tag:blogger.com,1999:blog-5904133056957353312.post5130635429999790405..comments2024-03-01T11:52:44.729-05:00Comments on Bat in the Attic: Low Magic with Swords and WizardryRobert Conleyhttp://www.blogger.com/profile/03863009007381185340noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5904133056957353312.post-9259117206688289402015-12-08T18:28:26.370-05:002015-12-08T18:28:26.370-05:00That's because we as DMs keep spoon feeding pl...That's because we as DMs keep spoon feeding players who want to be munchkins and power gamers. If you slowly implement new styles, you'll find that role players can be found just under the surface, sometimesWarghoulhttps://www.blogger.com/profile/00585480589193015572noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-52191180731367151102015-08-16T12:51:19.607-04:002015-08-16T12:51:19.607-04:00This post reminds me of a thought I had some time ...This post reminds me of a thought I had some time ago to throw out all the spells. All of them. You know, magic in all the systems I know is very fast, a spell a round, or whatever. You could de-overpower magic by making it more resemble "real world" magic. By that I mean, how actual magic spells "worked" in the medieval and renaissance world. If you research actual spell books, you find spells are involved affairs, not suited to instant gratification in a dungeon crawl. It would make for a very different kind of role play.<br /><br />I want to play a game at some point where the players are required to find actual historical spells--and thats the only way to play magic in game.Xylarthenhttps://www.blogger.com/profile/11197559576921471105noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-64082496521060087162015-08-06T10:26:45.994-04:002015-08-06T10:26:45.994-04:00Need true Role Players for such a game. Alas, I kn...Need true Role Players for such a game. Alas, I know of none, not nearby at any rate.Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-19863261262604045042015-08-05T14:45:07.375-04:002015-08-05T14:45:07.375-04:00The main thing I add to "low magic" D&am...The main thing I add to "low magic" D&D settings is a level based armor class bonus. How much is somewhat system dependent but excepting oddly 5th edition, every D&D variant assumes x amount of magic items of X pluses. <br /><br />I'm using this one, not mine but found on a board<br /><br />Without changing much else in the game, that idea works. I'd further tweak it to:<br />cleric +1 AC per 4 levels<br />druid +1 AC per 5 levels<br />fighter +1 AC per 3 levels<br />paladin +1 AC per 3 levels<br />ranger +1 AC per 3 levels<br />magic user +1 AC per 6 levels<br />illusionist +1 AC per 6 levels<br />thief +1 AC per 4 levels<br />assassin +1 AC per 3 levels<br />bonus is a defensive one akin to the dex bonus (& lost in all the same ways)<br /><br />As for healing potions, I usually allow them to be made by alchemists, herbalists and the like. However I've had a different experience than rjscwarz, no one remembers to use them except in extremis <br /><br />Basically potions and consumables get saved for "that day" and "that day" never comes. <br /><br />Dealing with injury is a bit tricky, I usually allow better healing and some kind of HP vs. wounds system in D&D<br /><br />This allows the combat many players crave without "well I'm injured, adventure is over till next month." realistic but boring or railroading which is just as noxious.<br /><br />Its less urgent in GURPS or RQ/BRP where you can take a hit and still take minimal injury if course. 5stonegameshttps://www.blogger.com/profile/10694550968360550229noreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-21939220215981141522015-08-05T12:22:45.073-04:002015-08-05T12:22:45.073-04:00I GMed RuneQuest in Harn. Magic was rare and wound...I GMed RuneQuest in Harn. Magic was rare and wounds were common.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5904133056957353312.post-50054815925962689972015-08-05T12:21:18.954-04:002015-08-05T12:21:18.954-04:00Ive generally found healing is nicely handled by h...Ive generally found healing is nicely handled by healing potions and salves. It forces the players to pay attention to at least one resource, especially if the healing potion is rate and expensive. When that is gone a 4 week vacation to heal is not unreasonable. Anonymousnoreply@blogger.com