tag:blogger.com,1999:blog-5904133056957353312.post5986063622058197046..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: A tale of two 4th editions.Robert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5904133056957353312.post-11624500301993704892008-10-07T01:23:00.000-04:002008-10-07T01:23:00.000-04:00Hey Rob, we've discussed 4th ed at length. The co...Hey Rob, we've discussed 4th ed at length. The combat is interesting, but there is little else beyond that for me. I'm hoping as we explore it further that some elements I didn't see will come out, but I've read through the books, forums, and modules and still feel it is a fancy one dimensional game. If only they had a few more full color, half page pictures to distract you from its limited potential.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-36056143356284090832008-10-06T17:47:00.000-04:002008-10-06T17:47:00.000-04:00I'm with you on pretty much every point of you...I'm with you on pretty much every point of your assessment of 4e D&D--and happy to see a fellow 4e GURPSer online. I'm actually gearing up to run a couple GUPRS campaigns in the very near future.<BR/><BR/>Another thing I liked about 4e D&D was the skill system. I'll probably steal that wholesale for any iteration of D&D I might choose to run.David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-16129580750573106972008-10-06T16:18:00.000-04:002008-10-06T16:18:00.000-04:00Just about every major form of gaming magic has so...Just about every major form of gaming magic has some trade off. <BR/><BR/>While I consider 4e use of the ritual system to a good RPG subsystem. It just more thing about 4e that doesn't feel like D&D. <BR/><BR/>The same result would occur if I tried to bolt GURPS mana based magic onto D&D. The result may be fun and interesting but it not D&D.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-53879914989459473552008-10-06T15:11:00.000-04:002008-10-06T15:11:00.000-04:00Personally, I'm of the opinion that deciding that ...Personally, I'm of the opinion that deciding that some spells ought not to be able to be cast during combat is yet another way that 4e guts the magic-user/wizard as a class. The key to playing this class successfully is flexibility and a willingness to think outside the box. I have seen many supposedly "non-combat spells" used very creatively to assist a party in a combat. In my experience, what separates a good player of a MU from a poor and/or inexperienced one is the ability to look at, say, <I>Tenser's floating disc</I> and be able to find a way to use it cleverly that the rules don't anticipate. But then my read on 4e is that such a thing is a no-no that might unbalance the game.<BR/><BR/>Feh.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-76696314569616501432008-10-06T09:23:00.000-04:002008-10-06T09:23:00.000-04:00A lot of the rituals are what I call quality of li...A lot of the rituals are what I call quality of life. Phantom Steed, the teleport to a circle, and Leomund's Chest. There are divination rituals like Commune.<BR/><BR/>Your questions has given me an idea for a post on what the ritual system implies for a setting using 4th edition. Give me a couple of days and I will have something for you.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-69945520044828895532008-10-06T09:22:00.000-04:002008-10-06T09:22:00.000-04:00This comment has been removed by the author.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-15954038465913626472008-10-06T08:42:00.000-04:002008-10-06T08:42:00.000-04:00Well again, not having the books I can't be to...Well again, not having the books I can't be too specific. <BR/><BR/>Aren't Knock & Wizard Lock rituals now? Can a wizard cast an audible glamer, rope trick, etc?<BR/><BR/>I do recall that Silence is a ritual now -- and very different, in a good way, from previous incarnations. Still, there's a non-attack spell that is very useful in combat.<BR/> <BR/>(Note: not really trying to be a hater here. just trying to get more of a feel for the Ritual system, since at a glance it was something that made me go "Whaaa?")Maxhttps://www.blogger.com/profile/07615194097431562045noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-43105804759128256352008-10-06T08:23:00.000-04:002008-10-06T08:23:00.000-04:00The ritual system is available all the time as lon...The ritual system is available all the time as long as you have the components. In the 4e games I ran this caused a larger quantity of non-combat spells with more variety.<BR/><BR/>The only negative is the 10 minute casting time. It is one of the many changes to the dynamic of the game compared to older editions. <BR/><BR/>My question to you is what ritual spell you used to use in older editions during combat?Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-76672803351359146382008-10-06T08:02:00.000-04:002008-10-06T08:02:00.000-04:00"Which brings me to the hidden gem of 4th edi...<I>"Which brings me to the hidden gem of 4th edition D&D. The ritual subsystem."</I><BR/><BR/>The downside to me is that the ritual system robs wizards of so much flexibility. My impression of the game as written is that wizards don't seem to be able to do much other than fire off attack spells.<BR/><BR/>Note that I haven't played 4e, and don't own the books -- this is based on making a character and skimming through the wizard powers and rituals sections. You've had more experience; what do you think?Maxhttps://www.blogger.com/profile/07615194097431562045noreply@blogger.com