tag:blogger.com,1999:blog-5904133056957353312.post584030652938978585..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: The One where I get GUMSHOERobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5904133056957353312.post-83500055172656752242015-09-27T10:40:51.060-04:002015-09-27T10:40:51.060-04:00This was an interesting post. I had a similar expe...This was an interesting post. I had a similar experience with Gumshoe. It still isn't quite the system for how I like to run things, but someone explained this same point form the system document to me and that enabled me to grasp it a bit more. Actually I found the core idea useful: they are basically saying "Hey do we really need to be rolling for X?" That is a useful question for any designer. In the case of Gumshoe that is answered in service to flow of an investigative story but there is no reason why you can't apply that notion to other goals. I will say their books are really well written most of the time, so they are often worth picking up for concepts and flavor material alone. BEDROCK GAMEShttps://www.blogger.com/profile/14733374103521848906noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-6703217304175071472015-09-26T06:18:05.442-04:002015-09-26T06:18:05.442-04:00im in agreement with this
if player said to look i...im in agreement with this<br />if player said to look in the exact place it was in i would give it a clue no roll<br />to search a room or such unnoticed a skill rill might be handy<br />failure indicating will take longer than normal is great option <br />possibly a pow by 5 persistence roll and lots more time needed Konsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.com