tag:blogger.com,1999:blog-5904133056957353312.post8215308723703020279..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: A Fantasy Sandbox in Detail Part IVRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5904133056957353312.post-60527987662574133382018-05-01T23:22:05.984-04:002018-05-01T23:22:05.984-04:00@Craig, I would use a thick dashed line about 4 po...@Craig, I would use a thick dashed line about 4 points.<br /><br />For color maps I use deep purple as the border color.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-23372850002086785272018-04-28T06:18:08.833-04:002018-04-28T06:18:08.833-04:00Hi i was wondering what you would reccomend i woul...Hi i was wondering what you would reccomend i would mark borders with between kingdoms please.dumbirdhttps://www.blogger.com/profile/12336413077792475529noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-34138708705501762952012-12-24T10:30:50.986-05:002012-12-24T10:30:50.986-05:00Should towns have villages in the hexes around the...Should towns have villages in the hexes around them as well?Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-18300348029102331082009-10-27T17:31:44.666-04:002009-10-27T17:31:44.666-04:00I honestly think 3 miles per hex is WAY too small ...I honestly think 3 miles per hex is WAY too small of a scale. I prefer "zooming in" when I map and giving my players more to do in a smaller space. Usually, I'll do squares (not hexes) and they'll be 1 mile per inch. This gives me a lot of room to plant LOTS of little things in there and helps space those things apart. <br /><br />Just a suggestion.<br /><br />Another thing I do is create a small portion of the map I know the players are going to start in, and then build OUT from there. It saves me a lot of time not having to plan things that the PCs aren't going to encounter for a long while and lets me devote that time to making the areas they ARE going to encounter fruitful with interesting locations to plunder.Michael Pfaffhttps://www.blogger.com/profile/00831057788356336446noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-62613189913732784092009-09-23T15:03:56.520-04:002009-09-23T15:03:56.520-04:00Fire away that why I have it on a blog so there is...Fire away that why I have it on a blog so there is feedback and people going back and forth.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-44050907026563521452009-09-23T13:02:02.986-04:002009-09-23T13:02:02.986-04:00This is pretty much where my current project is, s...This is pretty much where my current project is, so I'm looking forward to the future of this series. I may have some questions as we go along, so I hope you don't mind if I bring them up here. :)<br /><br />Thanks for demonstrating this for us,<br />FlynnFlynnhttps://www.blogger.com/profile/05661073420680953560noreply@blogger.com