tag:blogger.com,1999:blog-5904133056957353312.post8410642260847319229..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Revisiting Weapon vs AC for Swords & WizardryRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5904133056957353312.post-64077562104778434532010-02-02T21:53:33.850-05:002010-02-02T21:53:33.850-05:00I'm generally of the "less is more" ...I'm generally of the "less is more" mindset, but with the right gaming group this could work.<br /><br />S&W bends but doesn't break... hehTenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-69606896468176507812010-01-31T18:37:40.439-05:002010-01-31T18:37:40.439-05:00As Rusty said the majority of battles are actually...As Rusty said the majority of battles are actually against monsters withour armour - thorough implementation of this system would require thinking through how blunt weapons effect oozes or piercing vs. dragons etc. Of course you could make similar ctagories or templates for monsters, hard scales, rubbery hide, thick fur, generally amorphous etc. but it would still be labour-intensive. <br /><br />I think it would improve the dynamic in Man- vs. man combat, however and cause players to choose carefully, making combat more real.<br /><br />Excellent post.Tom Fitzgeraldhttps://www.blogger.com/profile/14893168729760333884noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-80379888799344291992010-01-31T17:10:01.755-05:002010-01-31T17:10:01.755-05:00My group saw the problem with this back in the 70s...My group saw the problem with this back in the 70s with AD&D 1e, as most battles involved non-armored foes. I understand the reasoning involved, but I happier keeping everything pretty simple.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-70881882261953586202010-01-30T22:17:00.242-05:002010-01-30T22:17:00.242-05:00Nice compression of the Weapon vs. AC rules! I...Nice compression of the Weapon vs. AC rules! I've been planning to write on this myself; your post will help me immensely.<br /><br />You could combine this with the suggestions I made about <a href="http://9and30kingdoms.blogspot.com/2010/01/d6-only-weapons-materials.html" rel="nofollow">materials for weapons and armor</a> and have stuff like mail made of bone rings sewn to leather that acts like ring mail against bone or wood weapons, but with a -1 on all damage types vs. metal weapons.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-22430529060566553172010-01-30T21:57:28.047-05:002010-01-30T21:57:28.047-05:00I really like this idea. This would be a great sta...I really like this idea. This would be a great start for a Sword and Sandal setting, in the vein of "Ruins and Ronin."BlUsKrEEmhttps://www.blogger.com/profile/05050270487818381832noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-13779416175001921452010-01-30T21:20:21.769-05:002010-01-30T21:20:21.769-05:00I have been meaning to do something like this for ...I have been meaning to do something like this for some time now. Consider this very much stolen, sir. ;)DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-28200812660393801352010-01-30T20:42:10.569-05:002010-01-30T20:42:10.569-05:00I think doing the weapon vs. AC subracts from the ...I think doing the weapon vs. AC subracts from the simplicity of the game. I can see it more for 1st ed retro clones, but for those games that clone themselves after the White Box to keep is as simple as possible.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-66078668026777082332010-01-30T18:33:33.107-05:002010-01-30T18:33:33.107-05:00Good point it can work either way.Good point it can work either way.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-10984536955036850322010-01-30T18:01:50.409-05:002010-01-30T18:01:50.409-05:00> it is not practical for a D&D style game ...> it is not practical for a D&D style game to have varying Armor Class<br /><br />Why do you say this?<br /><br />I know an edition of D&D with three standard Armor Classes. Most (all?) vary if wielding shield. When various spells cast etc.<br /><br />I can easily see asking "what's your AC vs Blunt" or "does slashing 16" hit. And it be less onerous than adding/subtracting every to-hit.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com