totten said in Strategos on page 105.
This is the twenty second post in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign.
Today's post will cover step 28.
Scan your descriptions for NPCs or noted monsters. Write a two sentence about each. The first a one line with minimal stats the second one sentence. This is your roster.
What I been doing for the past 15 years is using my word processor to create a roster of creatures and character that the party will encounter. This function as a quick cheat sheet for when combat ensues or the players interact with the character. I find this more useful to me than keeping these details within a room or encounter area. The player come with all kinds of plans and may arrive at the locale at an unexpected time. With a roster I can tailor the who is where based on the circumstances.
Because this is reference for a region, I opted to organize the entires by locale. For the rules I am using Swords & Wizardry Core/Complete by Frog God Games. This is also compatible with my Majestic Fantasy RPG rules.
Because this is focused on what need to run the sandbox with Swords & Wizardry I only include enough text to remind of what the creature and character are about. If I need more I will look at my original write that I created previously.
Finally I like to use level as a mark of experience so most character have a class and level.
Amur Forest
Spardion leads a sounder of 10 wereboars in the Amur Forest (0502). Lairs in a sea cliff cave in Hex 0503. The sounder's small amount of treasure is hidden in nearby crevice reachable only by using the Ring of Water Walking. The lair also contains a decrepit rowboat capable of holding six members of the back. On race occasion Spardion will use the ring and sneak aboard a nearly boat or ship at night close to shore along with his compatriots nearby in the rowboat. The Map is to original leader's treasure cache hidden in The Fortress of the Lich Lord (0303) in the guard barrack on the 1st level.
Spardion (Wereboar): HD 5+2; HP 32; AC 4[15]; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy, Ring of Water Walking.
Wereboar: HD 5+2; HP 21; AC 4[15]; Atk 1 bite (2d6); Move 12; Save 12; CL/XP 6/400; Special: Lycanthropy.
Treasure: Gems: 2 x 50 GP; 500 GP; Map To (23 GP; Gems: 3 x 10 GP; 2 x 50 GP; 7 x 100 GP; 5 x 500 GP); Ring of Water Walking
More details after the jump break.
Just a quick update that I am in the midst of layout. I have completed about half of the pages and just finished up the monster section. Here is the last page of the monster chapter.
Here is the first page of the character class chapter which includes one of the additional Richard Luschek illustration I purchased.
For a number of years I have been purchasing stock art and supporting different artists through Patreon. This represents the bulk of the art I use in this book. One of the artist I use is The Forge whose Patreon is located at this link. They provide most of the landscape and locale art you seen in my Wilderlands Guidebooks, and Blackmarsh.
So what I decided to do to supplement the few full page pieces is use that art to present various locales from the settings I created both published and unpublished. Below is an example from the last page of the equipment chapter.
I will do another update next week. This will also include an update of the quick reference cards. I just got notification that the second print test had shipped.
Editing
Emily turned her edits over and I am going through the comments and corrections. Another back and forth should do the trick and meet the completion data of October 31st for the edits. I will also do the update the quick reference cards.
More Richard Luschek Art
I learned that Richard Luschek has a Patreon and subscribed to it. In addition, he selling some of his art through his Patreon. Thanks your generosity in supporting this kickstarter, I bought a few of them for the interior layout as I can use a few more character pieces and I like his work a lot.
This is Samil the House Man which I plan to use in the section about hirelings. Somebody has to keep track of the party's finances.
I am a long time fan of Richard Luschek's work and hired him to illustrate the cover pieces for the Basic Rules for the Majestic Fantasy RPG. Recently I learned that he has started a Patreon to share some of his personal work. So far he has posts of character images and stories from the campaigns he has been involved with.
I am supporting him and looking forward to seeing what he shares in the future. I hope some of you will support him as well.
So you want to create a setting and populate it.
Most folks I know generally has two or three dozen ideas going into this. It may be more but there is some limit. Once you start working beyond this limit it become a bit of a chore and not fun as a hobby. The good news is that most of time you can start small. If you keep the result of what you do for the next campaign then within a few years you will find yourself quite a bit of detail for your setting and that was fun to create.
In my experience a lot of the reason this stuff is not fun is because it is repetitive work. It fine when you describe the first handful of shopkeepers. When you try to describe the 20th often it is not as fun unless some time has passed to recharge your creativity.
A great set of random tables can overcome much of this but even they have their limit. For example Traveller does a great job of generating sectors. But even that process breaks down if you tried to use to generate an entire Imperium of 16 sectors or more.
But what if we didn't use even a great set of random tables? What if we used a trained neural network instead? What if it was setup not just randomly generate but randomly generate with the two to three dozen ideas we already had?
You tell software or webpage take what you already thought of. Then it will generate the rest around it. In addition after it done, you can review the results and have re-generate the elements you don't like.
Maybe the result is partially there but needs to be tweaked. So you edit it and then have it regenerate the rest of that specific element. As a bonus it would be nice to drill down to the level of individual character.
What make this possible, is something I noticed about the best random tables. That they seemly capture the author experience with the subject of the table. Whether is something specific like traps, or magic items. More general like a dungeon maze. Or expansive as an entire galaxy worth of sectors.
While it doesn't replace our creativity, random tables allow us to extend it by using the wisdom of the author of the table. The same with the use of AI software.
Now that I can see being very useful tool for the hobby.
I continue to covert over some of the tables I made with Inspiration Pad Pro into Javascript. This time it is the Grenade Scatter tables from the DMG and the NPC Personae Table.
Enjoy!
Richard Luschek turned in all four cover pieces. Without further ado here is the completed cover.
I hope you are as pleased with his work as I am.
Click to see the full size version |
Anyone else out there who this might help, the process is very easy, the only quirk is you need your total gross receipts and cost of goods sold from 2-1-2019 through 1-31-2020. If you gather that info ahead of time and have your EIN/SSN handy you should be all set.Note that you can get most of your gross receipts and cost of good sold from your corporate tax return or your Schedule C. You will have to figure it out for the month of January 2020.